Section 1. Reading the Web
Kraken the Code
Made by MOUSE and remixed for Clubs by Mozilla.
Learners will use the Internet to solve the mystery of The Kraken, a legendary sea creature, while also learning about search terms, keywords, and how to assess the validity and relevance of web sources.
45 minutes to an hour
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Preparation
Complete the pre-activity questionnaire.Next do the activity on your own to become familiar with it.
Print out the Legit-O-Meter Worksheets.
Label three pieces of paper with “Real,” “Imaginary” and “Something In-between,” and hang them on different sides of the room.
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10
minIntroduction
Have a brief conversation with your learners about web sources.
- Is everything you read or watch online true?
- How do you know when information on the internet is reliable?
- How can you tell when it isn’t reliable?
Then review the Legit-o-Meter Tip Sheet to discuss some general rules for determining the credibility of a website.
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25
minKraken the Code: Hunt
Split learners into groups of 2 or 3 and explain that each group’s challenge is to prove whether or not the legendary monster, The Kraken, is real or a myth.
Groups start by spending 20 minutes researching. Using the guidelines from the Tip Sheet, groups should evaluate 2 internet sources, documenting their findings on the Legit-o-Meter (either by writing on the handout or editing the online template).
Consider guiding their research with the following prompts:
- Ask learners to individually talk through the process of searching for credible information.
- Do a sample search together and ask the group what to do next.
- Pair-up learners and ask them to create a screencast explaining their decisions.
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10
minKraken the Code: Defense
At the end of the research period, groups will stand under one of the signs: “Real,” “Imaginary,” or “Something In-between”.
Ask each group what they found out about the Kraken and to defend their opinions using the Legit-o-Meter worksheets they filled out. Participants can change position if they hear convincing arguments.
Conclude by asking the group to reflect on what they found.
Complete the post-activity questionnaire.