Learning about the Internet

Made by Katie and remixed for Maker Party by Bobby.

Learners will understand what the Internet is, how to access it, and what it can be used for.

2 hours


  • Preparation

    The Internet is the giant public network that we connect to with mobile phones, computers, tablets or other devices, and find webpages such as Facebook, Google and Bdjobs. When we talk about the Web, we mean the interconnected system through which we navigate the Internet. You might have heard of the "mobile internet". This term refers to using the Internet with a wireless device — any device that does not need a cable to access the Internet. Apps (otherwise known as applications) are functions on wireless devices that give us direct access to platforms like Facebook, Viber and Webmaker.

    In this session we will learn about the Internet and how it can be used to access information conveniently, quickly and accurately.

    This activity is designed for people who have limited or no experience with the Internet. If learners are familiar with the iIternet as a concept you can skip a more relevant activity.

  • 10
    min

    Icebreaker: Zip Zap Zop!

    Ask all of the learners to stand in a circle. Have everyone in the group repeat the words "Zip, Zap, Zop" several times, all together so that the pattern of the words becomes familiar.

    In the circle, explain that you have an imaginary bolt of energy in your hands, and you can send it to anyone in the circle by pointing it at them. You do this by looking someone in the eye, pointing your hands in a forward-pointing prayer position at them, and saying "zip". Then, they have the bolt and can pass it on to someone else in the circle by saying "zap" with the same eye contact and hand motions. That person then uses "zop" – and so on, in the zip, zap, zop pattern. When someone falters, simply have them start again with "zip".

  • 30
    min

    Role-playing device functions

    Have a mentor stick pictures of a basic phone, a smartphone and a computer at the front of the class.

    Then, without speaking, the mentor acts out the various actions listed below in a light-hearted manner. The learners have to watch and guess what the action is – if it is too hard to guess, the mentors might offer a word or two as a hint. Once the class have guessed correctly, as a group they tell the mentor which device(s) they can perform this activity on, and the mentor writes the activity under the corresponding device.

    If there is more than one mentor to assist the facilitator, have them take turns acting out the actions.

    Actions to act out:

    • Making a phone call
    • Looking at a friend’s Facebook photos
    • Sending an SMS
    • Listening to the radio
    • Getting directions
    • Buying a book on amazon
    • Ordering MacDonald’s online
    • Using an app
    • Making a bank transfer
  • 60
    min

    Adventures with smartphones

    Arrange the participants in pairs, and ask them to imagine they have a smartphone (with 3G) in their pocket. Give each pair one of the scenarios from below, and ask them to brainstorm and write out the different actions they could take with their smartphone.


    Scenario 1

    You and your dad LOVE cricket, and Bangladesh is playing India at the stadium tonight. He sends you an SMS while you are at work, telling you he has two tickets for the match – but he is not sure the best route to the cricket grounds, and he thinks it may be called off because of the rain – he wonders whether if it is worth the effort. What can you do to convince him you should go together?


    Facilitator prompts:
    (Use only if participants are having difficulty coming up with their own ideas.)

    • Check the weather forecast
    • Check the bus timetable
    • Look up the biographies of the National Cricket Team

    Scenario 2

    You are already running very late for your uncle's retirement party, when your sister calls and says that she forgot to buy him a gift, and you need to bring one for both of them. What can you do? All the shops are almost closed.


    Facilitator prompts:
    (Use only if participants are having difficulty coming up with their own ideas.)

    • Search for a nearby shops open late
    • Buy him something online
    • Google "what are 70 year olds interested in"
    • Get flowers delivered to his house

    Scenario 3

    You are waiting to meet your friend at a café, when she sends you an SMS saying that due to a cricket tournament in town, a major road has been closed and there is back-to-back traffic. She will be at least an hour late, maybe more. What can you do?


    Facilitator prompts:
    (Use only if participants are having difficulty coming up with their own ideas.)

    • Look for an alternative route for her to take
    • Look for an alternative meeting place
    • Find out when the cricket tournament ends
    • Find out who is playing in the cricket tournament and arrange to meet there instead!
  • 20
    min

    Checking progress

    At the end of the session, give each learner a brief evaluation form and ask them to provide them to fill it out and return to you. This will help you ascertain the level of knowledge achieved in the first topic.

    Questions to prompt discussion:

    • Can all phones access the Internet?
    • What are two things you can do with mobile Internet?