Channel - nightly
Version - 128
Process - gpu
(174 signatures, 2902 crashes)
rank
%
signature
clients
count
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0, 6.1
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12044.3
10-25-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12044.3
10-25-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
9
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
10
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
11
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.3623
6-8-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
12
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
13
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
14
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
15
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
16
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
17
webrender
Intel(R) HD Graphics 510
gen9
skylake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
18
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
27.20.100.9749
6-24-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
19
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2125
5-24-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
20
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
21
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
22
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
23
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
24
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
25
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
26
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
27
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
28
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
29
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
30
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
31
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
32
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
33
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
34
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
35
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
36
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
37
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
38
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
39
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
40
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
41
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
42
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.15002.11002
4-23-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
43
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
44
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
45
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
46
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
47
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
48
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
49
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
50
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
51
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
52
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
53
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
54
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
55
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
56
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
57
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
58
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
59
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
60
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
61
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
62
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
63
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
64
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
65
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
66
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
67
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
68
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
69
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
70
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
71
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
72
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
73
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
74
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
75
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
76
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
77
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
78
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
79
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
80
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
81
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
82
webrender
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
83
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
84
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4644
8-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
85
d3d11
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
86
d3d11
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
87
d3d11
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
88
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
89
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
90
d3d11
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
91
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
92
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
93
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
94
d3d11
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
95
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
96
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
97
d3d11
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
98
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
99
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2125
5-24-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
2
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2125
5-24-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
3
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
4
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
6
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
8
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
12
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
5
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
6
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
7
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
6
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
8
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
12
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
8
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
9
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
4
mozglue.dll
RedBlackTree<arena_chunk_map_t,ArenaAvailTreeTrait>::Insert(RedBlackTree<arena_chunk_map_t,ArenaAvailTreeTrait>::TreeNode)
copy stack
10
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
11
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
6
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
8
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
12
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
12
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
13
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
14
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
15
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
16
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
17
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
18
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
19
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
20
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
21
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
22
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
23
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
24
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
25
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
26
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
27
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
28
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
29
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
30
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
31
swiggle
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
32
swiggle
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
33
swiggle
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
34
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
35
swiggle
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
36
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
37
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
38
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
39
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
40
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
41
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
42
swiggle
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
43
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
44
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
45
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
46
swiggle
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
47
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
48
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
49
swiggle
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
50
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
51
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
52
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
53
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
54
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
55
swiggle
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
56
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
57
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
58
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
59
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
60
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
61
webrender
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
62
swiggle
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
63
swiggle
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
64
d3d11
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
65
swiggle
NVIDIA Quadro T2000 with Max-Q Design
Turing
TU117GLM
31.0.15.3818
1-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
66
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
67
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
68
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
69
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
70
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
71
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
72
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
73
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
74
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
75
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
76
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
77
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
78
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
79
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
80
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
81
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
82
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
83
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
84
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
85
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
86
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
87
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
88
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
89
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
90
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
91
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
92
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
93
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
94
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
95
d3d11
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
96
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.11028.10001
11-19-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::RawVec<webrender::renderer::gpu_buffer::GpuBufferBlockI,alloc::alloc::Global>::reserve_for_push<webrender::renderer::gpu_buffer::GpuBufferBlockI,alloc::alloc::Global>(unsigned long long)
4
xul.dll
webrender::gpu_types::ImageSource::write_gpu_blocks(webrender::gpu_cache::GpuDataRequest*)
copy stack
97
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.11028.10001
11-19-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
98
swiggle
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
99
d3d11
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
100
webrender
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
9
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
10
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
11
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
12
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
13
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
14
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
15
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
16
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
17
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
18
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
19
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
20
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
21
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
22
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
23
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
24
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
25
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
26
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
27
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
28
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
29
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
30
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
31
swiggle
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
32
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
33
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
34
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
35
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
36
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
37
d3d11
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
38
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
39
webrender
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
40
swiggle
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
41
swiggle
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
42
swiggle
AMD Radeon(TM) Graphics
GFX10_3
RAPHAEL
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
43
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.11028.10001
11-19-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
44
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
45
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
46
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
47
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
48
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
49
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
50
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
51
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
52
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
53
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
54
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
55
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
56
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
57
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
58
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
59
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
60
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
61
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
62
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
63
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
64
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
65
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
66
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
67
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
68
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
69
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
70
swiggle
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
71
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
72
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
73
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
74
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
75
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
76
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
77
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
78
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
79
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
80
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
81
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
82
swiggle
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
83
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
84
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
85
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
86
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
87
swiggle
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
88
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
89
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4887
10-6-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
90
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4887
10-6-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
91
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
92
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
93
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
94
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
95
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
96
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
97
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
98
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
99
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
100
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
120, 121, 122, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
d3d11
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
9
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
10
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
11
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4887
10-6-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
12
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
13
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
14
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
15
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
16
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
17
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
18
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
19
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
20
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
21
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
22
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
23
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
24
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
25
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
26
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
27
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
28
swiggle
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
29
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
30
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
31
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
32
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
33
d3d11
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
34
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
35
swiggle
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
36
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
37
d3d11
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
38
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
39
d3d11
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
40
swiggle
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
41
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
42
swiggle
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
43
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
44
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
45
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
46
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
47
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
48
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
49
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
50
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
51
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
52
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
53
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
54
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
55
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
56
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
57
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
58
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
59
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
60
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
61
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
62
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
63
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
64
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
65
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
66
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
67
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
68
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
69
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
70
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
71
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
72
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
73
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
74
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
75
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
76
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
77
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
78
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
79
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
80
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
81
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
82
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
83
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
84
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
85
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
86
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
87
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
88
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
89
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
90
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
91
d3d11
Intel(R) HD Graphics 620
gen9
kabylake-gt2
26.20.100.7324
10-7-2019
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
92
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
93
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
94
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
95
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
96
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
97
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
98
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
99
swiggle
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
100
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5176
3-21-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
115, 121, 125, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
copy stack
2
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
3
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
4
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
5
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
6
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
7
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
8
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
9
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
10
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
11
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
12
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::string_output_adapter<char>::write_string(char const* const, int, int* const, __crt_cached_ptd_host&) const
3
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
13
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
14
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
15
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
16
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
17
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
18
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
19
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
20
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
21
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
22
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
23
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
24
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
25
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::string_output_adapter<char>::write_string(char const* const, int, int* const, __crt_cached_ptd_host&) const
3
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
26
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
27
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
28
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
29
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
30
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
31
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
32
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
33
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
34
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::string_output_adapter<char>::write_string(char const* const, int, int* const, __crt_cached_ptd_host&) const
3
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
35
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
36
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
37
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
38
d3d11
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
2
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
8
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
9
mozglue.dll
RedBlackTree<extent_node_t,ExtentTreeTrait>::Insert(RedBlackTree<extent_node_t,ExtentTreeTrait>::TreeNode)
10
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
39
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
13
xul.dll
nsTHashtable<nsBaseHashtableET<nsIntegralHashKey<unsigned long long,0>,RefPtr<mozilla::dom::Promise> > >::s_HashKey(void const*)
copy stack
40
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
41
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
42
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
43
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
44
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
45
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
46
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
47
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
48
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
49
swiggle
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
50
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
51
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
52
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
53
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
54
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
55
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
56
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
57
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
58
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
59
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
60
swiggle
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
61
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
62
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
63
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
64
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
65
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
66
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
67
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
68
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
69
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
70
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
71
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
72
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
73
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
74
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
75
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
76
swiggle
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
77
swiggle
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
78
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
79
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
80
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
81
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
82
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
83
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
84
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
85
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
86
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
87
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
88
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
89
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
90
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
copy stack
91
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
12
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
13
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&)
copy stack
92
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
93
swiggle
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
94
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
95
swiggle
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
96
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
97
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
98
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>(unsigned long long)
13
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
99
d3d11
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
10
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
12
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
100
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
27.20.1032.2
8-11-2020
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
ucrtbase.dll
__crt_stdio_output::output_processor<char, __crt_stdio_output::string_output_adapter<char>, __crt_stdio_output::format_validation_base<char, __crt_stdio_output::string_output_adapter<char> > >::process(void)
9
xul.dll
webrender::render_api::RenderApi::send_transaction(webrender_api::DocumentId, webrender::render_api::Transaction)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
2
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
3
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
4
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
6
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
8
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
copy stack
5
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
6
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
7
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
8
d3d11
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
9
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
10
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
11
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
12
d3d11
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24033.1003
5-8-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
13
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
14
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
15
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
16
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
17
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
4
xul.dll
plane_split::polygon::Polygon<webrender::internal_types::PlaneSplitAnchor>::split_with_normal<webrender::internal_types::PlaneSplitAnchor>(plane_split::Line*, euclid::vector::Vector3D<f64,euclid::UnknownUnit>*)
5
xul.dll
webrender::resource_cache::ResourceCache::request_image(webrender::resource_cache::ImageRequest, webrender::gpu_cache::GpuCache*)
copy stack
18
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
19
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
20
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
21
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
22
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
23
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
24
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
25
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
26
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
27
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
28
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
29
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
30
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
31
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
32
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
33
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
34
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
35
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
36
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
37
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
38
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
39
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
40
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
41
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
42
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
43
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
44
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
45
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
4
xul.dll
webrender::picture::PicturePrimitive::take_context(webrender::prim_store::PictureIndex, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::FrameBuildingContext*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*)
copy stack
46
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
27.20.100.9365
3-10-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
47
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
27.20.100.9365
3-10-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
48
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
27.20.100.9365
3-10-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
49
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
27.20.100.9365
3-10-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
50
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
27.20.100.9365
3-10-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
51
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
27.20.100.9365
3-10-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
52
swiggle
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
53
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
54
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
55
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
56
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
57
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
58
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
59
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
60
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
61
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
62
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
63
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
64
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
65
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
66
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
67
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
68
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
69
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
70
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
71
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
72
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
73
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4974
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
74
d3d11
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4974
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
75
d3d11
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4974
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
76
d3d11
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
77
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
78
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
79
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
80
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
81
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
82
d3d11
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
83
d3d11
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
84
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
85
webrender
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.3667
7-12-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
swiggle
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
9
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
10
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
11
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
12
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
13
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
14
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
15
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
16
d3d11
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
17
d3d11
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
18
d3d11
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
19
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
20
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
21
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
22
d3d11
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
23
swiggle
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
24
d3d11
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
25
d3d11
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
26
d3d11
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
27
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
28
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
29
swiggle
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
30
d3d11
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
31
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
30.0.14.9613
10-6-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
32
swiggle
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
33
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
34
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
35
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
36
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
37
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
38
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
39
swiggle
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
40
swiggle
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
41
webrender
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
42
swiggle
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
43
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5161
2-15-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
44
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5161
2-15-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
45
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5161
2-15-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
46
d3d11
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5161
2-15-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
47
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5161
2-15-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
48
swiggle
AMD Radeon RX 6800 XT
GFX10_3
SIENNA_CICHLID
31.0.21029.1006
8-14-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
49
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
50
d3d11
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5176
3-1-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDXBCParser::ReadDXBC(void const*, unsigned int, bool, void (*)(unsigned char const*, unsigned int, unsigned char*))
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
127, 128
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
2
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
3
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
4
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
5
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
6
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
7
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
8
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
9
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
10
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
11
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
12
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
13
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
14
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
15
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
16
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
17
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
18
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
19
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
20
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
21
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
22
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
23
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
24
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
25
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
26
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
4
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
5
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
6
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
7
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
8
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
9
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
11
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
13
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
14
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, webrender_api::RenderReasons)
15
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
16
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
17
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
18
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 121, 122, 123, 124, 125, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Radeon RX 580 Series
VI
POLARIS10
31.0.12027.9001
3-30-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
30.0.100.9865
8-20-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
swiggle
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
Intel(R) UHD Graphics
gen12
alderlake-gt2
31.0.101.4314
4-18-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
9
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
10
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
11
webrender
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24002.92
1-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
12
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
alloc::raw_vec::RawVec<webrender::composite::CompositeTile,alloc::alloc::Global>::reserve_for_push<webrender::composite::CompositeTile,alloc::alloc::Global>(unsigned long long)
copy stack
13
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
alloc::raw_vec::RawVec<webrender::composite::CompositeTile,alloc::alloc::Global>::reserve_for_push<webrender::composite::CompositeTile,alloc::alloc::Global>(unsigned long long)
copy stack
14
d3d11
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
alloc::raw_vec::RawVec<webrender::composite::CompositeTile,alloc::alloc::Global>::reserve_for_push<webrender::composite::CompositeTile,alloc::alloc::Global>(unsigned long long)
copy stack
15
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
11
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
16
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
16
webrender
Radeon RX 560 Series
VI
POLARIS11
31.0.21023.2010
7-20-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
17
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
18
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4575
7-11-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
19
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
20
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
11
xul.dll
core::iter::adapters::map::impl$2::next<enum2$<webrender::internal_types::Filter>,webrender_api::display_list::AuxIter<enum2$<webrender_api::display_item::FilterOp> >,webrender::scene_building::filter_ops_for_compositing::closure_env$0>(core::iter::adapters::map::Map<webrender_api::display_list::AuxIter<enum2$<webrender_api::display_item::FilterOp> >,webrender::scene_building::filter_ops_for_compositing::closure_env$0>*)
16
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
21
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
22
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5176
3-1-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
23
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
26.20.100.7757
1-9-2020
BREAKPOINT
assertion failed: mem::size_of::() <= slice.len()
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
2
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
3
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
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4
d3d11
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
copy stack
5
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
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6
webrender
AMD Radeon VII
GFX9
VEGA20
31.0.21001.45002
6-26-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
3
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
9
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
13
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>(unsigned long long)
4
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
copy stack
8
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
9
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
10
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
11
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
12
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
13
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
14
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
15
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
16
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
17
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
18
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
19
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
20
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
21
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
22
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
23
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0, 6.1
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
36736
AMD Radeon RX 6600
GFX10_3
DIMGREY_CAVEFISH
31.0.24031.5001
4-17-2024
BREAKPOINT
out of memory: 0x0000000000008F80 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >)
copy stack
2
webrender
150957
Intel(R) HD Graphics
gen8lp
cherryview
20.19.15.4474
6-13-2016
BREAKPOINT
out of memory: 0x0000000000024DAD bytes requested
copy stack
3
webrender
45056
NVIDIA GeForce GTX 1060
Pascal
GP106M
31.0.15.1694
7-21-2022
BREAKPOINT
out of memory: 0x000000000000B000 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>::reserve_for_push<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>(unsigned long long)
8
xul.dll
webrender::picture::PrimitiveList::add_prim(webrender::prim_store::PrimitiveInstance, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>, webrender::spatial_tree::SpatialNodeIndex, webrender_api::display_item::PrimitiveFlags, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*, webrender::clip::ClipTreeBuilder*)
10
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
11
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
4
webrender
192051
NVIDIA GeForce GTX 1060
Pascal
GP106M
31.0.15.1694
7-21-2022
BREAKPOINT
out of memory: 0x000000000002EE33 bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
5
webrender
75024
AMD Radeon RX 6800
GFX10_3
SIENNA_CICHLID
31.0.24027.1012
3-13-2024
BREAKPOINT
out of memory: 0x0000000000012510 bytes requested
5
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
6
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
7
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$5)
8
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$5,tuple$<> >*)
copy stack
6
18
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
out of memory: 0x0000000000000012 bytes requested
9
xul.dll
webrender_bindings::bindings::wr_thread_pool_new::closure$1(webrender_bindings::bindings::wr_thread_pool_new::closure_env$1*, unsigned long long)
10
xul.dll
uniffi_core::ffi_converter_impls::impl$12::lower_return<suggest::UniFfiTag,enum2$<core::option::Option<enum2$<suggest::config::SuggestProviderConfig> > >,enum2$<suggest::error::SuggestApiError> >(enum2$<core::result::Result<enum2$<core::option::Option<enum2$<suggest::config::SuggestProviderConfig> > >,enum2$<suggest::error::SuggestApiError> > >)
15
firefox.exe
TargetNtSetInformationThread64(void*, _NT_THREAD_INFORMATION_CLASS, void*, unsigned long)
18
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
7
webrender
98304
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5070
12-27-2018
BREAKPOINT
out of memory: 0x0000000000018000 bytes requested
8
webrender
16368
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2112
7-21-2022
BREAKPOINT
out of memory: 0x0000000000003FF0 bytes requested
7
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
9
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
9
swiggle
160800
Intel(R) HD Graphics
gen8lp
cherryview
20.19.15.4474
6-13-2016
BREAKPOINT
out of memory: 0x0000000000027420 bytes requested
4
xul.dll
webrender_bindings::moz2d_renderer::impl$7::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool)
5
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool)
6
xul.dll
std::sys_common::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
7
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
10
webrender
90112
AMD Radeon RX 5700 XT
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
out of memory: 0x0000000000016000 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>::reserve_for_push<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>(unsigned long long)
8
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
11
webrender
4096
Radeon RX 580 Series
VI
POLARIS10
31.0.21912.14
2-20-2024
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
IPC::ParamTraits<nsTSubstring<char> >::Write(IPC::MessageWriter*, nsTSubstring<char> const&)
3
xul.dll
IPC::ParamTraits<mozilla::dom::MemoryReport>::Write(IPC::MessageWriter*, mozilla::dom::MemoryReport const&)
5
xul.dll
mozilla::dom::HandleReportCallback::Callback(nsTSubstring<char> const&, nsTSubstring<char> const&, int, int, long long, nsTSubstring<char> const&, nsISupports*)
6
xul.dll
mozilla::image::ImageMemoryReporter::ReportSharedSurface(nsIHandleReportCallback*, nsISupports*, bool, unsigned long long, mozilla::layers::SharedSurfacesMemoryReport::SurfaceEntry const&)
7
xul.dll
mozilla::image::ImageMemoryReporter::WebRenderReporter::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
8
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
9
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
12
2048
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1960
4-29-2022
BREAKPOINT
out of memory: 0x0000000000000800 bytes requested
8
libGLESv2.dll
std::vector<int,std::allocator<int> >::_Emplace_reallocate<int>(int const*, int&&)
10
xul.dll
webrender::device::gl::TextureUploader::flush(webrender::device::gl::TextureUploader, webrender::device::gl::Device*)
11
xul.dll
webrender::prepare::update_clip_task(webrender::prim_store::PrimitiveInstance*, euclid::point::Point2D<f32,webrender_api::units::LayoutPixel>*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::prim_store::PrimitiveStore*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*)
13
xul.dll
firefox_on_glean::private::timing_distribution::impl$3::accumulate_raw_duration(enum2$<firefox_on_glean::private::timing_distribution::TimingDistributionMetric>*, core::time::Duration)
17
xul.dll
webrender::prepare::update_clip_task(webrender::prim_store::PrimitiveInstance*, euclid::point::Point2D<f32,webrender_api::units::LayoutPixel>*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::prim_store::PrimitiveStore*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*)
copy stack
13
webrender
18
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
out of memory: 0x0000000000000012 bytes requested
17
firefox.exe
TargetNtSetInformationThread64(void*, _NT_THREAD_INFORMATION_CLASS, void*, unsigned long)
copy stack
14
webrender
4096
NVIDIA GeForce GTX 1060 3GB
Pascal
GP106
31.0.15.3640
6-23-2023
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
mozilla::ipc::NodeController::ContactRemotePeer(mojo::core::ports::NodeName const&, mozilla::UniquePtr<mojo::core::ports::Event,mozilla::DefaultDelete<mojo::core::ports::Event> >)
3
xul.dll
mozilla::ipc::MessageChannel::Send(mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
4
xul.dll
mozilla::ipc::IProtocol::ChannelSend(mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
5
xul.dll
mozilla::layers::PWebRenderBridgeParent::SendWrReleasedImages(mozilla::Span<const mozilla::wr::ExternalImageKeyPair,18446744073709551615>)
6
xul.dll
mozilla::layers::WebRenderBridgeParent::ObserveSharedSurfaceRelease(nsTArray<mozilla::wr::ExternalImageKeyPair> const&, bool const&)
7
xul.dll
mozilla::detail::RunnableMethodImpl<RefPtr<mozilla::layers::WebRenderBridgeParent>,void (mozilla::layers::WebRenderBridgeParent::*)(const nsTArray<mozilla::wr::ExternalImageKeyPair> &, const bool &),1,0,nsTArray<mozilla::wr::ExternalImageKeyPair>,bool>::Run()
copy stack
15
webrender
152184
Radeon RX 580 Series
VI
POLARIS10
30.0.13023.4001
12-16-2021
BREAKPOINT
out of memory: 0x0000000000025278 bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
16
webrender
114656
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
31.0.21905.1001
10-17-2023
BREAKPOINT
out of memory: 0x000000000001BFE0 bytes requested
7
xul.dll
webrender_bindings::bindings::wr_vec_u8_push_bytes(webrender_bindings::bindings::WrVecU8*, webrender_bindings::bindings::ByteSlice)
8
xul.dll
mozilla::wr::ShmSegmentsReader::Read(mozilla::layers::OffsetRange const&, mozilla::wr::Vec<unsigned char>&)
9
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
10
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&)
copy stack
17
webrender
196608
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4887
10-6-2023
BREAKPOINT
out of memory: 0x0000000000030000 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::reserve_for_push<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(unsigned long long)
8
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
9
xul.dll
webrender::texture_pack::impl$1::allocate<etagere::allocator::AtlasAllocator,webrender::texture_cache::TextureParameters>(webrender::texture_pack::AllocatorList<etagere::allocator::AtlasAllocator,webrender::texture_cache::TextureParameters>*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, ref_mut$<dyn$<core::ops::function::FnMut<tuple$<euclid::size::Size2D<i32,webrender_api::units::DevicePixel>,ref$<webrender::texture_cache::TextureParameters> >,assoc$<Output,webrender::internal_types::CacheTextureId> > > >)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
18
webrender
3216
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9837
8-9-2021
BREAKPOINT
out of memory: 0x0000000000000C90 bytes requested
8
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
19
webrender
91840
Intel(R) HD Graphics 620
gen9
kabylake-gt2
26.20.100.7324
10-7-2019
BREAKPOINT
out of memory: 0x00000000000166C0 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::intern::Insertion<webrender::prim_store::PrimitiveKey>,alloc::alloc::Global>::reserve_for_push<webrender::intern::Insertion<webrender::prim_store::PrimitiveKey>,alloc::alloc::Global>(unsigned long long)
8
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
20
webrender
26624
Intel(R) UHD Graphics
gen11
elkhartlake
30.0.101.1273
1-14-2022
BREAKPOINT
out of memory: 0x0000000000006800 bytes requested
7
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
13
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
19
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
22
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
24
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, webrender::profiler::TransactionProfile*)
28
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
29
xul.dll
wr_compositor_start_compositing(void*, mozilla::wr::ColorF, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, unsigned long long, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, unsigned long long)
30
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
33
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
21
d3d11
18512
Intel(R) UHD Graphics
gen12
tigerlake-gt1
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000004850 bytes requested
8
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21023.2010
7-20-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
2
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.8854
10-14-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
3
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.8854
10-14-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
4
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.8854
10-14-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
5
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5134
1-29-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
6
webrender
NVIDIA GeForce RTX 2080
Turing
TU104
31.0.15.3742
9-12-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
7
webrender
AMD Radeon RX 6800 XT
GFX10_3
SIENNA_CICHLID
31.0.24031.5001
4-17-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
8
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.8854
10-14-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
9
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
10
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12044.56000
4-7-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
11
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12044.56000
4-7-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
12
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12044.56000
4-7-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
13
webrender
AMD Radeon (TM) R9 380 Series
VI
TONGA
27.20.1034.6
8-21-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
14
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5134
1-29-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
15
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5134
1-29-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
16
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5134
1-29-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
17
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5134
1-29-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
18
swiggle
NVIDIA GeForce RTX 3070
Ampere
GA104
31.0.15.5123
1-18-2024
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
19
webrender
AMD Radeon RX 7600
GFX11
NAVI33
31.0.23013.1023
11-28-2023
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
20
webrender
AMD Radeon (TM) R9 380 Series
VI
TONGA
27.20.1034.6
8-21-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
21
webrender
AMD Radeon (TM) R9 380 Series
VI
TONGA
27.20.1034.6
8-21-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(size != 0)
1
xul.dll
mozilla::webgl::ShaderValidatorResults::SizeOfIncludingThis(unsigned long long (*)(void const*)) const
3
xul.dll
mozilla::WebGLMemoryTracker::CollectReports(nsIHandleReportCallback*, nsISupports*, bool)
4
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/base/nsMemoryReporterManager.cpp:2013:7'>::Run()
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
8
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
2
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
3
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
4
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
5
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
6
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
2
xul.dll
wgpu_core::id::_::impl$0::deserialize<ref_mut$<bincode::de::Deserializer<bincode::de::read::SliceReader,bincode::config::WithOtherLimit<bincode::config::WithOtherTrailing<bincode::config::WithOtherIntEncoding<bincode::config::DefaultOptions,bincode::config::int::FixintEncoding>,bincode::config::trailing::AllowTrailing>,bincode::config::limit::Infinite> > > >(bincode::de::Deserializer<bincode::de::read::SliceReader,bincode::config::WithOtherLimit<bincode::config::WithOtherTrailing<bincode::config::WithOtherIntEncoding<bincode::config::DefaultOptions,bincode::config::int::FixintEncoding>,bincode::config::trailing::AllowTrailing>,bincode::config::limit::Infinite> >*)
3
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
mozilla::ipc::NodeController::ContactRemotePeer(mojo::core::ports::NodeName const&, mozilla::UniquePtr<mojo::core::ports::Event,mozilla::DefaultDelete<mojo::core::ports::Event> >)
5
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
copy stack
7
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
copy stack
8
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
copy stack
9
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
6
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
10
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
6
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
11
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
8
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
12
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
13
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
4
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
14
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
copy stack
15
webrender
NVIDIA GeForce RTX 3050 Laptop GPU
Ampere
GA107M
31.0.15.3742
9-12-2023
ACCESS_VIOLATION_READ
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
3
xul.dll
wgpu_core::id::_::impl$0::deserialize<ref_mut$<bincode::de::Deserializer<bincode::de::read::SliceReader,bincode::config::WithOtherLimit<bincode::config::WithOtherTrailing<bincode::config::WithOtherIntEncoding<bincode::config::DefaultOptions,bincode::config::int::FixintEncoding>,bincode::config::trailing::AllowTrailing>,bincode::config::limit::Infinite> > > >(bincode::de::Deserializer<bincode::de::read::SliceReader,bincode::config::WithOtherLimit<bincode::config::WithOtherTrailing<bincode::config::WithOtherIntEncoding<bincode::config::DefaultOptions,bincode::config::int::FixintEncoding>,bincode::config::trailing::AllowTrailing>,bincode::config::limit::Infinite> >*)
4
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
5
xul.dll
wgpu_bindings::server::wgpu_server_device_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
8
xul.dll
mozilla::webgpu::PWebGPUParent::SendUncapturedError(mozilla::Maybe<unsigned long long> const&, nsTSubstring<char> const&)
9
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
0
xul.dll
wgpu_hal::dx12::device::impl$1::create_texture_view(wgpu_hal::dx12::Device*, wgpu_hal::dx12::Texture*, wgpu_hal::TextureViewDescriptor*)
1
xul.dll
wgpu_core::id::_::impl$0::deserialize<ref_mut$<bincode::de::Deserializer<bincode::de::read::SliceReader,bincode::config::WithOtherLimit<bincode::config::WithOtherTrailing<bincode::config::WithOtherIntEncoding<bincode::config::DefaultOptions,bincode::config::int::FixintEncoding>,bincode::config::trailing::AllowTrailing>,bincode::config::limit::Infinite> > > >(bincode::de::Deserializer<bincode::de::read::SliceReader,bincode::config::WithOtherLimit<bincode::config::WithOtherTrailing<bincode::config::WithOtherIntEncoding<bincode::config::DefaultOptions,bincode::config::int::FixintEncoding>,bincode::config::trailing::AllowTrailing>,bincode::config::limit::Infinite> >*)
2
xul.dll
wgpu_bindings::server::wgpu_server_texture_action(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Texture> >, wgpu_bindings::ByteBuf*, wgpu_bindings::error::ErrorBuffer)
3
xul.dll
mozilla::ipc::NodeController::ContactRemotePeer(mojo::core::ports::NodeName const&, mozilla::UniquePtr<mojo::core::ports::Event,mozilla::DefaultDelete<mojo::core::ports::Event> >)
4
xul.dll
wgpu_bindings::server::Global::device_action<wgpu_hal::dx12::Api>(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, enum2$<wgpu_bindings::DeviceAction>, wgpu_bindings::error::ErrorBuffer)
7
xul.dll
mozilla::webgpu::WebGPUParent::RecvTextureAction(unsigned long long, unsigned long long, mozilla::ipc::ByteBuf const&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
2
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
3
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
4
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
5
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
6
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
7
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
8
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
9
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
10
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
11
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
12
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
13
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
14
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
15
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
8-7-2023
STATUS_STACK_BUFFER_OVERRUN / FAST_FAIL_CONTROL_INVALID_RETURN_ADDRESS
2
ntmarta.dll
unsigned long StandardContextParseName(unsigned short const *,unsigned short * *,unsigned short * *)
4
ntmarta.dll
unsigned long MartaConvertDsObjectNameToGuid(unsigned short const *,struct _GUID *)
6
ntmarta.dll
unsigned long MartaGetRegistryKeyTypeProperties(struct _MARTA_OBJECT_TYPE_PROPERTIES *)
7
ntmarta.dll
unsigned long CKernelContext::InitializeByName(unsigned short const *,unsigned long)
12
firefox.exe
sandbox::SetObjectIntegrityLabel(void*, _SE_OBJECT_TYPE, wchar_t const*, wchar_t const*)
copy stack
16
0%
Operating System
Firefox Version
Version
Arch
Windows
122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon RX 6750 XT
GFX10_3
NAVY_FLOUNDER
31.0.23013.1023
11-28-2023
STATUS_HEAP_CORRUPTION
15
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
18
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
21
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
22
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
23
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
24
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
25
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
26
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
28
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
2
webrender
AMD Radeon RX 6700 XT
GFX10_3
NAVY_FLOUNDER
31.0.23013.5003
12-7-2023
STATUS_HEAP_CORRUPTION
15
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
18
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
21
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
22
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
23
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
24
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
25
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
26
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
28
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
33
d3d11.dll
NDXGI::CDevice::FlushAndEnqueueSetEvent(D3DWDDM2_0DDI_CONTEXTTYPE_FLAG, void*, unsigned int)
copy stack
3
webrender
AMD Radeon RX 6750 XT
GFX10_3
NAVY_FLOUNDER
31.0.23013.1023
11-28-2023
STATUS_HEAP_CORRUPTION
15
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
18
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
21
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
22
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
23
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
24
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
25
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
26
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
28
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
29
d3d11.dll
NDXGI::CDevice::SignalSynchronizationObjectFromGpu2CB(void*, D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2const*)
copy stack
4
webrender
AMD Radeon RX 6750 XT
GFX10_3
NAVY_FLOUNDER
31.0.23013.1023
11-28-2023
STATUS_HEAP_CORRUPTION
15
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
18
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
32
xul.dll
mozilla::gfx::Factory::ConvertSourceAndRetryReadback<mozilla::gfx::DataSourceSurface>(mozilla::gfx::DataSourceSurface*, ID3D11Texture2D*, unsigned int)
33
xul.dll
mozilla::gfx::Factory::ReadbackTexture(mozilla::gfx::DataSourceSurface*, ID3D11Texture2D*, unsigned int)
34
xul.dll
mozilla::gfx::Factory::CreateBGRA8DataSourceSurfaceForD3D11Texture(ID3D11Texture2D*, unsigned int)
36
xul.dll
mozilla::RemoteDecoderManagerParent::RecvReadback(mozilla::layers::SurfaceDescriptorGPUVideo const&, mozilla::layers::SurfaceDescriptor*)
37
xul.dll
mozilla::PRemoteDecoderManagerParent::OnMessageReceived(IPC::Message const&, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
38
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
copy stack
5
webrender
AMD Radeon RX 6700 XT
GFX10_3
NAVY_FLOUNDER
31.0.23013.1023
11-28-2023
STATUS_HEAP_CORRUPTION
16
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
19
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
23
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
24
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
25
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
26
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
28
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
29
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
30
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
31
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2*)
32
d3d11.dll
NDXGI::CDevice::SignalSynchronizationObjectFromGpu2CB(void*, D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU2const*)
42
d3d11.dll
NDXGI::CDevice::FlushAndEnqueueSetEvent(D3DWDDM2_0DDI_CONTEXTTYPE_FLAG, void*, unsigned int)
45
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
46
xul.dll
hashbrown::map::HashMap<webrender_api::DocumentId,webrender::internal_types::RenderedDocument,core::hash::BuildHasherDefault<fxhash::FxHasher>,alloc::alloc::Global>::insert<webrender_api::DocumentId,webrender::internal_types::RenderedDocument,core::hash::BuildHasherDefault<fxhash::FxHasher>,alloc::alloc::Global>(webrender_api::DocumentId, webrender::internal_types::RenderedDocument)
copy stack
11
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
14
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
18
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
19
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
20
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
21
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
22
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
23
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
24
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
25
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
32
d3d11.dll
NDXGI::CDevice::FlushAndEnqueueSetEvent(D3DWDDM2_0DDI_CONTEXTTYPE_FLAG, void*, unsigned int)
35
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
36
xul.dll
hashbrown::map::HashMap<webrender_api::DocumentId,webrender::internal_types::RenderedDocument,core::hash::BuildHasherDefault<fxhash::FxHasher>,alloc::alloc::Global>::insert<webrender_api::DocumentId,webrender::internal_types::RenderedDocument,core::hash::BuildHasherDefault<fxhash::FxHasher>,alloc::alloc::Global>(webrender_api::DocumentId, webrender::internal_types::RenderedDocument)
copy stack
16
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
19
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
23
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
24
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
25
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
26
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
28
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
29
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
30
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
31
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*), _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE*>(long (*)(_D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*), char const*, _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE*)
32
d3d11.dll
NDXGI::CDevice::SubmitSignalSyncObjectsToHwQueueCB(void*, _D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*)
41
d3d11.dll
NDXGI::CDevice::FlushAndEnqueueSetEvent(D3DWDDM2_0DDI_CONTEXTTYPE_FLAG, void*, unsigned int)
45
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
copy stack
16
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
19
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
23
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
24
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
25
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
26
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
28
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
29
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
30
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
31
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*), _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE*>(long (*)(_D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*), char const*, _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE*)
32
d3d11.dll
NDXGI::CDevice::SubmitSignalSyncObjectsToHwQueueCB(void*, _D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*)
copy stack
16
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
19
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
23
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
24
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
25
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
26
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
28
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
29
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
30
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
32
d3d11.dll
NDXGI::CDevice::SubmitSignalSyncObjectsToHwQueueCB(void*, _D3DDDICB_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE const*)
copy stack
15
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::~CLayeredObjectWithCLS<CVideoProcessor>(void)
18
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::`vector deleting destructor'(unsigned int)
21
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
22
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
23
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
24
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
25
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
26
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
27
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
28
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
33
d3d11.dll
NDXGI::CDevice::FlushAndEnqueueSetEvent(D3DWDDM2_0DDI_CONTEXTTYPE_FLAG, void*, unsigned int)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
copy stack
2
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
copy stack
3
webrender
NVIDIA GeForce RTX 4090 Laptop GPU
Ada
GN21
31.0.15.5212
4-2-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
copy stack
4
webrender
NVIDIA GeForce RTX 4090 Laptop GPU
Ada
GN21
31.0.15.5212
4-2-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>(unsigned long long)
4
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
10
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
copy stack
5
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
31.0.15.3623
6-8-2023
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>(unsigned long long)
4
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
9
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
12
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
17
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
6
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>(unsigned long long)
4
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
11
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
16
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
7
webrender
NVIDIA GeForce RTX 4080
Ada
AD103
31.0.15.5222
4-11-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>(unsigned long long)
copy stack
8
webrender
NVIDIA GeForce GTX 1650
Turing
TU117
31.0.15.3168
4-13-2023
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
9
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
12
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
17
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
9
webrender
NVIDIA GeForce RTX 2060 SUPER
Turing
TU106
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
copy stack
10
webrender
NVIDIA GeForce RTX 2060 SUPER
Turing
TU106
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
swiggle
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
swiggle
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
9
swiggle
AMD Radeon RX 6800 XT
GFX10_3
SIENNA_CICHLID
31.0.21029.1006
8-14-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA RTX A2000 8GB Laptop GPU
Ampere
GA107GLM
31.0.15.4659
1-3-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
d3d11
AMD Radeon RX6500 XT
GFX10_3
BEIGE_GOBY
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.5222
4-11-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
NVIDIA GeForce RTX 2060 SUPER
Turing
TU106
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce RTX 4080 Laptop GPU
Ada
AD104M
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
d3d11
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
NVIDIA GeForce RTX 2070
Turing
TU106
30.0.14.7111
6-21-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
8
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5176
3-1-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
31.0.15.4680
2-22-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5334
3-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
AMD Radeon RX 7900 XT
GFX11
NAVI31
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5176
3-1-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext4*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
copy stack
4
webrender
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
31.0.14052.7003
11-23-2023
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::lru_cache::LRUTracker<webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> > >::push_new<webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> > >(webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> >)
copy stack
2
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
31.0.15.5146
2-5-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
etagere::allocator::AtlasAllocator::allocate(euclid::size::Size2D<i32,euclid::UnknownUnit>)
3
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
0
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
1
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
2
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
copy stack
6
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::texture_cache::TextureCache::request(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender::gpu_cache::GpuCache*)
copy stack
7
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::texture_cache::TextureCache::request(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender::gpu_cache::GpuCache*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
2
webrender
NVIDIA GeForce GT 710
Kepler
GK208B
27.21.14.5671
9-30-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
3
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
4
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
30.0.101.2079
5-26-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
5
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
30.0.101.2079
5-26-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
6
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
30.0.101.2079
5-26-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
7
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
30.0.101.2079
5-26-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipChainInstance*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::frame_builder::FrameBuildingState*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
121, 123, 124, 125, 126, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
alloc::raw_vec::RawVec<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>::reserve_for_push<enum2$<webrender::spatial_tree::SpatialTreeUpdate>,alloc::alloc::Global>(unsigned long long)
3
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
11
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
16
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
2
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
3
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
4
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
5
d3d11
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
d3d11
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21912.14
2-20-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::add_dependency(webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskId)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce GT 710
Kepler
GK208B
27.21.14.5671
9-30-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
Intel(R) UHD Graphics
gen12
alderlake-gt2
31.0.101.4314
4-18-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
Intel(R) UHD Graphics 610
gen9
coffeelake-gt1
27.20.100.9316
2-18-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
d3d11
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
d3d11
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
31.0.15.5161
2-15-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
6
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
31.0.15.4633
12-6-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
4
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
11
xul.dll
webrender::picture::SurfaceInfo::get_surface_rect(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::spatial_tree::SpatialTree*)
14
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
16
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
17
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
20
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
21
xul.dll
wr_glyph_rasterizer::rasterizer::GlyphRasterizer::flush_glyph_requests(wr_glyph_rasterizer::rasterizer::FontInstance, smallvec::SmallVec<array$<wr_glyph_rasterizer::rasterizer::GlyphKey,16> >, bool)
copy stack
2
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
4
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
11
xul.dll
webrender::picture::SurfaceInfo::get_surface_rect(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::spatial_tree::SpatialTree*)
14
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
16
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
17
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
20
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
21
xul.dll
webrender::space::SpaceMapper<webrender_api::units::PicturePixel,webrender_api::units::PicturePixel>::map<webrender_api::units::PicturePixel,webrender_api::units::PicturePixel>(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*)
23
xul.dll
wr_glyph_rasterizer::rasterizer::GlyphRasterizer::flush_glyph_requests(wr_glyph_rasterizer::rasterizer::FontInstance, smallvec::SmallVec<array$<wr_glyph_rasterizer::rasterizer::GlyphKey,16> >, bool)
25
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
27
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
28
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
copy stack
3
swiggle
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
4
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::gpu_types::TransformPalette::get_id(webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialTree*)
11
xul.dll
webrender::picture::SurfaceInfo::get_surface_rect(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::spatial_tree::SpatialTree*)
14
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
16
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
17
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
20
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
21
xul.dll
webrender::space::SpaceMapper<webrender_api::units::PicturePixel,webrender_api::units::PicturePixel>::map<webrender_api::units::PicturePixel,webrender_api::units::PicturePixel>(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*)
23
xul.dll
wr_glyph_rasterizer::rasterizer::GlyphRasterizer::flush_glyph_requests(wr_glyph_rasterizer::rasterizer::FontInstance, smallvec::SmallVec<array$<wr_glyph_rasterizer::rasterizer::GlyphKey,16> >, bool)
25
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
27
xul.dll
webrender::prepare::prepare_primitives(webrender::prim_store::PrimitiveStore*, webrender::picture::PrimitiveList*, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
28
xul.dll
webrender::prepare::prepare_interned_prim_for_render(webrender::prim_store::PrimitiveStore*, webrender::prim_store::PrimitiveInstanceIndex, webrender::prim_store::PrimitiveInstance*, webrender::picture::PrimitiveCluster*, webrender::internal_types::PlaneSplitAnchor, webrender::frame_builder::PictureContext*, webrender::frame_builder::PictureState*, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >)
copy stack
4
webrender
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
6
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
11
xul.dll
webrender::picture::SurfaceInfo::map_to_device_rect(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::spatial_tree::SpatialTree*)
12
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
14
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
15
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
18
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
copy stack
5
webrender
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
5
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::picture::SurfaceInfo::map_to_device_rect(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::spatial_tree::SpatialTree*)
11
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
13
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
14
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
17
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
copy stack
6
webrender
NVIDIA GeForce RTX 3070 Ti
Ampere
GA104
31.0.15.5176
3-1-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::render_task::RenderTask::new_dynamic(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::render_task::RenderTaskKind>)
4
xul.dll
webrender::render_task::RenderTask::new_blur(euclid::size::Size2D<f32,webrender_api::units::DevicePixel>, webrender::render_task_graph::RenderTaskId, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::render_target::RenderTargetKind, enum2$<core::option::Option<ref_mut$<std::collections::hash::map::HashMap<enum2$<webrender::render_task::BlurTaskKey>,webrender::render_task_graph::RenderTaskId,core::hash::BuildHasherDefault<fxhash::FxHasher> > > > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::picture::SurfaceInfo::get_surface_rect(euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::spatial_tree::SpatialTree*)
13
xul.dll
std::panicking::begin_panic::closure$0<ref$<str$> >(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
15
xul.dll
std::sys_common::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>(std::panicking::begin_panic::closure_env$0<ref$<str$> >)
16
xul.dll
std::panicking::begin_panic<ref$<str$> >(ref$<str$>, core::panic::location::Location*)
19
xul.dll
webrender::quad::push_quad(webrender::pattern::Pattern*, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
d3d11
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
3
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
4
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
5
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6038
5-6-2024
BREAKPOINT
assertion failed: self.fonts.templates.has_font(&shared_font_key)
Operating System
Firefox Version
Version
Arch
Windows
123, 124, 125, 126, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
copy stack
2
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
copy stack
3
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
8
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
copy stack
4
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
15
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
5
webrender
NVIDIA TITAN X (Pascal)
Pascal
GP102
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
2
xul.dll
webrender::spatial_tree::SceneSpatialTree::add_spatial_node(webrender::spatial_node::SceneSpatialNode, webrender::spatial_node::SpatialNodeUid)
7
xul.dll
core::ops::function::Fn::call<void (*)(ref$<core::panic::panic_info::PanicInfo>),tuple$<ref$<core::panic::panic_info::PanicInfo> > >(void (**)(core::panic::panic_info::PanicInfo*), core::panic::panic_info::PanicInfo*)
10
xul.dll
webrender::scene_building::SceneBuilder::create_primitive<webrender::prim_store::text_run::TextRun>(webrender::internal_types::LayoutPrimitiveInfo*, webrender::clip::ClipLeafId, webrender::prim_store::text_run::TextRun)
13
xul.dll
IPC::ReadSequenceParam<unsigned long long,`lambda at /builds/worker/workspace/obj-build/dist/include/ipc/IPCMessageUtilsSpecializations.h:173:42'>(IPC::MessageReader*, IPC::ParamTraits<nsTArray<unsigned long long> >::Read::<lambda_1>&&)
15
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene::SceneStats*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 123, 124, 126, 127, 128
10.0, 6.1
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
10371072
AMD Radeon RX 7900 XTX
GFX11
NAVI31
31.0.24031.5001
4-17-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, bool, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, bool, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, bool, mozilla::wr::FramePublishId)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
9969664
AMD Radeon RX 7900 XTX
GFX11
NAVI31
31.0.24031.5001
4-17-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, bool, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, bool, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, bool, mozilla::wr::FramePublishId)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
7720960
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24027.1012
3-13-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, bool, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, bool, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, bool, mozilla::wr::FramePublishId)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
10371072
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24027.1012
3-13-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, bool, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, bool, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, bool, mozilla::wr::FramePublishId)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
3244032
AMD Radeon RX 6900 XT
GFX10_3
SIENNA_CICHLID
31.0.24027.1012
3-13-2024
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, bool, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, bool, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, bool, mozilla::wr::FramePublishId)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0, 6.1
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
3145728
Intel(R) HD Graphics 620
gen9
kabylake-gt2
23.20.16.4973
2-28-2018
BREAKPOINT
out of memory: 0x0000000000300000 bytes requested
7
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::reserve_for_push<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(unsigned long long)
8
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
9
xul.dll
webrender::texture_pack::impl$1::allocate<etagere::allocator::AtlasAllocator,webrender::texture_cache::TextureParameters>(webrender::texture_pack::AllocatorList<etagere::allocator::AtlasAllocator,webrender::texture_cache::TextureParameters>*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, ref_mut$<dyn$<core::ops::function::FnMut<tuple$<euclid::size::Size2D<i32,webrender_api::units::DevicePixel>,ref$<webrender::texture_cache::TextureParameters> >,assoc$<Output,webrender::internal_types::CacheTextureId> > > >)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
2
webrender
450960
Intel(R) HD Graphics 620
gen9
kabylake-gt2
26.20.100.7324
10-7-2019
BREAKPOINT
out of memory: 0x000000000006E190 bytes requested
7
xul.dll
alloc::vec::Vec<u8,alloc::alloc::Global>::reserve<u8,alloc::alloc::Global>(unsigned long long)
8
xul.dll
webrender_bindings::bindings::wr_resource_updates_add_font_instance(webrender::render_api::Transaction*, webrender_api::font::FontInstanceKey, webrender_api::font::FontKey, float, webrender_api::font::FontInstanceOptions*, webrender_api::font::FontInstancePlatformOptions*, webrender_bindings::bindings::WrVecU8*)
9
xul.dll
webrender::render_api::Transaction::add_raw_font(webrender_api::font::FontKey, alloc::vec::Vec<u8,alloc::alloc::Global>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_vec_u8_reserve(webrender_bindings::bindings::WrVecU8*, unsigned long long)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
12
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&)
copy stack
3
webrender
1048576
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2114
8-24-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
10
xul.dll
webrender::device::gl::TextureUploader::flush(webrender::device::gl::TextureUploader, webrender::device::gl::Device*)
12
xul.dll
xpc::NonVoidStringToJsval(JSContext*, mozilla::dom::DOMString&, JS::MutableHandle<JS::Value>)
copy stack
4
webrender
1048576
Intel(R) UHD Graphics 605
gen9lp
geminilake
27.20.100.8681
9-5-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
copy stack
5
webrender
1048576
AMD Radeon(TM) Graphics
GFX10_3
YELLOW_CARP
31.0.22023.1014
10-25-2023
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 122, 123, 124, 125, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
31.0.15.5186
3-12-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
31.0.101.2127
11-13-2023
BREAKPOINT
called `Result::unwrap()` on an `Err` value: "Failed to transiently map PBO of size 1048576 bytes"
5
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
31.0.101.2127
11-13-2023
BREAKPOINT
called `Result::unwrap()` on an `Err` value: "Failed to transiently map PBO of size 1048576 bytes"
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2125
5-24-2023
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
copy stack
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
copy stack
3
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
copy stack
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
hashbrown::map::HashMap<webrender_api::DocumentId,webrender::internal_types::RenderedDocument,core::hash::BuildHasherDefault<fxhash::FxHasher>,alloc::alloc::Global>::insert<webrender_api::DocumentId,webrender::internal_types::RenderedDocument,core::hash::BuildHasherDefault<fxhash::FxHasher>,alloc::alloc::Global>(webrender_api::DocumentId, webrender::internal_types::RenderedDocument)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
libGLESv2.dll
gl::ValidateBlendFuncSeparate(gl::Context const*, angle::EntryPoint, unsigned int, unsigned int, unsigned int, unsigned int)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
2
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
d3d11.dll
CallAndLogImpl<long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*>(long (*)(_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU const*), char const*, _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU*)
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 3080 Ti
Ampere
GA102
31.0.15.5212
4-2-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
4
d3d11
NVIDIA GeForce RTX 3060
Ampere
GA106
31.0.15.5244
5-7-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
122, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
copy stack
copy stack
copy stack
4
webrender
NVIDIA GeForce RTX 3050 Ti Laptop GPU
Ampere
GA107BM
31.0.15.5186
3-12-2024
ACCESS_VIOLATION_READ
copy stack
38
0%
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
copy stack
2
webrender
AMD Radeon RX6500 XT
GFX10_3
BEIGE_GOBY
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
3
webrender
AMD Radeon RX6500 XT
GFX10_3
BEIGE_GOBY
31.0.24031.5001
4-17-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
7
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 123, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
d3d11
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
2
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt1
31.0.101.4502
6-15-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
3
webrender
Intel(R) UHD Graphics
gen12
alderlake-gt2
31.0.101.4314
4-18-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
3
xul.dll
alloc::raw_vec::RawVec<etagere::allocator::Item,alloc::alloc::Global>::reserve_for_push<etagere::allocator::Item,alloc::alloc::Global>(unsigned long long)
4
xul.dll
alloc::raw_vec::finish_grow<alloc::alloc::Global>(enum2$<core::result::Result<core::alloc::layout::Layout,core::alloc::layout::LayoutError> >, enum2$<core::option::Option<tuple$<core::ptr::non_null::NonNull<u8>,core::alloc::layout::Layout> > >, alloc::alloc::Global*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.14.7141
7-12-2021
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce GT 730
Fermi
GF108
23.21.13.9135
3-23-2018
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
3
xul.dll
webrender::resource_cache::ResourceCache::request_image(webrender::resource_cache::ImageRequest, webrender::gpu_cache::GpuCache*)
copy stack
3
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
Operating System
Firefox Version
Version
Arch
Windows
115, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CVideoProcessorInputView::CLS::FinalConstruct(CContext*, CVideoProcessorInputView::TConstructorArgs const*)
3
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessorInputView>::FinalConstruct(CVideoProcessorInputView::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessorInputView>::SInfo const*)
4
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessorInputView>::CreateInstance(CVideoProcessorInputView::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessorInputView>::SInfo const*)
6
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CDevice::CreateVideoProcessorInputView(ID3D11Resource*, ID3D11VideoProcessorEnumerator*, D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC const*, ID3D11VideoProcessorInputView**)
16
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
18
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
19
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
20
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
2
d3d11.dll
CVideoProcessorInputView::CLS::FinalConstruct(CContext*, CVideoProcessorInputView::TConstructorArgs const*)
3
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessorInputView>::FinalConstruct(CVideoProcessorInputView::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessorInputView>::SInfo const*)
4
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessorInputView>::CreateInstance(CVideoProcessorInputView::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessorInputView>::SInfo const*)
6
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CDevice::CreateVideoProcessorInputView(ID3D11Resource*, ID3D11VideoProcessorEnumerator*, D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC const*, ID3D11VideoProcessorInputView**)
16
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
18
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
19
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
20
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
copy stack
1
d3d11.dll
CVideoProcessorInputView::CLS::FinalConstruct(CContext*, CVideoProcessorInputView::TConstructorArgs const*)
2
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessorInputView>::FinalConstruct(CVideoProcessorInputView::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessorInputView>::SInfo const*)
3
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessorInputView>::CreateInstance(CVideoProcessorInputView::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessorInputView>::SInfo const*)
4
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
5
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
6
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateVideoProcessorInputView(ID3D11Resource*, ID3D11VideoProcessorEnumerator*, D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC const*, ID3D11VideoProcessorInputView**)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering)
18
xul.dll
webrender_bindings::bindings::impl$21::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
25
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
copy stack
42
0%
Operating System
Firefox Version
Version
Arch
Windows
127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 4090 Laptop GPU
Ada
GN21
31.0.15.5212
4-2-2024
BREAKPOINT
incorrect sentinel when reading Error deserializing 'DisplayListData'
copy stack
2
swiggle
NVIDIA GeForce RTX 4080 Laptop GPU
Ada
AD104M
31.0.15.5222
4-11-2024
BREAKPOINT
incorrect sentinel when reading Error deserializing 'DisplayListData'
copy stack
3
swiggle
NVIDIA GeForce RTX 4080 Laptop GPU
Ada
AD104M
31.0.15.5222
4-11-2024
BREAKPOINT
incorrect sentinel when reading Error deserializing 'DisplayListData'
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11012.1
4-30-2019
STATUS_HEAP_CORRUPTION
11
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
12
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
13
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
14
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
17
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
NDXGI::CDevice::GetMultiplaneOverlayCaps(unsigned int, DXGI_MULTIPLANE_OVERLAY_CAPS*, int*)
23
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
24
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
copy stack
2
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
11
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
12
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
13
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
14
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
17
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
20
d3d11.dll
NDXGI::CDevice::GetMultiplaneOverlayCaps(unsigned int, DXGI_MULTIPLANE_OVERLAY_CAPS*, int*)
21
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
22
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
45
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::TheoraDecoder::*)(mozilla::MediaRawData *),mozilla::TheoraDecoder,mozilla::MediaRawData *>::Run()
copy stack
3
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.11030.14002
10-17-2019
STATUS_HEAP_CORRUPTION
11
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
12
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
13
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
14
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
17
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
NDXGI::CDevice::GetMultiplaneOverlayCaps(unsigned int, DXGI_MULTIPLANE_OVERLAY_CAPS*, int*)
22
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
23
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
30
xul.dll
mozilla::MFTDecoder::SetMediaTypes(IMFMediaType*, IMFMediaType*, std::function<long (IMFMediaType *)>&&)
35
xul.dll
mozilla::PlatformDecoderModule::AsyncCreateDecoder(mozilla::CreateDecoderParams const&)
36
xul.dll
mozilla::PDMFactory::CreateDecoderWithPDM(mozilla::PlatformDecoderModule*, mozilla::CreateDecoderParams const&)
37
xul.dll
mozilla::PDMFactory::CheckAndMaybeCreateDecoder(mozilla::CreateDecoderParamsForAsync&&, unsigned int, mozilla::Maybe<mozilla::MediaResult>)
39
xul.dll
mozilla::RemoteVideoDecoderParent::RecvConstruct(std::function<void (const mozilla::MediaResult &)>&&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
122, 123, 124, 125, 126, 127, 128
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon R7 Graphics
CARRIZO
CARRIZO
27.20.1034.6
8-21-2020
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(false) (mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::AddBuffer(mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter>&&, unsigned long long)
1
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::layers::CanvasTranslator *,void (mozilla::layers::CanvasTranslator::*)(mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter> &&, unsigned long long),1,0,mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter> &&,unsigned long long>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
24.20.100.6293
9-26-2018
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(false) (mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::AddBuffer(mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter>&&, unsigned long long)
1
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::layers::CanvasTranslator *,void (mozilla::layers::CanvasTranslator::*)(mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter> &&, unsigned long long),1,0,mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter> &&,unsigned long long>::Run()
copy stack
3
webrender
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.5059
8-16-2018
BREAKPOINT
MOZ_DIAGNOSTIC_ASSERT(false) (mHeader->readerState == State::Paused)
0
xul.dll
mozilla::layers::CanvasTranslator::AddBuffer(mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter>&&, unsigned long long)
1
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::layers::CanvasTranslator *,void (mozilla::layers::CanvasTranslator::*)(mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter> &&, unsigned long long),1,0,mozilla::UniquePtr<void *,mozilla::detail::FileHandleDeleter> &&,unsigned long long>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
121, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CDepthStencilView::CLS::FinalConstruct(CContext*, CDepthStencilView::TConstructorArgs const*)
3
d3d11.dll
CLayeredObjectWithCLS<CDepthStencilView>::FinalConstruct(CDepthStencilView::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CDepthStencilView>::SInfo const*)
4
d3d11.dll
CLayeredObjectWithCLS<CDepthStencilView>::CreateInstance(CDepthStencilView::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CDepthStencilView>::SInfo const*)
6
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
copy stack
2
d3d11.dll
CDepthStencilView::CLS::FinalConstruct(CContext*, CDepthStencilView::TConstructorArgs const*)
3
d3d11.dll
CLayeredObjectWithCLS<CDepthStencilView>::FinalConstruct(CDepthStencilView::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CDepthStencilView>::SInfo const*)
4
d3d11.dll
CLayeredObjectWithCLS<CDepthStencilView>::CreateInstance(CDepthStencilView::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CDepthStencilView>::SInfo const*)
6
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
copy stack
2
d3d11.dll
CDepthStencilView::CLS::FinalConstruct(CContext*, CDepthStencilView::TConstructorArgs const*)
3
d3d11.dll
CLayeredObjectWithCLS<CDepthStencilView>::FinalConstruct(CDepthStencilView::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CDepthStencilView>::SInfo const*)
4
d3d11.dll
CLayeredObjectWithCLS<CDepthStencilView>::CreateInstance(CDepthStencilView::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CDepthStencilView>::SInfo const*)
6
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon RX 5700 XT 50th Anniversary
GFX10
NAVI10
31.0.24027.1012
3-13-2024
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
xul.dll
webrender::spatial_tree::SpatialTree::update_node(webrender::spatial_tree::SpatialNodeIndex, webrender::scene::SceneProperties*)
copy stack
2
swiggle
NVIDIA GeForce GTX 1070
Pascal
GP104
31.0.15.5186
3-12-2024
BREAKPOINT
Bad datastore lookup
2
xul.dll
webrender::spatial_tree::SpatialTree::update_node(webrender::spatial_tree::SpatialNodeIndex, webrender::scene::SceneProperties*)
3
xul.dll
webrender::spatial_node::SpatialNode::update_transform(ref$<slice2$<webrender::spatial_tree::TransformUpdateState> >, alloc::vec::Vec<webrender::spatial_tree::CoordinateSystem,alloc::alloc::Global>*, webrender::scene::SceneProperties*)
4
xul.dll
webrender::picture::TileNode::add_prim(webrender::picture::PrimitiveDependencyIndex, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
swiggle
Intel(R) Iris(R) Plus Graphics 655
gen9
coffeelake-gt3
31.0.101.2121
3-3-2023
BREAKPOINT
bug: nine-patch segments should be axis-aligned only
2
webrender
NVIDIA GeForce RTX 2060 SUPER
Turing
TU106
31.0.15.5244
5-7-2024
BREAKPOINT
no entry found for key
Operating System
Firefox Version
Version
Arch
Windows
120, 121, 122, 123, 124, 125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
copy stack
copy stack
Operating System
Firefox Version
Version
Arch
Windows
115, 120, 121, 122, 123, 124, 125, 126, 127, 128
10.0, 6.1, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Arc(TM) A750 Graphics
gen12
dg2
31.0.101.5448
5-3-2024
BREAKPOINT
MOZ_CRASH(GFX_CRASH)
3
xul.dll
mozilla::layers::LockD3DTexture<ID3D11Texture2D>(ID3D11Texture2D*, mozilla::layers::SerializeWithMoz2D)
6
xul.dll
std::_List_node<mozilla::layers::RemoteTextureRecycleBin::RecycledTextureHolder,void *>::_Freenode<std::allocator<std::_List_node<mozilla::layers::RemoteTextureRecycleBin::RecycledTextureHolder,void *> > >(std::allocator<std::_List_node<mozilla::layers::RemoteTextureRecycleBin::RecycledTextureHolder,void *> >&, std::_List_node<mozilla::layers::RemoteTextureRecycleBin::RecycledTextureHolder,void *>*)
7
xul.dll
mozilla::layers::RemoteTextureMap::RecycleTexture(RefPtr<mozilla::layers::RemoteTextureRecycleBin> const&, mozilla::layers::RemoteTextureMap::TextureDataHolder&, bool)
8
xul.dll
mozilla::layers::RemoteTextureMap::KeepTextureDataAliveForTextureHostIfNecessary(mozilla::detail::BaseMonitorAutoLock<mozilla::Monitor> const&, mozilla::layers::RemoteTextureMap::TextureOwner*, std::deque<mozilla::UniquePtr<mozilla::layers::RemoteTextureMap::TextureDataHolder,mozilla::DefaultDelete<mozilla::layers::RemoteTextureMap::TextureDataHolder> >,std::allocator<mozilla::UniquePtr<mozilla::layers::RemoteTextureMap::TextureDataHolder,mozilla::DefaultDelete<mozilla::layers::RemoteTextureMap::TextureDataHolder> > > >&)
9
xul.dll
mozilla::layers::RemoteTextureMap::UnregisterTextureOwner(mozilla::detail::BaseMonitorAutoLock<mozilla::Monitor>&, const mozilla::layers::RemoteTextureOwnerId, const unsigned long, std::vector<RefPtr<mozilla::layers::TextureHost>,std::allocator<RefPtr<mozilla::layers::TextureHost> > >&, std::vector<std::function<void (const mozilla::layers::RemoteTextureInfo &)>,std::allocator<std::function<void (const mozilla::layers::RemoteTextureInfo &)> > >&)
10
xul.dll
mozilla::layers::RemoteTextureMap::UnregisterTextureOwner(const mozilla::layers::RemoteTextureOwnerId, const unsigned long)
11
xul.dll
mozilla::layers::CanvasTranslator::RemoveTexture(long long, unsigned int, unsigned long long)
14
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)(),1,0>::Run()
copy stack
2
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4887
10-6-2023
BREAKPOINT
MOZ_CRASH(GFX_CRASH)
3
xul.dll
mozilla::layers::LockD3DTexture<ID3D11Texture2D>(ID3D11Texture2D*, mozilla::layers::SerializeWithMoz2D)
5
xul.dll
mozilla::layers::CanvasTranslator::PushRemoteTexture(long long, mozilla::layers::TextureData*, mozilla::layers::RemoteTextureId, mozilla::layers::RemoteTextureOwnerId)
6
xul.dll
mozilla::layers::CanvasTranslator::PresentTexture(long long, mozilla::layers::RemoteTextureId)
9
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)(),1,0>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
125, 126, 127, 128
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 4050 Laptop GPU
Ada
AD107M
31.0.15.5176
3-1-2024
ACCESS_VIOLATION_READ
8
d3d11.dll
CDecodeContext::CLS::FinalConstruct(CContext*, CDecodeContext::TConstructorArgs const*)
9
d3d11.dll
CLayeredObjectWithCLS<CDecodeContext>::FinalConstruct(CDecodeContext::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CDecodeContext>::SInfo const*)
10
d3d11.dll
CLayeredObjectWithCLS<CDecodeContext>::CreateInstance(CDecodeContext::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CDecodeContext>::SInfo const*)
12
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
CDevice::CreateMultiPlaneOverlay(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
copy stack
10
d3d11.dll
CDecodeContext::CLS::FinalConstruct(CContext*, CDecodeContext::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CDecodeContext>::FinalConstruct(CDecodeContext::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CDecodeContext>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CDecodeContext>::CreateInstance(CDecodeContext::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CDecodeContext>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
CDevice::CreateVideoDecoder(D3D11_VIDEO_DECODER_DESC const*, D3D11_VIDEO_DECODER_CONFIG const*, ID3D11VideoDecoder**)
24
xul.dll
mozilla::D3D11DXVA2Manager::SupportsConfig(mozilla::VideoInfo const&, IMFMediaType*, IMFMediaType*)
28
xul.dll
mozilla::PlatformDecoderModule::AsyncCreateDecoder(mozilla::CreateDecoderParams const&)
29
xul.dll
mozilla::PDMFactory::CreateDecoderWithPDM(mozilla::PlatformDecoderModule*, mozilla::CreateDecoderParams const&)
30
xul.dll
mozilla::PDMFactory::CheckAndMaybeCreateDecoder(mozilla::CreateDecoderParamsForAsync&&, unsigned int, mozilla::Maybe<mozilla::MediaResult>)
32
xul.dll
mozilla::RemoteVideoDecoderParent::RecvConstruct(std::function<void (const mozilla::MediaResult &)>&&)
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