Channel - release
Version - 141
Process - gpu
(89 signatures, 641 crashes)
rank
%
signature
clients
count
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
2
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6615
3-8-2019
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
3
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
4
Intel(R) HD Graphics
gen5
ironlake
8.15.10.2900
11-26-2012
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
5
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107M
27.21.14.6231
4-8-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
6
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3889
10-26-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
7
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
8
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
9
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
10
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
11
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
12
Intel(R) HD Graphics
gen5
ironlake
8.15.10.2900
11-26-2012
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
13
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
14
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
15
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
16
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
17
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6615
3-8-2019
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
18
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
19
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
20
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1692
4-3-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
21
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5388
4-2-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
22
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3889
10-26-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
23
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5388
4-2-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
24
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
25
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
26
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3889
10-26-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
27
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
28
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
29
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3889
10-26-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
30
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5388
4-2-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
31
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6615
3-8-2019
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
32
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
33
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
34
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5388
4-2-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
35
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
36
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
37
Intel(R) HD Graphics
gen5
ironlake
8.15.10.2900
11-26-2012
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
38
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1692
4-3-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
39
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
40
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
41
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
42
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3889
10-26-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
43
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
44
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
45
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
46
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6615
3-8-2019
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
47
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6615
3-8-2019
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
48
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6615
3-8-2019
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
49
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
50
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5388
4-2-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
51
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
52
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
53
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
32.0.101.6733
4-2-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
54
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1003
10-14-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
55
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
56
Intel(R) Iris(R) Plus Graphics
gen11
icelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
57
Intel(R) Iris(R) Plus Graphics
gen11
icelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
58
Intel(R) Graphics
gen12
mtl
31.0.101.5382
3-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
59
Intel(R) Graphics
gen12
mtl
31.0.101.5382
3-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
60
Intel(R) Graphics
gen12
mtl
31.0.101.5382
3-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
61
Intel(R) Graphics
gen12
mtl
31.0.101.5382
3-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
62
Intel(R) Graphics
gen12
mtl
31.0.101.5382
3-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
63
Intel(R) Graphics
gen12
mtl
31.0.101.5382
3-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
64
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
65
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
66
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
67
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
68
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
69
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
70
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
71
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
72
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
73
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
74
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
75
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
76
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
77
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
78
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
79
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
80
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
81
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
82
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
83
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
84
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
85
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
86
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
87
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
88
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
89
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3358
8-4-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
90
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3358
8-4-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
91
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3358
8-4-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
92
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3358
8-4-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
93
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.3358
8-4-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
94
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
95
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
96
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
97
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
98
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
99
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
100
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2125
5-24-2023
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1994
5-13-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
copy stack
3
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1994
5-13-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
copy stack
copy stack
6
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
copy stack
8
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
9
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1994
5-13-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
10
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
31.0.101.4091
1-24-2023
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
11
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
31.0.101.4091
1-24-2023
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
12
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
31.0.101.4091
1-24-2023
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
13
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
14
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
15
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
16
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
17
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
18
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
19
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
20
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
21
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
22
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
23
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
24
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
25
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
26
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
27
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
28
NVIDIA GeForce GTX 1650 SUPER
Turing
TU116
32.0.15.7688
6-24-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
29
Intel(R) HD Graphics 530
gen9
skylake-gt2
30.0.101.1339
1-21-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
30
Intel(R) HD Graphics 530
gen9
skylake-gt2
30.0.101.1339
1-21-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
31
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
32
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
33
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
34
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1994
5-13-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
35
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
36
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
37
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
38
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1994
5-13-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
39
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
40
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
41
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1994
5-13-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
42
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
43
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
44
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.5597
5-29-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
2
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
3
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
4
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.7640
5-6-2025
BREAKPOINT
Device creation failed: Device lost (Grafiikkasuoritin ei vastaa enää komentoihin. Syynä on todennäköisesti se, että jokin muu sovellus välitti virheellisiä komentoja.
Kutsuvan sovelluksen tulee luoda laite uudelleen ja jatkaa. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_hal::dynamic::instance::impl$2::enumerate_adapters<wgpu_hal::dx12::Instance>(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<dyn$<wgpu_hal::dynamic::surface::DynSurface> > > >)
12
xul.dll
wgpu_core::instance::Instance::request_adapter(wgpu_types::RequestAdapterOptions<ref$<wgpu_core::instance::Surface> >*, wgpu_types::Backends)
13
xul.dll
wgpu_core::global::Global::request_adapter(wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_types::Backends, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> > > >)
14
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
15
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
5
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
6
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
7
swiggle
NVIDIA GeForce RTX 4050 Laptop GPU
Ada
AD107M
32.0.15.7680
6-12-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_hal::dynamic::instance::impl$2::enumerate_adapters<wgpu_hal::dx12::Instance>(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<dyn$<wgpu_hal::dynamic::surface::DynSurface> > > >)
12
xul.dll
wgpu_core::instance::Instance::request_adapter(wgpu_types::RequestAdapterOptions<ref$<wgpu_core::instance::Surface> >*, wgpu_types::Backends)
13
xul.dll
wgpu_core::global::Global::request_adapter(wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_types::Backends, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> > > >)
14
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
15
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
8
swiggle
NVIDIA GeForce RTX 4050 Laptop GPU
Ada
AD107M
32.0.15.7680
6-12-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_hal::dynamic::instance::impl$2::enumerate_adapters<wgpu_hal::dx12::Instance>(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<dyn$<wgpu_hal::dynamic::surface::DynSurface> > > >)
12
xul.dll
wgpu_core::instance::Instance::request_adapter(wgpu_types::RequestAdapterOptions<ref$<wgpu_core::instance::Surface> >*, wgpu_types::Backends)
13
xul.dll
wgpu_core::global::Global::request_adapter(wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_types::Backends, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> > > >)
14
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
15
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
9
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
10
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
11
webrender
NVIDIA GeForce RTX 3070
Ampere
GA104
32.0.15.7688
6-24-2025
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
12
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
13
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.7680
6-12-2025
BREAKPOINT
Device creation failed: Device lost (The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
The calling application should re-create the device and continue. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
14
webrender
AMD Radeon(TM) R5 Graphics
VI
STONEY
23.20.808.2816
3-5-2018
BREAKPOINT
Device creation failed: Unspecified error (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<windows::lib::Win32::Graphics::Direct3D12::ID3D12DescriptorHeap>, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::wgpu_server_instance_request_adapter(wgpu_bindings::server::Global*, wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, enum2$<core::option::Option<ref$<wgpu_bindings::server::FfiLUID> > >, wgpu_bindings::error::ErrorBuffer)
12
xul.dll
mozilla::webgpu::WebGPUParent::RecvInstanceRequestAdapter(mozilla::dom::GPURequestAdapterOptions const&, unsigned long long, std::function<void (mozilla::ipc::ByteBuf &&)>&&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0, 6.1, 6.2, 6.3
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
swiggle
10752
Intel(R) HD Graphics
gen8lp
cherryview
20.19.15.4380
2-2-2016
BREAKPOINT
out of memory: 0x0000000000002A00 bytes requested
6
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned int, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
webrender
64
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11016.1
5-14-2019
BREAKPOINT
out of memory: 0x0000000000000040 bytes requested
3
xul.dll
IPC::ParamTraits<nsTSubstring<char> >::Write(IPC::MessageWriter*, nsTSubstring<char> const&)
6
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
8
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/xpcom/threads/TaskController.cpp:336:7'>::Run()
copy stack
3
swiggle
75024
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
32.0.15.6109
9-5-2024
BREAKPOINT
out of memory: 0x0000000000012510 bytes requested
8
xul.dll
hashbrown::raw::RawTable<tuple$<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode>,alloc::alloc::Global>::reserve_rehash<tuple$<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode>,alloc::alloc::Global,hashbrown::map::make_hasher::closure_env$0<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode,core::hash::BuildHasherDefault<fxhash::FxHasher> > >(unsigned long long, hashbrown::map::make_hasher::closure_env$0<webrender::spatial_tree::SpatialNodeIndex,webrender::hit_test::HitTestSpatialNode,core::hash::BuildHasherDefault<fxhash::FxHasher> >, hashbrown::raw::Fallibility)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
webrender
171416
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000029D98 bytes requested
8
xul.dll
alloc::vec::Vec<u8,alloc::alloc::Global>::reserve<u8,alloc::alloc::Global>(unsigned long long, core::panic::location::Location*)
9
xul.dll
webrender_bindings::bindings::wr_vec_u8_reserve(webrender_bindings::bindings::WrVecU8*, unsigned long long)
10
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
5
webrender
7168
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
30.0.13014.8
8-26-2021
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
6
webrender
704
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x00000000000002C0 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
7
webrender
30512
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6129
10-18-2024
BREAKPOINT
out of memory: 0x0000000000007730 bytes requested
7
xul.dll
std::sync::mpmc::Sender<enum2$<webrender::internal_types::ResultMsg> >::send<enum2$<webrender::internal_types::ResultMsg> >(enum2$<webrender::internal_types::ResultMsg>)
8
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
9
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
8
webrender
166464
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
out of memory: 0x0000000000028A40 bytes requested
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
9
swiggle
7168
Intel(R) Iris(R) Xe Graphics
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
10
webrender
53248
NVIDIA GeForce 505
Tesla2
GT218
21.21.13.4201
11-14-2016
BREAKPOINT
out of memory: 0x000000000000D000 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
10
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
11
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
12
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
14
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
15
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
4096
Intel(R) UHD Graphics 600
gen9lp
geminilake
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
IPC::ParamTraits<nsTSubstring<char> >::Write(IPC::MessageWriter*, nsTSubstring<char> const&)
5
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
12
webrender
7168
Intel(R) HD Graphics 515
gen9
skylake-gt2
30.0.101.1338
1-20-2022
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0, 6.1, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
2
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.1999
5-31-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
1048576
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.9171
1-8-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
1048576
Intel(R) HD Graphics
gen7.5
haswell-gt1
20.19.15.4531
9-29-2016
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
6
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2112
7-21-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
7
webrender
1048576
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
30.0.13014.8
8-26-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
1048576
NVIDIA GeForce RTX 4060
Ada
AD107
32.0.15.7283
3-14-2025
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
webrender
1048576
NVIDIA GeForce RTX 4060
Ada
AD107
32.0.15.7283
3-14-2025
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
webrender
4398046511112
NVIDIA GeForce GT 1030
Pascal
GP108
30.0.14.7212
9-13-2021
BREAKPOINT
out of memory: 0x0000040000000008 bytes requested
8
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
10
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
11
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
11
webrender
1048576
Intel(R) UHD Graphics 605
gen9lp
geminilake
30.0.101.2079
5-26-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
12
webrender
266761
AMD Radeon(TM) R4 Graphics
CIK
MULLINS
15.201.1601.0
9-7-2015
BREAKPOINT
out of memory: 0x0000000000041209 bytes requested
11
xul.dll
mozilla::detail::RunnableFunction<`lambda at /builds/worker/checkouts/gecko/toolkit/components/glean/ipc/Support.cpp:71:13'>::Run()
12
xul.dll
mozilla::TaskController::DoExecuteNextTaskOnlyMainThreadInternal(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
copy stack
copy stack
6
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11028.0
7-23-2019
STATUS_HEAP_CORRUPTION
copy stack
7
webrender
Intel(R) Iris(R) Plus Graphics
gen11
icelake-gt2
27.20.100.9316
2-18-2021
STATUS_HEAP_CORRUPTION
copy stack
8
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.12036.7001
3-11-2020
STATUS_HEAP_CORRUPTION
copy stack
9
webrender
AMD Radeon(TM) Vega 6 Graphics
GFX9
RAVEN
26.20.11028.0
7-23-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
11
webrender
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
31.0.101.3302
7-29-2022
STATUS_HEAP_CORRUPTION
copy stack
12
webrender
AMD Radeon(TM) Vega 3 Mobile Graphics
GFX9
RAVEN
23.20.826.12800
10-8-2018
STATUS_HEAP_CORRUPTION
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
18
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
19
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
23
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
25
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
27
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
11
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
13
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
14
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
15
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
16
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
1048576
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
1048576
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4364
1-6-2016
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
8294400
Intel(R) UHD Graphics 770
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x00000000007E9000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
8294400
Intel(R) UHD Graphics 770
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x00000000007E9000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
8294400
Intel(R) UHD Graphics 770
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x00000000007E9000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
8294400
Intel(R) UHD Graphics 770
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x00000000007E9000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
8294400
Intel(R) UHD Graphics 770
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x00000000007E9000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
1048576
Intel(R) UHD Graphics
gen12
rocketlake-gt1
27.20.100.9078
12-9-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
webrender
410260
NVIDIA GeForce GT 610
Fermi
GF119
23.21.13.9135
3-23-2018
BREAKPOINT
out of memory: 0x0000000000064294 bytes requested
7
xul.dll
alloc::vec::Vec<u8,alloc::alloc::Global>::reserve<u8,alloc::alloc::Global>(unsigned int, core::panic::location::Location*)
8
xul.dll
webrender_bindings::bindings::wr_vec_u8_reserve(webrender_bindings::bindings::WrVecU8*, unsigned int)
9
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
10
xul.dll
mozilla::layers::WebRenderBridgeParent::SetDisplayList(mozilla::gfx::RectTyped<mozilla::LayoutDevicePixel,float> const&, mozilla::ipc::ByteBuf&&, mozilla::ipc::ByteBuf&&, mozilla::ipc::ByteBuf&&, mozilla::wr::BuiltDisplayListDescriptor const&, nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::TimeStamp const&, mozilla::wr::TransactionBuilder&, mozilla::wr::Epoch, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, bool)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
14
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
15
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0, 6.1
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
12
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
13
1%
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext4*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
10.18.15.4274
8-13-2015
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics
gen11
elkhartlake
30.0.101.1692
4-3-2022
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
webrender
Intel(R) HD Graphics
gen8lp
cherryview
20.19.15.4549
11-10-2016
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
3
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
10.18.15.4256
7-17-2015
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
AMD Radeon(TM) Graphics
GFX10_3
MENDOCINO
31.0.12024.9004
12-20-2023
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
17
0%
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0, 6.2
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
21.20.16.4589
1-18-2017
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
2
webrender
AMD Radeon RX 7800 XT
GFX11
NAVI32
32.0.21013.1000
5-26-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
3
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
21.20.16.4589
1-18-2017
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
26.20.100.7926
2-25-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::wgpu_server_adapter_request_device(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_bindings::ByteBuf*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> >, wgpu_bindings::error::ErrorBuffer)
10
xul.dll
mozilla::webgpu::WebGPUParent::RecvAdapterRequestDevice(unsigned long long, mozilla::ipc::ByteBuf const&, unsigned long long, unsigned long long, std::function<void (const bool &)>&&)
copy stack
2
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.6911
5-28-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::wgpu_server_adapter_request_device(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_bindings::ByteBuf*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> >, wgpu_bindings::error::ErrorBuffer)
10
xul.dll
mozilla::webgpu::WebGPUParent::RecvAdapterRequestDevice(unsigned long long, mozilla::ipc::ByteBuf const&, unsigned long long, unsigned long long, std::function<void (const bool &)>&&)
copy stack
3
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.6911
5-28-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::wgpu_server_adapter_request_device(wgpu_bindings::server::Global*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_bindings::ByteBuf*, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> >, wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> >, wgpu_bindings::error::ErrorBuffer)
10
xul.dll
mozilla::webgpu::WebGPUParent::RecvAdapterRequestDevice(unsigned long long, mozilla::ipc::ByteBuf const&, unsigned long long, unsigned long long, std::function<void (const bool &)>&&)
copy stack
19
0%
Operating System
Firefox Version
Version
Arch
Windows
139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
12
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
13
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
16
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
20
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
21
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
22
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
23
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
24
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
25
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
27
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
13
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
16
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
20
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
21
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
22
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
23
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
24
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
25
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
27
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
13
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
16
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
20
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
21
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
22
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
23
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
24
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
25
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
27
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext3*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Graphics
GFX10_3
YELLOW_CARP
32.0.11014.1004
7-19-2024
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_ClearView_<2>(ID3D11DeviceContext5*, ID3D11View*, float const* const, tagRECT const*, unsigned int)
8
libGLESv2.dll
rx::Clear11::clearFramebuffer(gl::Context const*, rx::ClearParameters const&, gl::FramebufferState const&)
12
xul.dll
webrender::renderer::Renderer::clear_render_target(webrender::render_target::RenderTarget*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
AMD Radeon(TM) Graphics
GFX10_3
YELLOW_CARP
32.0.11014.1004
7-19-2024
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_ClearView_<2>(ID3D11DeviceContext5*, ID3D11View*, float const* const, tagRECT const*, unsigned int)
8
libGLESv2.dll
rx::Clear11::clearFramebuffer(gl::Context const*, rx::ClearParameters const&, gl::FramebufferState const&)
12
xul.dll
webrender::renderer::Renderer::clear_render_target(webrender::render_target::RenderTarget*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
24
0%
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
6
d3d11.dll
CContext::VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoProcessor*, unsigned int, int)
7
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
9
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
10
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
11
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
15
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
4
d3d11.dll
CContext::VideoProcessorSetStreamColorSpace1(ID3D11VideoProcessor*, unsigned int, DXGI_COLOR_SPACE_TYPE)
5
xul.dll
mozilla::layers::VideoProcessorD3D11::CallVideoProcessorBlt(mozilla::layers::VideoProcessorD3D11::InputTextureInfo&, ID3D11Texture2D*)
6
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
7
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
8
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
12
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0
10.0, 5.1, 6.1, 6.2, 6.3
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
67108864
Microsoft Basic Display Adapter
gen9
kabylake-gt2
10.0.19041.1
6-21-2006
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::webgl::TexUnpackSurface::TexOrSubImage(bool, bool, mozilla::WebGLTexture*, int, mozilla::webgl::DriverUnpackInfo const*, int, int, int, mozilla::webgl::PackingInfo const&, unsigned int* const) const
3
xul.dll
mozilla::WebGLTexture::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&)
4
xul.dll
mozilla::WebGLContext::TexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int>, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc const&) const
5
xul.dll
mozilla::dom::WebGLParent::RecvTexImage(unsigned int, unsigned int, mozilla::avec3<unsigned int> const&, mozilla::webgl::PackingInfo const&, mozilla::webgl::TexUnpackBlobDesc&&)
8
xul.dll
mozilla::ipc::MessageChannel::DispatchMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::UniquePtr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >)
9
xul.dll
mozilla::ipc::MessageChannel::RunMessage(mozilla::ipc::ActorLifecycleProxy*, mozilla::ipc::MessageChannel::MessageTask&)
copy stack
2
webrender
10366976
Intel(R) UHD Graphics
gen12
raptorlake
31.0.101.4255
3-16-2023
BREAKPOINT
MOZ_CRASH(OOM)
1
xul.dll
mozilla::gfx::SourceSurfaceSharedDataWrapper::Map(mozilla::gfx::DataSourceSurface::MapType, mozilla::gfx::DataSourceSurface::MappedSurface*)
2
xul.dll
mozilla::wr::RenderSharedSurfaceTextureHost::Lock(unsigned char, mozilla::gl::GLContext*)
4
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, bool, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack