Channel - beta
Version - 139
Process - gpu
(92 signatures, 1192 crashes)
rank
%
signature
clients
count
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6] 137 [1,2,3,4,5,6] 138 [1,2,3,4,5,6] 139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
2
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
3
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
4
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
5
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
6
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
7
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
8
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
9
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
10
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
11
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
12
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
13
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
14
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
15
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
16
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
17
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
18
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
19
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
20
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
21
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
22
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
23
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
24
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
25
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
26
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
27
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
28
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
29
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
30
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
31
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
32
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
33
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
34
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
35
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
36
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
37
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
38
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
39
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
40
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
41
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
42
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
43
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
44
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
45
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
46
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
47
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
48
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
49
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
50
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
51
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
52
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
53
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
54
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
55
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
56
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
57
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
58
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
59
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
60
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
61
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
62
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
63
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
64
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
65
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
66
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
67
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
68
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
69
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
70
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
71
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
72
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
73
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
74
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
75
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
76
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
77
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
78
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
79
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
80
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
81
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
82
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
83
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
84
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
85
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
86
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
87
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
88
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
89
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
90
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
91
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
92
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
93
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
94
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
95
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
96
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
97
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
98
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
99
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
100
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(eventWnd) (CreateWindowW for EventWindow failed twice)
0
xul.dll
(anonymous namespace)::CollectUser32SingleStepData<`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:555:9',`lambda at /builds/worker/checkouts/gecko/widget/windows/nsAppShell.cpp:560:9'>(nsAppShell::StaticCreateEventWindow::<lambda_5>, nsAppShell::StaticCreateEventWindow::<lambda_6>)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1]
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
2
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
3
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
4
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
5
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
6
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
7
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
8
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
9
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
10
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
11
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
12
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
13
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
14
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
15
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
16
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
17
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
18
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
19
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
20
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5161
8-6-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
21
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
22
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
23
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
24
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
25
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
26
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
27
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
28
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
29
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
30
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
31
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
32
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
33
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
34
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
35
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
36
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
37
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
38
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
39
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
40
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
41
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [4,5,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
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d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
2.2.2
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
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d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
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d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
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libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
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libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
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libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
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d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
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d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
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d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
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libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
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libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
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libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
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libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
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libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
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libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
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libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
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d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
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d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
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d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
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libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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Operating System
Firefox Version
Version
Arch
Windows
114 [2,3,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6,7,8,9,rc] 137 [10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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Operating System
Firefox Version
Version
Arch
Windows
114 [2,3,4,5,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0, 6.1, 6.2, 6.3
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
swiggle
4096
Intel(R) HD Graphics
gen5
ironlake
8.15.10.2900
11-26-2012
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
IPC::Channel::ChannelImpl::OnIOCompleted(base::MessagePumpForIO::IOContext*, unsigned long, unsigned long)
copy stack
2
webrender
10752
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000002A00 bytes requested
6
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
7
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
8
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
9
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
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3
d3d11
10752
AMD Radeon(TM) Graphics
GFX9
RAVEN
31.0.12028.2
8-30-2022
BREAKPOINT
out of memory: 0x0000000000002A00 bytes requested
6
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned int, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
7
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
8
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
9
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
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4
webrender
262144
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
31.0.101.2125
5-24-2023
BREAKPOINT
out of memory: 0x0000000000040000 bytes requested
8
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
9
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
5
webrender
10752
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
27.20.1020.1
5-19-2020
BREAKPOINT
out of memory: 0x0000000000002A00 bytes requested
6
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned int, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
6
swiggle
21504
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000005400 bytes requested
7
xul.dll
webrender::render_target::RenderTarget::add_task(webrender::render_task_graph::RenderTaskId, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::renderer::gpu_buffer::GpuBufferBuilder*, webrender::render_task_graph::RenderTaskGraph*, webrender::clip::ClipStore*, webrender::gpu_types::TransformPalette*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
7
webrender
3008
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000000BC0 bytes requested
2
libGLESv2.dll
std::vector<angle::ObserverBinding,std::allocator<angle::ObserverBinding> >::_Emplace_reallocate<gl::Context *,unsigned long long &>(angle::ObserverBinding* const, gl::Context*&&, unsigned long long&)
3
libGLESv2.dll
gl::Context::Context(egl::Display*, egl::Config const*, gl::Context const*, gl::TextureManager*, gl::SemaphoreManager*, gl::MemoryProgramCache*, gl::MemoryShaderCache*, const unsigned int, egl::AttributeMap const&, egl::DisplayExtensions const&, egl::ClientExtensions const&)
5
xul.dll
mozilla::gl::GLContextEGL::CreateGLContext::<lambda_0>::operator()(std::vector<int,std::allocator<int> > const&) const
6
xul.dll
mozilla::gl::GLContextEGL::CreateGLContext(std::shared_ptr<mozilla::gl::EglDisplay>, mozilla::gl::GLContextDesc const&, void*, void*, const bool, void*, nsTSubstring<char>* const)
7
xul.dll
mozilla::gl::GLContextEGL::CreateWithoutSurface::<lambda_0>::operator()(const bool) const
8
xul.dll
mozilla::gl::GLContextEGL::CreateWithoutSurface(std::shared_ptr<mozilla::gl::EglDisplay>, mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
9
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
10
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
11
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
12
xul.dll
mozilla::HostWebGLContext::Create(mozilla::HostWebGLContext::OwnerData const&, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
13
xul.dll
mozilla::dom::WebGLParent::RecvInitialize(mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
14
xul.dll
mozilla::dom::PWebGLParent::OnMessageReceived(IPC::Message const&, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
15
xul.dll
mozilla::gfx::PCanvasManagerParent::OnMessageReceived(IPC::Message const&, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
16
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
copy stack
8
webrender
196608
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000030000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
9
webrender
146880
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000023DC0 bytes requested
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
10
webrender
4096
NVIDIA GeForce GT 710
Kepler
GK208
21.21.13.6909
8-1-2016
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
IPC::Channel::ChannelImpl::OnIOCompleted(base::MessagePumpForIO::IOContext*, unsigned long, unsigned long)
copy stack
11
webrender
1024
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.11028.5001
9-29-2020
BREAKPOINT
out of memory: 0x0000000000000400 bytes requested
2
xul.dll
nsTArray_base<nsTArrayInfallibleAllocator,nsTArray_RelocateUsingMemutils>::ExtendCapacity<nsTArrayInfallibleAllocator>(unsigned int, unsigned int, unsigned int)
3
xul.dll
mozilla::layers::WebRenderImageHost::UseTextureHost(nsTArray<mozilla::layers::CompositableHost::TimedTexture> const&)
4
xul.dll
mozilla::layers::CompositableParentManager::ReceiveCompositableUpdate(mozilla::layers::CompositableOperationDetail const&, mozilla::NotNull<mozilla::layers::CompositableHost *>, mozilla::layers::CompositableHandle const&)
5
xul.dll
mozilla::layers::ImageBridgeParent::RecvUpdate(nsTArray<mozilla::layers::CompositableOperation>&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&)
7
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
8
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
12
webrender
16384
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
swiggle
128
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000000080 bytes requested
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
14
swiggle
16384
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
15
swiggle
2048
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000000800 bytes requested
7
xul.dll
webrender::gpu_types::PrimitiveHeaders::push(webrender::gpu_types::PrimitiveHeader*, webrender::gpu_types::ZBufferId, webrender::render_task::RenderTaskAddress, int[4])
8
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
9
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
16
webrender
65536
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6129
10-18-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, int, mozilla::gfx::SurfaceFormat, mozilla::ipc::shared_memory::Handle<1>, unsigned long)
2
xul.dll
mozilla::layers::SharedSurfacesParent::Add(mozilla::wr::ExternalImageId const&, mozilla::layers::SurfaceDescriptorShared&&, unsigned long)
3
xul.dll
mozilla::layers::CompositorManagerParent::RecvAddSharedSurface(mozilla::wr::ExternalImageId const&, mozilla::layers::SurfaceDescriptorShared&&)
5
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
6
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
17
swiggle
106496
AMD Radeon HD 6290 Graphics
EVERGREEN
PALM
15.200.1062.1004
8-3-2015
BREAKPOINT
out of memory: 0x000000000001A000 bytes requested
7
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
8
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
9
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
10
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
11
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
12
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
18
swiggle
124752
AMD Radeon HD 6290 Graphics
EVERGREEN
PALM
15.200.1062.1004
8-3-2015
BREAKPOINT
out of memory: 0x000000000001E750 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>::grow_one<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>(core::panic::location::Location*)
8
xul.dll
webrender::scene_builder_thread::SceneBuilderThread::process_transaction(webrender::render_api::TransactionMsg)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
19
webrender
262144
Intel(R) UHD Graphics
gen12
tigerlake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
out of memory: 0x0000000000040000 bytes requested
8
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
9
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
20
webrender
13312
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
21
webrender
800
Intel(R) UHD Graphics
gen12
alderlake-gt2
31.0.101.5333
2-21-2024
BREAKPOINT
out of memory: 0x0000000000000320 bytes requested
copy stack
22
webrender
13312
NVIDIA GeForce GTX 1650
Turing
TU117
31.0.15.5244
5-7-2024
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
23
webrender
7168
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.9664
7-29-2021
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
24
swiggle
3328
Intel(R) HD Graphics
gen8lp
cherryview
10.18.15.4248
8-4-2015
BREAKPOINT
out of memory: 0x0000000000000D00 bytes requested
7
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
10
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
11
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
12
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
14
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
25
webrender
2048
Intel(R) HD Graphics
gen7.5
haswell-gt1
20.19.15.4531
9-29-2016
BREAKPOINT
out of memory: 0x0000000000000800 bytes requested
6
xul.dll
webrender::batch::AlphaBatchList::set_params_and_get_batch(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId)
7
xul.dll
webrender::batch::impl$10::add_prim_to_batch::closure$2(webrender::batch::impl$10::add_prim_to_batch::closure_env$2*, enum2$<webrender::internal_types::TextureSource>, wr_glyph_rasterizer::rasterizer::GlyphFormat, ref$<slice2$<webrender::resource_cache::GlyphFetchResult> >)
8
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
26
webrender
11520
Microsoft Basic Display Adapter
gen7.5
haswell-gt2
10.0.19041.3636
6-21-2006
BREAKPOINT
out of memory: 0x0000000000002D00 bytes requested
6
xul.dll
webrender::gpu_types::register_transform(alloc::vec::Vec<webrender::gpu_types::TransformMetadata,alloc::alloc::Global>*, allocator_api2::stable::vec::Vec<webrender::gpu_types::TransformData,webrender::frame_allocator::FrameAllocator>*, euclid::transform3d::Transform3D<f32,webrender_api::units::LayoutPixel,webrender_api::units::PicturePixel>)
7
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
8
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
9
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
27
webrender
34342
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4835
10-16-2017
BREAKPOINT
out of memory: 0x0000000000008626 bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
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1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
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1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
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1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
1
libGLESv2.dll
angle::LoadToNative<float,1>(unsigned long long, unsigned long long, unsigned long long, unsigned char const*, unsigned long long, unsigned long long, unsigned char*, unsigned long long, unsigned long long)
2
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
3
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
4
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
5
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
6
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
10
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
11
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
12
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
13
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
14
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
15
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [3,4,5,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4549
11-10-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4424
3-31-2016
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
2
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4424
3-31-2016
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
2
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
114 [3,4,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0, 6.1
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
30.0.100.9563
4-20-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
753664
Intel(R) HD Graphics 500
gen9lp
broxton
27.20.100.8681
9-5-2020
BREAKPOINT
out of memory: 0x00000000000B8000 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
8
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
9
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
10
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
11
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
12
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
13
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
14
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
15
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
3
webrender
1048576
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
1048576
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.11028.5001
9-29-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
1048576
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6129
10-18-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
1200144
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
out of memory: 0x0000000000125010 bytes requested
8
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
9
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
7
webrender
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
30.0.101.2079
5-26-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
134040480
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.3111
6-9-2022
BREAKPOINT
out of memory: 0x0000000007FD4BA0 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
d3d11
13631488
Microsoft Basic Display Adapter
gen7.5
haswell-gt2
10.0.19041.3636
6-21-2006
BREAKPOINT
out of memory: 0x0000000000D00000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
10
swiggle
851968
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.6860
4-30-2019
BREAKPOINT
out of memory: 0x00000000000D0000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, webrender::frame_allocator::FrameMemory)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, webrender::frame_allocator::FrameMemory)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
4
swiggle
1048576
ATI Radeon X300/X550/X1050 Series
R300
RV370
8.593.100.0
2-10-2010
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
5
swiggle
1048576
ATI Radeon X300/X550/X1050 Series
R300
RV370
8.593.100.0
2-10-2010
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
6
swiggle
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.2001
7-11-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
7
swiggle
1048576
AMD Radeon(TM) Graphics
GFX9
RENOIR
30.0.13002.19003
9-28-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
8
webrender
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
webrender
1048576
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5166
8-8-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [2,4,5,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0, 6.1, 6.2
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
10715136
Microsoft Basic Display Adapter
gen9
coffeelake-gt2
10.0.19041.3636
6-21-2006
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::gfx::GetSkImageForSurface(mozilla::gfx::SourceSurface*, mozilla::Maybe<mozilla::detail::BaseAutoLock<mozilla::Mutex &> >*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const*, mozilla::gfx::BaseMatrix<float> const*)
3
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
5
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/layers/ipc/CanvasTranslator.cpp:663:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
6
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
9
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
2
webrender
2011136
Intel(R) UHD Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
8306688
Intel(R) UHD Graphics
gen12
tigerlake-gt2
30.0.100.9563
4-20-2021
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
565248
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6129
10-18-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
33177600
Intel(R) UHD Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
33177600
Intel(R) UHD Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
51916800
Intel(R) UHD Graphics
gen12
raptorlake
32.0.101.5542
6-8-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::gfx::GetSkImageForSurface(mozilla::gfx::SourceSurface*, mozilla::Maybe<mozilla::detail::BaseAutoLock<mozilla::Mutex &> >*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const*, mozilla::gfx::BaseMatrix<float> const*)
3
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
5
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/layers/ipc/CanvasTranslator.cpp:663:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
6
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
8
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
10
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
8
webrender
1396736
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [7,8,9,rc] 136 [1,2,3,4,5,6,8,9,rc] 137 [1,2,3,4,5,6,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0, 6.1
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
25.20.100.6444
11-19-2018
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
2
webrender
NVIDIA GeForce GT 710
Kepler
GK208
21.21.13.6909
8-1-2016
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
3
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(run->mMagic == 0x384adf93)
1
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
2
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
3
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
4
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
webrender
AMD Radeon HD 6530D
EVERGREEN
SUMO
15.201.1151.0
8-21-2015
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
5
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
24.20.100.6290
8-27-2018
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
6
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
24.20.100.6290
8-27-2018
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
7
webrender
NVIDIA GeForce GTX 1650
Turing
TU117
31.0.15.5244
5-7-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
8
webrender
NVIDIA GeForce GTX 1650
Turing
TU117
31.0.15.5244
5-7-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2031:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6] 137 [1,2,3,4,5,6] 138 [2,3,4,5,6] 139 [1,2]
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
2
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
24.20.100.6345
9-14-2018
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
3
webrender
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
30.0.13014.8
8-26-2021
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
4
webrender
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4252
7-10-2015
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
5
webrender
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4252
7-10-2015
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
6
webrender
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4252
7-10-2015
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
7
webrender
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4358
12-21-2015
BREAKPOINT
MOZ_CRASH(mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::SetDataSurfaceBuffer(mozilla::ipc::shared_memory::Handle<0>&&)
2
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)() __attribute__((thiscall)),1,0>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [2,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0, 6.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4624
3-8-2017
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
11
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_tile_list<core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> > >(core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> >, webrender::composite::CompositeState*, ref$<slice2$<webrender::composite::ResolvedExternalSurface> >, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::composite_simple(webrender::composite::CompositeState*, enum2$<webrender::device::gl::DrawTarget>, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RenderResults*, enum2$<core::option::Option<enum2$<webrender::renderer::PartialPresentMode> > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4390
2-18-2016
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
2
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4390
2-18-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext3*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
114 [2,4,6,7,8,9,rc] 136 [2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_blurs(std::collections::hash::map::HashMap<enum2$<webrender::internal_types::TextureSource>,allocator_api2::stable::vec::Vec<webrender::gpu_types::BlurInstance,webrender::frame_allocator::FrameAllocator>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
114 [2,3,4,5,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
15
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4424
3-31-2016
ACCESS_VIOLATION_WRITE
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
114 [9] 136 [1,2,3,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1]
10.0, 6.3
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
2
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
3
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
4
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
5
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
6
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
10
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
11
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
12
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
13
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
14
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
17
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
18
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
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1
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
2
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
3
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
4
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
5
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
6
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
10
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
11
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
12
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
13
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
14
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
17
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
18
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
1
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
2
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
3
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
4
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
5
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
6
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
10
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
11
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
12
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
13
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
14
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
17
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
18
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
1
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
2
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
3
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
4
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
5
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
6
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
10
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
11
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
12
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
13
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
14
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
17
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
18
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
1
libGLESv2.dll
rx::Image11::loadData(gl::Context const*, gl::Box const&, gl::PixelUnpackState const&, unsigned int, void const*, bool)
2
libGLESv2.dll
rx::TextureD3D::setImageImpl(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
3
libGLESv2.dll
rx::TextureD3D_2D::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, gl::Extents const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
4
libGLESv2.dll
gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, gl::Extents const&, unsigned int, unsigned int, unsigned char const*)
5
libGLESv2.dll
gl::Context::texImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
6
libGLESv2.dll
GL_TexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
7
xul.dll
mozilla::gl::GLContext::raw_fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
8
xul.dll
mozilla::gl::GLContext::fTexImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
9
xul.dll
mozilla::DoTexImage(mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, void const*)
10
xul.dll
mozilla::webgl::DoTexOrSubImage(bool, mozilla::gl::GLContext*, StrongGLenum<TexImageTargetDetails>, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, int, int, int, void const*)
11
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
12
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
13
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
14
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
17
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
18
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
swiggle
Intel(R) HD Graphics
gen5
ironlake
8.15.10.2900
11-26-2012
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_allocator::FrameMemory::new(alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
d3d11
Intel(R) HD Graphics
gen5
ironlake
8.15.10.2900
11-26-2012
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_allocator::FrameMemory::new(alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
3
webrender
NVIDIA GeForce GTX 1050
Pascal
GP107
32.0.15.6094
8-14-2024
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_allocator::FrameMemory::new(alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
d3d11
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.5161
8-6-2020
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_allocator::FrameMemory::new(alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
9
d3d11.dll
TCLSWrappers<CPixelShader>::CLSFinalConstructFn(CPixelShader::CLS*, CContext*, CPixelShader::TConstructorArgs const*)
10
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
9
d3d11.dll
TCLSWrappers<CPixelShader>::CLSFinalConstructFn(CPixelShader::CLS*, CContext*, CPixelShader::TConstructorArgs const*)
10
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
9
d3d11.dll
TCLSWrappers<CPixelShader>::CLSFinalConstructFn(CPixelShader::CLS*, CContext*, CPixelShader::TConstructorArgs const*)
10
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
6
d3d11.dll
TCLSWrappers<CPixelShader>::CLSFinalConstructFn(CPixelShader::CLS*, CContext*, CPixelShader::TConstructorArgs const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
9
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CDevice::CreatePixelShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11PixelShader**)
16
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
17
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [4,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,5,6,7,8,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4424
3-31-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [3,4,6,7,8,9,rc] 136 [1,2,3,5,6,7,8,9,rc] 137 [1,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4424
3-31-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139 [1,2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce GTX 970
Maxwell
GM204
32.0.15.7602
4-12-2025
BREAKPOINT
Device creation failed: Device lost (The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
The calling application should re-create the device and continue. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
2
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
32.0.101.5972
8-19-2024
BREAKPOINT
Device creation failed: Device lost (La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
3
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
30.0.100.9670
6-9-2021
BREAKPOINT
Device creation failed: Device lost (A instância de dispositivo GPU foi suspensa. Utilize GetDeviceRemovedReason para determinar a ação apropriada. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,5,6,7,8,9,rc] 137 [1,2,3,4,5,6,7,9,rc] 138 [1,2,3,4,5,7,9,rc] 139 [1]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
17
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
18
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
19
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
20
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
22
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
24
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
25
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
26
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
27
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
28
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
29
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
30
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
31
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
33
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
15
dcomp.dll
DirectComposition::TokenFactory::PresentCompositionBuffers(ID3D11Device1*, void*, IUnknown* const*, unsigned int)
16
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
20
xul.dll
webrender_bindings::bindings::impl$22::end_frame(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*)
21
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
22
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
23
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
24
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
25
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
31.0.101.2130
8-13-2024
ACCESS_VIOLATION_READ
11
2.2.0
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
2.2.0
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
15
dcomp.dll
DirectComposition::TokenFactory::PresentCompositionBuffers(ID3D11Device1*, void*, IUnknown* const*, unsigned int)
16
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
20
xul.dll
webrender_bindings::bindings::impl$22::end_frame(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*)
21
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
22
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
23
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
24
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
25
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,5,6,7,8,9,rc] 137 [10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,8,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
6
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
7
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4360
12-21-2015
ACCESS_VIOLATION_READ
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_WRITE
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [8] 137 [10,2,3,4,5,6,7,8,9,rc] 138 [2,3,4,5,6,7,8,rc] 139 [2]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
copy stack
2
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7642
1-22-2020
ACCESS_VIOLATION_READ
copy stack
3
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7642
1-22-2020
ACCESS_VIOLATION_READ
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [7] 136 [1,2,3,4,6,7,8,9,rc] 137 [10,2,3,4,5,7,9,rc] 138 [1,2,3,4,5,6,7,9,rc] 139 [1,2]
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
combase.dll
CClassCache::CDllPathEntry::DllGetClassObject(_GUID const&, _GUID const&, IUnknown**, int)
4
combase.dll
CServerContextActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
5
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
6
combase.dll
CApartmentActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
7
combase.dll
CProcessActivator::CCICallback(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**)
8
combase.dll
CProcessActivator::AttemptActivation(ActivationPropertiesIn*, IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**, HRESULT (CProcessActivator::*)(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**), unsigned long)
9
combase.dll
CProcessActivator::ActivateByContext(ActivationPropertiesIn*, IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**, HRESULT (CProcessActivator::*)(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**))
10
combase.dll
CProcessActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
11
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
12
combase.dll
CClientContextActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
13
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
14
combase.dll
ICoCreateInstanceEx(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
15
combase.dll
CComActivator::DoCreateInstance(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
23
xul.dll
mozilla::D3D11DXVA2Manager::InitInternal(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
24
xul.dll
mozilla::D3D11DXVA2Manager::Init(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
25
xul.dll
mozilla::DXVA2Manager::CreateD3D11DXVA(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*, mozilla::DXVA2Usage)
30
xul.dll
mozilla::PlatformDecoderModule::AsyncCreateDecoder(mozilla::CreateDecoderParams const&)
31
xul.dll
mozilla::PDMFactory::CreateDecoderWithPDM(mozilla::PlatformDecoderModule*, mozilla::CreateDecoderParams const&)
32
xul.dll
mozilla::PDMFactory::CheckAndMaybeCreateDecoder(mozilla::CreateDecoderParamsForAsync&&, unsigned int, mozilla::Maybe<mozilla::MediaResult>)
34
xul.dll
mozilla::RemoteVideoDecoderParent::RecvConstruct(std::function<void (const mozilla::MediaResult &)>&&)
37
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
38
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
1
combase.dll
CClassCache::CDllPathEntry::DllGetClassObject(_GUID const&, _GUID const&, IUnknown**, int)
4
combase.dll
CServerContextActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
5
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
6
combase.dll
CApartmentActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
7
combase.dll
CProcessActivator::CCICallback(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**)
8
combase.dll
CProcessActivator::AttemptActivation(ActivationPropertiesIn*, IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**, HRESULT (CProcessActivator::*)(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**), unsigned long)
9
combase.dll
CProcessActivator::ActivateByContext(ActivationPropertiesIn*, IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**, HRESULT (CProcessActivator::*)(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**))
10
combase.dll
CProcessActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
11
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
12
combase.dll
CClientContextActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
13
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
14
combase.dll
ICoCreateInstanceEx(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
15
combase.dll
CComActivator::DoCreateInstance(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
23
xul.dll
mozilla::D3D11DXVA2Manager::InitInternal(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
24
xul.dll
mozilla::D3D11DXVA2Manager::Init(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
25
xul.dll
mozilla::DXVA2Manager::CreateD3D11DXVA(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*, mozilla::DXVA2Usage)
30
xul.dll
mozilla::PlatformDecoderModule::AsyncCreateDecoder(mozilla::CreateDecoderParams const&)
31
xul.dll
mozilla::PDMFactory::CreateDecoderWithPDM(mozilla::PlatformDecoderModule*, mozilla::CreateDecoderParams const&)
32
xul.dll
mozilla::PDMFactory::CheckAndMaybeCreateDecoder(mozilla::CreateDecoderParamsForAsync&&, unsigned int, mozilla::Maybe<mozilla::MediaResult>)
34
xul.dll
mozilla::RemoteVideoDecoderParent::RecvConstruct(std::function<void (const mozilla::MediaResult &)>&&)
37
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
38
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [5,6,7,8,9,rc] 136 [1,2,3,4,5,6,7,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [1,2,3,4,5,6,7,9,rc] 139 [1]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
9
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
10
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
11
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
14
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
15
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
10
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
11
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
14
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
15
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [6] 137 [7] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClipMaskInstanceRect>(ref$<slice2$<webrender::gpu_types::ClipMaskInstanceRect> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [8,9,rc] 136 [3,9,rc] 137 [2,3,4,5,8,rc] 138 [1,2,3,5,6,7,8,9,rc] 139 [1]
10.0, 6.2
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_UpdateSubresource_<2>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, D3D11_BOX const*, void const*, unsigned int, unsigned int)
3
libGLESv2.dll
rx::TextureStorage11::setData(gl::Context const*, gl::ImageIndex const&, rx::ImageD3D*, gl::Box const*, unsigned int, gl::PixelUnpackState const&, unsigned char const*)
4
libGLESv2.dll
rx::TextureD3D::subImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
5
libGLESv2.dll
rx::TextureD3D_2D::setSubImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
6
libGLESv2.dll
gl::Texture::setSubImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, gl::Box const&, unsigned int, unsigned int, unsigned char const*)
7
libGLESv2.dll
rx::IncompleteTextureSet::getIncompleteTexture(gl::Context const*, gl::TextureType, gl::SamplerFormat, rx::MultisampleTextureInitializer*, gl::Texture**)
8
libGLESv2.dll
rx::Renderer11::getIncompleteTexture(gl::Context const*, gl::TextureType, gl::Texture**)
10
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
11
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
14
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_WRITE
3
d3d11.dll
CContext::TID3D11DeviceContext_UpdateSubresource_<2>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, D3D11_BOX const*, void const*, unsigned int, unsigned int)
4
libGLESv2.dll
rx::TextureStorage11::setData(gl::Context const*, gl::ImageIndex const&, rx::ImageD3D*, gl::Box const*, unsigned int, gl::PixelUnpackState const&, unsigned char const*)
5
libGLESv2.dll
rx::TextureD3D::subImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, int)
6
libGLESv2.dll
rx::TextureD3D_2D::setSubImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
7
libGLESv2.dll
gl::Texture::setSubImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, gl::Box const&, unsigned int, unsigned int, unsigned char const*)
8
libGLESv2.dll
rx::IncompleteTextureSet::getIncompleteTexture(gl::Context const*, gl::TextureType, gl::SamplerFormat, rx::MultisampleTextureInitializer*, gl::Texture**)
9
libGLESv2.dll
rx::Renderer11::getIncompleteTexture(gl::Context const*, gl::TextureType, gl::Texture**)
11
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
12
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
15
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
16
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [5,7,8,9,rc] 136 [2,3,4,5,6,7,8,9,rc] 137 [10,2,3,4,5,6,7,8,9,rc] 138 [1,2,4,5,6,7,8,9,rc] 139 [1]
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
32
0%
Operating System
Firefox Version
Version
Arch
Windows
114 [7,8,9,rc] 136 [2,3,5,7,8,9,rc] 137 [2,3,4,5,6,7,8,rc] 138 [1,2,4,5,6,8,9,rc] 139 [1]
10.0, 6.1
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Radeon RX 580 Series
VI
POLARIS10
31.0.21921.1000
8-19-2024
BREAKPOINT
MOZ_CRASH(IPC FatalError in the parent process!)
3
xul.dll
IPC::ParamTraits<mozilla::ipc::BigBuffer>::Read(IPC::MessageReader*, mozilla::ipc::BigBuffer*)
6
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
7
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
2
swiggle
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.5126
1-21-2020
BREAKPOINT
MOZ_CRASH(IPC FatalError in the parent process!)
3
xul.dll
IPC::ParamTraits<mozilla::ipc::BigBuffer>::Read(IPC::MessageReader*, mozilla::ipc::BigBuffer*)
6
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
7
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
136 [1,2,3,4,5,6,7,8,9,rc] 137 [1,10,3,4,5,7,8,9,rc] 138 [1,2,5,6,9,rc] 139 [1,2]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
0
combase.dll
CClassCache::CDllPathEntry::DllGetClassObject(_GUID const&, _GUID const&, IUnknown**, int)
3
combase.dll
CServerContextActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
4
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
5
combase.dll
CApartmentActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
6
combase.dll
CProcessActivator::CCICallback(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**)
7
combase.dll
CProcessActivator::AttemptActivation(ActivationPropertiesIn*, IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**, HRESULT (CProcessActivator::*)(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**), unsigned long)
8
combase.dll
CProcessActivator::ActivateByContext(ActivationPropertiesIn*, IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**, HRESULT (CProcessActivator::*)(unsigned long, IUnknown*, ActivationPropertiesIn*, IActivationPropertiesIn*, IActivationPropertiesOut**))
9
combase.dll
CProcessActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
10
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
11
combase.dll
CClientContextActivator::CreateInstance(IUnknown*, IActivationPropertiesIn*, IActivationPropertiesOut**)
12
combase.dll
ActivationPropertiesIn::DelegateCreateInstance(IUnknown*, IActivationPropertiesOut**)
13
combase.dll
ICoCreateInstanceEx(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
14
combase.dll
CComActivator::DoCreateInstance(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
22
xul.dll
mozilla::D3D11DXVA2Manager::InitInternal(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
23
xul.dll
mozilla::D3D11DXVA2Manager::Init(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
24
xul.dll
mozilla::DXVA2Manager::CreateD3D11DXVA(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*, mozilla::DXVA2Usage)
29
xul.dll
mozilla::PlatformDecoderModule::AsyncCreateDecoder(mozilla::CreateDecoderParams const&)
30
xul.dll
mozilla::PDMFactory::CreateDecoderWithPDM(mozilla::PlatformDecoderModule*, mozilla::CreateDecoderParams const&)
31
xul.dll
mozilla::PDMFactory::CheckAndMaybeCreateDecoder(mozilla::CreateDecoderParamsForAsync&&, unsigned int, mozilla::Maybe<mozilla::MediaResult>)
33
xul.dll
mozilla::RemoteVideoDecoderParent::RecvConstruct(std::function<void (const mozilla::MediaResult &)>&&)
36
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
37
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
0
combase.dll
CClassCache::CDllPathEntry::DllGetClassObject(_GUID const&, _GUID const&, IUnknown**, int)
2
combase.dll
ICoCreateInstanceEx(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
3
combase.dll
CComActivator::DoCreateInstance(_GUID const&, IUnknown*, unsigned long, _COSERVERINFO*, unsigned long, tagMULTI_QI*, ActivationPropertiesIn*)
11
xul.dll
mozilla::D3D11DXVA2Manager::InitInternal(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
12
xul.dll
mozilla::D3D11DXVA2Manager::Init(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*)
13
xul.dll
mozilla::DXVA2Manager::CreateD3D11DXVA(mozilla::layers::KnowsCompositor*, nsTSubstring<char>&, ID3D11Device*, mozilla::DXVA2Usage)
18
xul.dll
mozilla::PlatformDecoderModule::AsyncCreateDecoder(mozilla::CreateDecoderParams const&)
19
xul.dll
mozilla::PDMFactory::CreateDecoderWithPDM(mozilla::PlatformDecoderModule*, mozilla::CreateDecoderParams const&)
20
xul.dll
mozilla::PDMFactory::CheckAndMaybeCreateDecoder(mozilla::CreateDecoderParamsForAsync&&, unsigned int, mozilla::Maybe<mozilla::MediaResult>)
22
xul.dll
mozilla::RemoteVideoDecoderParent::RecvConstruct(std::function<void (const mozilla::MediaResult &)>&&)
25
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
26
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
34
0%
Operating System
Firefox Version
Version
Arch
Windows
114 [8,9] 136 [1,2,3,5,6,7,8,9,rc] 137 [2,4,5,6,7,8,9,rc] 138 [3,6,9,rc] 139 [1,2]
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon RX 5600 XT
GFX10
NAVI10
32.0.12033.1030
11-27-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_builder_thread::SceneBuilderThread::process_transaction(webrender::render_api::TransactionMsg)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
2
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.7628
4-27-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_builder_thread::SceneBuilderThread::process_transaction(webrender::render_api::TransactionMsg)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
114 [5,6,7,8,9,rc] 136 [1,5,6,7,9,rc] 137 [1,10,2,3,4,5,6,7,8,9,rc] 138 [3,4,5,6,8,9,rc] 139 [1]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
copy stack
copy stack
36
0%
Operating System
Firefox Version
Version
Arch
Windows
136 [2,3,4,5,6,7,8,9,rc] 137 [10,2,4,5,6,7,8,9] 138 [1,2,3,4,5,6,7,9,rc] 139 [1]
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
1200144
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
out of memory: 0x0000000000125010 bytes requested
7
xul.dll
hashbrown::raw::RawTable<tuple$<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode>,alloc::alloc::Global>::reserve_rehash<tuple$<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode>,alloc::alloc::Global,hashbrown::map::make_hasher::closure_env$0<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode,core::hash::BuildHasherDefault<fxhash::FxHasher> > >(unsigned int, hashbrown::map::make_hasher::closure_env$0<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode,core::hash::BuildHasherDefault<fxhash::FxHasher> >, hashbrown::raw::Fallibility)
8
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
9
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
webrender
1200144
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.5063
10-29-2018
BREAKPOINT
out of memory: 0x0000000000125010 bytes requested
7
xul.dll
hashbrown::raw::RawTable<tuple$<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode>,alloc::alloc::Global>::reserve_rehash<tuple$<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode>,alloc::alloc::Global,hashbrown::map::make_hasher::closure_env$0<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode,core::hash::BuildHasherDefault<fxhash::FxHasher> > >(unsigned int, hashbrown::map::make_hasher::closure_env$0<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode,core::hash::BuildHasherDefault<fxhash::FxHasher> >, hashbrown::raw::Fallibility)
8
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
9
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack