Channel - release
Version - 142
Process - gpu
(361 signatures, 10521 crashes)
rank
%
signature
clients
count
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
2
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
3
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
4
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
5
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
6
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
7
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
8
NVIDIA GeForce RTX 5070
Blackwell
GB205
32.0.15.8097
8-7-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
9
NVIDIA GeForce RTX 5070
Blackwell
GB205
32.0.15.8097
8-7-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
10
NVIDIA GeForce RTX 5070
Blackwell
GB205
32.0.15.8097
8-7-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
11
NVIDIA GeForce RTX 5070
Blackwell
GB205
32.0.15.8097
8-7-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
12
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
13
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
14
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
15
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
16
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
17
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
18
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
19
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
20
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
21
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
22
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
23
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
24
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
25
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
26
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
27
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
28
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
29
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
30
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
31
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
32
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
33
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8190
5-5-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
34
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
35
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
36
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
37
Intel(R) UHD Graphics
gen12
alderlake-n
32.0.101.6737
4-16-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
38
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
39
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
40
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
41
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
42
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
43
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
44
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.12046.1003
12-27-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
45
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
46
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
47
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
48
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
49
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
50
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
51
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
52
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
53
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
54
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
55
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
56
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
57
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
58
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
59
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
60
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
61
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
62
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
63
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
64
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
65
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
66
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
67
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
68
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
69
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9316
2-18-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
70
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
71
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
72
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
73
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
74
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
75
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
76
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
77
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
78
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6733
4-2-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
79
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6733
4-2-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
80
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6733
4-2-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
81
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6733
4-2-2025
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
82
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
83
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
84
Intel(R) Arc(TM) Graphics
gen12
mtl
32.0.101.6129
10-18-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
85
Intel(R) Arc(TM) Graphics
gen12
mtl
32.0.101.6129
10-18-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
86
Intel(R) Arc(TM) Graphics
gen12
mtl
32.0.101.6129
10-18-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
87
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
88
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
89
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
90
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
91
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
92
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4032
12-21-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
93
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
94
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
95
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
96
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
97
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
98
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
99
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
100
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
30.0.101.1404
2-18-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(eventWnd) (CreateWindowW for EventWindow failed)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
2
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
3
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
4
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
5
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
6
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
7
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
8
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
9
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
10
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
11
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
12
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
13
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
14
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
15
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
16
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
17
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
18
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
19
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
20
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
21
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
22
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
23
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
24
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
25
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
26
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
27
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
28
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
29
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
30
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
31
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
32
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
33
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
34
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
35
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
36
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
37
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
38
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
39
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
40
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
41
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
42
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
43
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
44
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
45
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
46
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
47
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
48
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
49
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
50
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
51
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
52
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
53
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.8783
9-24-2020
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
54
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.8783
9-24-2020
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
55
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.8783
9-24-2020
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
56
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.8783
9-24-2020
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
57
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.8783
9-24-2020
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
58
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
59
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
60
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6314
11-26-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
61
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
62
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
63
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
64
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
65
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
66
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
67
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
68
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
69
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
70
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
71
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
72
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
73
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
74
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
75
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
76
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
77
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
78
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
79
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
80
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
81
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
82
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
83
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
84
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
85
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
86
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
87
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
88
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
89
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
90
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
91
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
92
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9864
8-20-2021
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
93
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9864
8-20-2021
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
94
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9864
8-20-2021
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
95
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9864
8-20-2021
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
96
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
97
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
98
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
99
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
100
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
FACILITY_VISUALCPP / ERROR_MOD_NOT_FOUND
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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3
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
10
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
11
d3d11.dll
CDevice::CreateGeometryShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11GeometryShader**)
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA Quadro P400
Pascal
GP107GL
32.0.15.5639
9-10-2024
BREAKPOINT
Device creation failed: Unspecified error (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
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2
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.7652
5-14-2025
BREAKPOINT
Device creation failed: Device lost (L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
3
webrender
AMD Radeon RX 7800 XT
GFX11
NAVI32
32.0.21025.1024
7-24-2025
BREAKPOINT
Device creation failed: Device lost (The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
The calling application should re-create the device and continue. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
4
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
5
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.7652
5-14-2025
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
6
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.7652
5-14-2025
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
7
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
8
webrender
AMD Radeon(TM) R5 Graphics
VI
STONEY
27.20.20913.2000
8-2-2022
BREAKPOINT
Device creation failed: Unspecified error (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
9
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
32.0.101.6078
9-13-2024
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
10
webrender
AMD Radeon (TM) R5 Graphics
CARRIZO
CARRIZO
27.20.20904.1004
7-19-2021
BREAKPOINT
Device creation failed: Erreur non spécifiée (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
11
webrender
Intel(R) HD Graphics
gen9lp
broxton
21.20.16.4481
6-30-2016
BREAKPOINT
Device creation failed: Device lost (Wystąpienie urządzenia GPU zostało zawieszone. Użyj obiektu GetDeviceRemovedReason, aby określić odpowiednią akcję. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
12
webrender
AMD Radeon(TM) R4 Graphics
VI
STONEY
27.20.1034.6
8-21-2020
BREAKPOINT
Descriptor heap creation failed: Device lost (La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
wgpu_hal::dx12::descriptor::GeneralHeap::new(windows::lib::Win32::Graphics::Direct3D12::ID3D12Device*, windows::lib::Win32::Graphics::Direct3D12::D3D12_DESCRIPTOR_HEAP_TYPE, unsigned long long)
10
xul.dll
wgpu_hal::dx12::adapter::impl$2::open(wgpu_hal::dx12::Adapter*, wgpu_types::features::Features, wgpu_types::Limits*, enum2$<wgpu_types::MemoryHints>*)
11
xul.dll
wgpu_hal::dynamic::adapter::impl$1::open<wgpu_hal::dx12::Adapter>(wgpu_hal::dx12::Adapter*, wgpu_types::features::Features, wgpu_types::Limits*, enum2$<wgpu_types::MemoryHints>*)
12
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
13
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
14
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
15
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
16
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
13
webrender
Intel(R) Arc(TM) A310 LP Graphics
gen12
dg2
32.0.101.6079
9-23-2024
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
14
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: パラメーターが間違っています。 (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
15
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: パラメーターが間違っています。 (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
16
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
27.20.14044.2
2-2-2021
BREAKPOINT
Device creation failed: Device lost (The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
The calling application should re-create the device and continue. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
17
webrender
Intel(R) HD Graphics
gen9lp
broxton
21.20.16.4481
6-30-2016
BREAKPOINT
Device creation failed: Device lost (Wystąpienie urządzenia GPU zostało zawieszone. Użyj obiektu GetDeviceRemovedReason, aby określić odpowiednią akcję. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
18
swiggle
NVIDIA GeForce RTX 3060 Laptop GPU
Ampere
GA106M
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (Wystąpienie urządzenia GPU zostało zawieszone. Użyj obiektu GetDeviceRemovedReason, aby określić odpowiednią akcję. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
19
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
20
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
21
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
22
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
23
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
24
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
25
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
26
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
27
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
28
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
29
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
30
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
31
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
32
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
33
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
34
swiggle
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
35
swiggle
NVIDIA GeForce RTX 4070 SUPER
Ada
AD104
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: 0x8876017C
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
36
webrender
NVIDIA GeForce RTX 3070
Ampere
GA104
32.0.15.7688
6-24-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
37
webrender
AMD RadeonT 680M
GFX10_3
YELLOW_CARP
32.0.11038.9002
10-18-2024
BREAKPOINT
Device creation failed: Device lost (GPU デバイス インスタンスが中断されています。GetDeviceRemovedReason を使用して適切なアクションを確認してください。 (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
38
webrender
NVIDIA GeForce RTX 3070 Ti
Ampere
GA104
32.0.15.8097
8-7-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
39
webrender
NVIDIA GeForce RTX 3070 Ti
Ampere
GA104
32.0.15.7688
6-24-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
40
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.7652
5-14-2025
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
41
d3d11
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.7652
5-14-2025
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
42
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
43
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9565
4-29-2021
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
44
webrender
NVIDIA GeForce RTX 2080 Ti
Turing
TU102
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
45
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5333
2-21-2024
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
46
webrender
NVIDIA GeForce RTX 2060 SUPER
Turing
TU106
32.0.15.8088
7-27-2025
BREAKPOINT
Device creation failed: Device lost (Instance zařízení GPU byla pozastavena. Pomocí parametru GetDeviceRemovedReason zjistěte příslušnou akci. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
47
webrender
NVIDIA GeForce GTX 1660 SUPER
Turing
TU116
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (GPU デバイス インスタンスが中断されています。GetDeviceRemovedReason を使用して適切なアクションを確認してください。 (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
48
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.8088
7-27-2025
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
49
webrender
NVIDIA GeForce RTX 4090
Ada
AD102
32.0.15.8097
8-7-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
50
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
51
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
52
webrender
Intel(R) Arc(TM) 140V GPU (8GB)
gen12
lnl
32.0.101.6314
11-26-2024
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
53
webrender
NVIDIA GeForce GTX 1660 SUPER
Turing
TU116
32.0.15.8097
8-7-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
54
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
55
swiggle
NVIDIA GeForce GTX 970
Maxwell
GM204
32.0.15.8088
7-27-2025
BREAKPOINT
Device creation failed: Device lost (La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
56
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
57
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
58
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
59
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_hal::dynamic::instance::impl$2::enumerate_adapters<wgpu_hal::dx12::Instance>(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<dyn$<wgpu_hal::dynamic::surface::DynSurface> > > >)
12
xul.dll
wgpu_core::instance::Instance::request_adapter(wgpu_types::RequestAdapterOptions<ref$<wgpu_core::instance::Surface> >*, wgpu_types::Backends)
13
xul.dll
wgpu_core::global::Global::request_adapter(wgpu_types::RequestAdapterOptions<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Surface> > >*, wgpu_types::Backends, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> > > >)
14
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
15
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
16
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
60
swiggle
NVIDIA GeForce RTX 4070 SUPER
Ada
AD104
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: 0x8876017C
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
61
webrender
AMD Radeon RX 7800 XT
GFX11
NAVI32
32.0.21025.1024
7-24-2025
BREAKPOINT
Device creation failed: Device lost (Графический процессор не будет отвечать на дальнейшие команды — вероятнее всего, потому, что какое-то другое приложение передало недопустимые команды.r
Чтобы продолжить, запрашивающее приложение должно повторно создать устройство. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
62
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: O parâmetro está incorreto. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
63
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
27.20.1028.1
7-14-2020
BREAKPOINT
Device creation failed: The D3D12 SDK version configuration of the host exe is invalid. (0x887E0003)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
64
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
32.0.101.6078
9-13-2024
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
65
webrender
AMD Radeon R7 Graphics
CARRIZO
CARRIZO
27.20.20903.8001
5-11-2021
BREAKPOINT
Device creation failed: Nieokreślony błąd. (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
66
swiggle
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
67
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
68
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
21.20.16.4494
7-25-2016
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
69
webrender
Intel(R) UHD Graphics
gen12
raptorlake
32.0.101.6078
9-13-2024
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
70
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.7004
8-24-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
71
webrender
Intel(R) UHD Graphics 770
gen12
raptorlake
32.0.101.6556
1-23-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
72
webrender
NVIDIA GeForce GTX 970
Maxwell
GM204
32.0.15.7283
3-14-2025
BREAKPOINT
Device creation failed: Device lost (GPU-enhetsinstansen har försatts i väntetillstånd. Använd GetDeviceRemovedReason om du vill ta reda på vad du bör göra. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
73
webrender
AMD Radeon(TM) R4 Graphics
VI
STONEY
27.20.20912.1002
4-28-2022
BREAKPOINT
Device creation failed: Error no especificado (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
74
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
75
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: The parameter is incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
76
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: パラメーターが間違っています。 (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
77
webrender
AMD Radeon 780M Graphics
GFX11
Phoenix
32.0.21025.1024
7-24-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU antwortet auf keine weiteren Befehle mehr. Dies liegt wahrscheinlich daran, dass von einigen anderen Anwendungen ungültige Befehle übermittelt wurden.
Das Gerät sollte von der aufrufenden Anwendung neu erstellt, und der Vorgang sollte fortgesetzt werden. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
78
webrender
AMD Radeon RX 7900 XTX
GFX11
NAVI31
32.0.21025.1024
7-24-2025
BREAKPOINT
Device creation failed: Device lost (The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
The calling application should re-create the device and continue. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
79
swiggle
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
80
swiggle
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
81
webrender
NVIDIA GeForce RTX 2070
Turing
TU106
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
82
webrender
NVIDIA GeForce RTX 4070
Ada
AD104
32.0.15.8088
7-27-2025
BREAKPOINT
Device creation failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
83
webrender
Intel(R) UHD Graphics
gen11
icelake-gt1
30.0.100.9864
9-2-2021
BREAKPOINT
Device creation failed: Device lost (L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
84
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.8088
7-27-2025
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
85
webrender
NVIDIA GeForce RTX 3070 Laptop GPU
Ampere
GA104M
32.0.15.8088
7-27-2025
BREAKPOINT
Device creation failed: Paramètre incorrect. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
86
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.5003
7-15-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
87
webrender
NVIDIA Quadro P620
Pascal
GP107GL
32.0.15.5618
7-9-2024
BREAKPOINT
Device creation failed: Unspecified error (0x80004005)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
88
webrender
NVIDIA GeForce RTX 2080
Turing
TU104
32.0.15.8097
8-7-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
89
webrender
NVIDIA GeForce RTX 4070 SUPER
Ada
AD104
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (A instância de dispositivo GPU foi suspensa. Use GetDeviceRemovedReason para determinar a ação apropriada. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
90
webrender
AMD Radeon(TM) Graphics
GFX11
Phoenix
32.0.21025.1024
7-24-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU antwortet auf keine weiteren Befehle mehr. Dies liegt wahrscheinlich daran, dass von einigen anderen Anwendungen ungültige Befehle übermittelt wurden.
Das Gerät sollte von der aufrufenden Anwendung neu erstellt, und der Vorgang sollte fortgesetzt werden. (0x887A0007))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
91
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Parametr jest niepoprawny. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
92
webrender
NVIDIA GeForce RTX 4070
Ada
AD104
32.0.15.8097
8-7-2025
BREAKPOINT
Device creation failed: Device lost (Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
93
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
94
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
95
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.11001
5-30-2023
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
96
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.6556
1-23-2025
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
97
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.7004
8-24-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
98
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.7004
8-24-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
99
webrender
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.12002.7004
8-24-2022
BREAKPOINT
Device creation failed: Falscher Parameter. (0x80070057)
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
core::iter::adapters::filter_map::impl$2::next<wgpu_hal::ExposedAdapter<wgpu_hal::dx12::Api>,alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>(core::iter::adapters::filter_map::FilterMap<alloc::vec::into_iter::IntoIter<enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>,alloc::alloc::Global>,wgpu_hal::dx12::instance::impl$0::enumerate_adapters::closure_env$0>*)
10
xul.dll
wgpu_hal::dx12::instance::impl$0::enumerate_adapters(wgpu_hal::dx12::Instance*, enum2$<core::option::Option<ref$<wgpu_hal::dx12::Surface> > >)
11
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
12
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
13
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
100
webrender
Intel(R) Iris(R) Xe Graphics
gen12
alderlake-gt2
31.0.101.5186
1-18-2024
BREAKPOINT
QueryVideoMemoryInfo failed: Device lost (The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005))
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
8
xul.dll
wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure$0<tuple$<> >(wgpu_hal::auxil::dxgi::result::impl$0::into_device_result::closure_env$0<tuple$<> >, windows_result::error::Error)
9
xul.dll
enum2$<wgpu_hal::auxil::dxgi::factory::DxgiAdapter>::query_video_memory_info(windows::lib::Win32::Graphics::Dxgi::DXGI_MEMORY_SEGMENT_GROUP)
12
xul.dll
wgpu_core::global::Global::poll_single_device(wgpu_core::device::resource::Device*, enum2$<wgpu_types::PollType<u64> >)
14
xul.dll
wgpu_bindings::server::wgpu_server_poll_all_devices(wgpu_bindings::server::Global*, bool)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.1, 6.2, 6.3
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
d3d11
464
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x00000000000001D0 bytes requested
2
libGLESv2.dll
gl::TypedResourceManager<gl::Buffer,gl::BufferManager,gl::BufferID>::checkObjectAllocationImpl<>(rx::GLImplFactory*, gl::BufferID)
6
xul.dll
mozilla::MethodDispatcher<mozilla::WebGLMethodDispatcher,62,void (mozilla::HostWebGLContext::*)(unsigned int, unsigned long long) const,&mozilla::HostWebGLContext::BindBuffer>::DispatchCommandFuncById<mozilla::HostWebGLContext>::<lambda_1>::operator()::<lambda_1>::operator()<unsigned int,unsigned long long>(unsigned int&, unsigned long long&) const
7
xul.dll
mozilla::MethodDispatcher<mozilla::WebGLMethodDispatcher,62,void (mozilla::HostWebGLContext::*)(unsigned int, unsigned long long) const,&mozilla::HostWebGLContext::BindBuffer>::DispatchCommandFuncById<mozilla::HostWebGLContext>::<lambda_1>::__invoke(mozilla::HostWebGLContext&, mozilla::webgl::RangeConsumerView&)
8
xul.dll
mozilla::dom::WebGLParent::RecvDispatchCommands(mozilla::ipc::BigBuffer&&, unsigned long long)
copy stack
2
webrender
16384
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
30.0.100.9865
8-20-2021
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
69648
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9415
3-22-2021
BREAKPOINT
out of memory: 0x0000000000011010 bytes requested
8
xul.dll
firefox_on_glean::metrics::__glean_metric_maps::COUNTER_MAP::closure$0(firefox_on_glean::metrics::__glean_metric_maps::COUNTER_MAP::closure_env$0*)
9
xul.dll
core::ops::function::FnOnce::call_once<firefox_on_glean::metrics::__glean_metric_maps::COUNTER_MAP::closure_env$0,tuple$<> >(firefox_on_glean::metrics::__glean_metric_maps::COUNTER_MAP::closure_env$0)
10
xul.dll
once_cell::imp::impl$4::initialize::closure$0<std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState>,once_cell::sync::impl$6::get_or_init::closure_env$0<std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState>,once_cell::sync::impl$11::force::closure_env$0<std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState>,std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState> (*)()> >,enum2$<once_cell::sync::impl$6::get_or_init::Void> >(once_cell::imp::impl$4::initialize::closure_env$0<std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState>,once_cell::sync::impl$6::get_or_init::closure_env$0<std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState>,once_cell::sync::impl$11::force::closure_env$0<std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState>,std::collections::hash::map::HashMap<firefox_on_glean::private::metric_getter::BaseMetricId,ref$<once_cell::sync::Lazy<enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric>,enum2$<firefox_on_glean::private::memory_distribution::MemoryDistributionMetric> (*)()> >,std::hash::random::RandomState> (*)()> >,enum2$<once_cell::sync::impl$6::get_or_init::Void> >*)
11
xul.dll
once_cell::imp::initialize_or_wait(core::sync::atomic::AtomicPtr<once_cell::imp::Waiter>*, enum2$<core::option::Option<ref_mut$<dyn$<core::ops::function::FnMut<tuple$<>,assoc$<Output,bool> > > > > >)
14
xul.dll
mozilla::layers::WebRenderBridgeParent::CompositeToTarget(mozilla::layers::BaseTransactionId<mozilla::VsyncIdType>, mozilla::wr::RenderReasons, mozilla::gfx::DrawTarget*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const*)
15
xul.dll
mozilla::layers::CompositorVsyncScheduler::Composite(mozilla::VsyncEvent const&, mozilla::wr::RenderReasons)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::layers::CompositorVsyncScheduler *,void (mozilla::layers::CompositorVsyncScheduler::*)(const mozilla::VsyncEvent &, mozilla::wr::RenderReasons),1,1,mozilla::VsyncEvent,mozilla::wr::RenderReasons>::Run()
copy stack
4
196
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9415
3-22-2021
BREAKPOINT
out of memory: 0x00000000000000C4 bytes requested
8
xul.dll
wr_glyph_rasterizer::rasterizer::process_glyph(wr_glyph_rasterizer::platform::windows::font::FontContext*, bool, alloc::sync::Arc<wr_glyph_rasterizer::rasterizer::FontInstance,alloc::alloc::Global>, wr_glyph_rasterizer::rasterizer::GlyphKey)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
12
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
14
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
16
xul.dll
rayon_core::job::impl$6::execute<rayon_core::spawn::spawn_job::closure_env$0<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure_env$0> >(tuple$<>*)
19
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
20
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
5
webrender
4096
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
3
xul.dll
IPC::WriteSequenceParam<const mozilla::wr::ExternalImageKeyPair>(IPC::MessageWriter*, mozilla::wr::ExternalImageKeyPair const*, unsigned long long)
4
xul.dll
mozilla::layers::PWebRenderBridgeParent::SendWrReleasedImages(mozilla::Span<const mozilla::wr::ExternalImageKeyPair,18446744073709551615>)
5
xul.dll
mozilla::layers::WebRenderBridgeParent::ObserveSharedSurfaceRelease(nsTArray<mozilla::wr::ExternalImageKeyPair> const&, bool const&)
6
xul.dll
mozilla::detail::RunnableMethodImpl<RefPtr<mozilla::layers::WebRenderBridgeParent>,void (mozilla::layers::WebRenderBridgeParent::*)(const nsTArray<mozilla::wr::ExternalImageKeyPair> &, const bool &),1,0,nsTArray<mozilla::wr::ExternalImageKeyPair>,bool>::Run()
copy stack
6
webrender
4096
AMD Radeon(TM) Vega 11 Graphics
GFX9
RAVEN
26.20.14054.5001
7-23-2020
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
copy stack
7
d3d11
53248
Intel(R) UHD Graphics 600
gen9lp
geminilake
27.20.100.8478
7-22-2020
BREAKPOINT
out of memory: 0x000000000000D000 bytes requested
7
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
10
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
11
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
12
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
14
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
48
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
32.0.101.5768
7-24-2024
BREAKPOINT
out of memory: 0x0000000000000030 bytes requested
2
xul.dll
mozilla::Preferences::RegisterCallbackImpl<const nsTSubstring<char> >(void (*)(char const*, void*), nsTSubstring<char> const&, void*, mozilla::Preferences::MatchKind, bool)
copy stack
9
webrender
16384
NVIDIA GeForce GTX 1060 3GB
Pascal
GP106
32.0.15.6636
12-3-2024
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
10
webrender
34151
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4568
12-16-2016
BREAKPOINT
out of memory: 0x0000000000008567 bytes requested
2
xul.dll
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >::_Emplace_reallocate<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >(std::basic_string<char,std::char_traits<char>,std::allocator<char> >* const, std::basic_string<char,std::char_traits<char>,std::allocator<char> >&&)
5
xul.dll
(anonymous namespace)::ProcessGeneric(ots::FontFile*, ots::Font*, unsigned int, ots::OTSStream*, unsigned char const*, unsigned long long, std::vector<ots::TableEntry,std::allocator<ots::TableEntry> > const&, ots::Buffer&)
6
xul.dll
(anonymous namespace)::ProcessTTF(ots::FontFile*, ots::Font*, ots::OTSStream*, unsigned char const*, unsigned long long, unsigned int)
7
xul.dll
ots::OTSContext::Process(ots::OTSStream*, unsigned char const*, unsigned long long, unsigned int)
8
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
9
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
11
webrender
262144
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000040000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
12
webrender
98304
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.5059
8-16-2018
BREAKPOINT
out of memory: 0x0000000000018000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::gpu_cache::Block,alloc::alloc::Global>::grow_one<webrender::gpu_cache::Block,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::gpu_cache::Texture::push_data(enum2$<core::option::Option<usize> >, unsigned long long, webrender::internal_types::FrameStamp)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
13
webrender
64775
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.6911
5-28-2019
BREAKPOINT
out of memory: 0x000000000000FD07 bytes requested
2
xul.dll
std::vector<void *,std::allocator<void *> >::_Emplace_reallocate<void *const &>(void** const, void* const&)
4
xul.dll
sh::TParseContext::parseVariableIdentifier(sh::TSourceLoc const&, sh::ImmutableString const&, sh::TSymbol const*)
6
xul.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
7
xul.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
8
xul.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
12
xul.dll
mozilla::MethodDispatcher<mozilla::WebGLMethodDispatcher,38,void (mozilla::HostWebGLContext::*)(unsigned long long) const,&mozilla::HostWebGLContext::CompileShader>::DispatchCommandFuncById<mozilla::HostWebGLContext>::<lambda_1>::operator()::<lambda_1>::operator()<unsigned long long>(unsigned long long&) const
13
xul.dll
mozilla::MethodDispatcher<mozilla::WebGLMethodDispatcher,38,void (mozilla::HostWebGLContext::*)(unsigned long long) const,&mozilla::HostWebGLContext::CompileShader>::DispatchCommandFuncById<mozilla::HostWebGLContext>::<lambda_1>::__invoke(mozilla::HostWebGLContext&, mozilla::webgl::RangeConsumerView&)
14
xul.dll
mozilla::dom::WebGLParent::RecvDispatchCommands(mozilla::ipc::BigBuffer&&, unsigned long long)
copy stack
14
webrender
256
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x0000000000000100 bytes requested
7
xul.dll
webrender::batch::AlphaBatchList::set_params_and_get_batch(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId)
8
xul.dll
webrender::batch::BatchBuilder::add_segmented_prim_to_batch(enum2$<core::option::Option<ref$<slice2$<webrender::prim_store::BrushSegment> > > >, webrender::prim_store::PrimitiveOpacity, webrender::batch::BrushBatchParameters*, enum2$<webrender::renderer::BlendMode>, webrender::batch::BatchFeatures, webrender::gpu_types::BrushFlags, webrender::segment::EdgeAaSegmentMask, webrender::gpu_types::PrimitiveHeaderIndex, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::util::TransformedRectKind, webrender::gpu_types::ZBufferId, webrender::prim_store::ClipTaskIndex, webrender::render_target::RenderTargetContext*, webrender::render_task_graph::RenderTaskGraph*)
9
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
10
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
13
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
14
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
15
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
15
webrender
262144
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000040000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
16
webrender
256
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4425
4-4-2016
BREAKPOINT
out of memory: 0x0000000000000100 bytes requested
7
xul.dll
webrender::batch::AlphaBatchList::set_params_and_get_batch(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId)
8
xul.dll
webrender::batch::impl$10::add_prim_to_batch::closure$3(webrender::batch::impl$10::add_prim_to_batch::closure_env$3*, enum2$<webrender::internal_types::TextureSource>, wr_glyph_rasterizer::rasterizer::GlyphFormat, ref$<slice2$<webrender::resource_cache::GlyphFetchResult> >)
9
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
10
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
17
webrender
13312
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.8853
10-14-2020
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
18
webrender
16384
AMD Radeon RX 6950 XT
GFX10_3
SIENNA_CICHLID
32.0.21013.1000
5-26-2025
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
19
d3d11
208896
AMD Radeon(TM) Graphics
GFX9
RAVEN
31.0.21024.2004
8-23-2023
BREAKPOINT
out of memory: 0x0000000000033000 bytes requested
9
xul.dll
webrender::quad::add_render_task_with_mask(webrender::pattern::Pattern*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, euclid::point::Point2D<f32,webrender_api::units::DevicePixel>, webrender::clip::ClipNodeRange, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::renderer::gpu_buffer::GpuBufferAddress, webrender::gpu_types::TransformPaletteId, webrender::segment::EdgeAaSegmentMask, webrender::command_buffer::QuadFlags, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, bool, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::surface::SurfaceBuilder*)
10
xul.dll
webrender::quad::prepare_quad(ref$<dyn$<webrender::pattern::PatternBuilder> >, euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel>*, webrender::prim_store::PrimitiveInstanceIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::clip::ClipChainInstance*, euclid::scale::Scale<f32,webrender_api::units::WorldPixel,webrender_api::units::DevicePixel>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::PictureContext*, ref$<slice2$<webrender::command_buffer::CommandBufferIndex> >, webrender::intern::DataStore<enum2$<webrender::clip::ClipIntern> >*, webrender::frame_builder::FrameBuildingState*, webrender::frame_builder::PictureState*, webrender::prim_store::PrimitiveScratchBuffer*)
11
xul.dll
webrender::prepare::prepare_picture(webrender::prim_store::PictureIndex, webrender::prim_store::PrimitiveStore*, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
20
webrender
106488
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1692
4-3-2022
BREAKPOINT
out of memory: 0x0000000000019FF8 bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
21
d3d11
7168
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
8
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
9
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
10
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
22
webrender
16384
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4425
4-4-2016
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
23
webrender
126
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4835
10-16-2017
BREAKPOINT
out of memory: 0x000000000000007E bytes requested
8
xul.dll
wr_glyph_rasterizer::rasterizer::process_glyph(wr_glyph_rasterizer::platform::windows::font::FontContext*, bool, alloc::sync::Arc<wr_glyph_rasterizer::rasterizer::FontInstance,alloc::alloc::Global>, wr_glyph_rasterizer::rasterizer::GlyphKey)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
12
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
14
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
16
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<tuple$<>,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> > >,tuple$<> >(tuple$<>*)
19
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
20
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
24
swiggle
13312
NVIDIA GeForce GT 730
Kepler
GK208B
27.21.14.5671
9-30-2020
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
25
webrender
23232
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x0000000000005AC0 bytes requested
7
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
26
216
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21916.2
6-18-2024
BREAKPOINT
out of memory: 0x00000000000000D8 bytes requested
8
xul.dll
wr_glyph_rasterizer::rasterizer::process_glyph(wr_glyph_rasterizer::platform::windows::font::FontContext*, bool, alloc::sync::Arc<wr_glyph_rasterizer::rasterizer::FontInstance,alloc::alloc::Global>, wr_glyph_rasterizer::rasterizer::GlyphKey)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
12
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
14
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
16
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<tuple$<>,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> > >,tuple$<> >(tuple$<>*)
18
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
19
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
20
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<tuple$<>,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> > >,tuple$<> >(tuple$<>*)
23
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
24
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
27
webrender
512
Intel(R) HD Graphics
gen9lp
broxton
21.20.16.4627
3-9-2017
BREAKPOINT
out of memory: 0x0000000000000200 bytes requested
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
28
webrender
1536
Intel(R) UHD Graphics
gen12
tigerlake-gt2
30.0.101.3111
6-9-2022
BREAKPOINT
out of memory: 0x0000000000000600 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
29
d3d11
7168
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4624
3-8-2017
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
30
d3d11
7168
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4624
3-8-2017
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
31
webrender
2048
Intel(R) HD Graphics 610
gen9
kabylake-gt1
27.20.100.8681
9-5-2020
BREAKPOINT
out of memory: 0x0000000000000800 bytes requested
7
xul.dll
webrender::batch::AlphaBatchList::set_params_and_get_batch(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId)
8
xul.dll
webrender::batch::impl$10::add_prim_to_batch::closure$3(webrender::batch::impl$10::add_prim_to_batch::closure_env$3*, enum2$<webrender::internal_types::TextureSource>, wr_glyph_rasterizer::rasterizer::GlyphFormat, ref$<slice2$<webrender::resource_cache::GlyphFetchResult> >)
9
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
10
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
32
webrender
6144
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
out of memory: 0x0000000000001800 bytes requested
7
xul.dll
webrender::gpu_types::PrimitiveHeaders::push(webrender::gpu_types::PrimitiveHeader*, webrender::gpu_types::ZBufferId, webrender::render_task::RenderTaskAddress, int[4])
8
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
9
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
33
webrender
13312
AMD Radeon RX 580 2048SP
VI
POLARIS10
31.0.21921.1000
8-19-2024
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
34
webrender
16384
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4624
3-8-2017
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
35
webrender
106496
Intel(R) UHD Graphics
gen11
icelake-gt1
31.0.101.2125
5-24-2023
BREAKPOINT
out of memory: 0x000000000001A000 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
10
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
11
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
12
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
13
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
36
swiggle
5120
Mobile Intel(R) 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gmaX3100
8.15.10.2697
10-1-2012
BREAKPOINT
out of memory: 0x0000000000001400 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::lru_cache::Item<webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> > >,alloc::alloc::Global>::grow_one<webrender::lru_cache::Item<webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> > >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUTracker<webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> > >::push_new<webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> > >(webrender::freelist::FreeListHandle<enum2$<webrender::texture_cache::AutoCacheEntryMarker> >)
10
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
11
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
12
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
14
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
15
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
16
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
17
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
37
swiggle
13312
Mobile Intel(R) 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gmaX3100
8.15.10.2697
10-1-2012
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
38
webrender
480
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1273
1-14-2022
BREAKPOINT
out of memory: 0x00000000000001E0 bytes requested
8
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
9
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
39
webrender
16384
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
40
swiggle
776
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x0000000000000308 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender_api::display_item_cache::CachedDisplayItem,alloc::alloc::Global>::grow_one<webrender_api::display_item_cache::CachedDisplayItem,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender_api::display_item_cache::DisplayItemCache::update(webrender_api::display_list::BuiltDisplayList*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
41
webrender
4096
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
42
106496
AMD Radeon HD 7560D
CAYMAN
ARUBA
12.102.1.1000
3-19-2013
BREAKPOINT
out of memory: 0x000000000001A000 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
10
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
11
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
12
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
13
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
43
webrender
4096
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
copy stack
44
swiggle
4096
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
IPC::Channel::ChannelImpl::OnIOCompleted(base::MessagePumpForIO::IOContext*, unsigned long, unsigned long)
copy stack
45
swiggle
13312
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
10
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
11
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
12
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
46
swiggle
52940
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x000000000000CECC bytes requested
8
xul.dll
alloc::vec::Vec<u8,alloc::alloc::Global>::reserve<u8,alloc::alloc::Global>(unsigned long long, core::panic::location::Location*)
9
xul.dll
webrender_bindings::bindings::wr_vec_u8_reserve(webrender_bindings::bindings::WrVecU8*, unsigned long long)
10
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
47
webrender
13312
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
48
swiggle
115143
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x000000000001C1C7 bytes requested
2
xul.dll
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >::_Emplace_reallocate<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >(std::basic_string<char,std::char_traits<char>,std::allocator<char> >* const, std::basic_string<char,std::char_traits<char>,std::allocator<char> >&&)
5
xul.dll
(anonymous namespace)::ProcessGeneric(ots::FontFile*, ots::Font*, unsigned int, ots::OTSStream*, unsigned char const*, unsigned long long, std::vector<ots::TableEntry,std::allocator<ots::TableEntry> > const&, ots::Buffer&)
6
xul.dll
(anonymous namespace)::ProcessTTF(ots::FontFile*, ots::Font*, ots::OTSStream*, unsigned char const*, unsigned long long, unsigned int)
7
xul.dll
ots::OTSContext::Process(ots::OTSStream*, unsigned char const*, unsigned long long, unsigned int)
8
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
9
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
49
4080
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
25.20.100.6444
11-19-2018
BREAKPOINT
out of memory: 0x0000000000000FF0 bytes requested
4
libGLESv2.dll
egl::Display::makeCurrent(egl::Thread*, gl::Context*, egl::Surface*, egl::Surface*, gl::Context*)
8
xul.dll
mozilla::gl::GLContextEGL::CreateGLContext(std::shared_ptr<mozilla::gl::EglDisplay>, mozilla::gl::GLContextDesc const&, void*, void*, const bool, void*, nsTSubstring<char>* const)
9
xul.dll
mozilla::gl::GLContextEGL::CreateWithoutSurface::<lambda_0>::operator()(const bool) const
10
xul.dll
mozilla::gl::GLContextEGL::CreateWithoutSurface(std::shared_ptr<mozilla::gl::EglDisplay>, mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
copy stack
50
webrender
4096
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.8097
8-7-2025
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
copy stack
51
webrender
4096
Intel(R) UHD Graphics 770
gen12
alderlake-gt1
32.0.101.6078
9-13-2024
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
2
xul.dll
IPC::Channel::ChannelImpl::OnIOCompleted(base::MessagePumpForIO::IOContext*, unsigned long, unsigned long)
copy stack
52
webrender
65536
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
out of memory: 0x0000000000010000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
53
webrender
16384
Microsoft Basic Display Adapter
gen6
sandybridge-gt1
10.0.19041.868
6-21-2006
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
54
webrender
2048
Intel(R) HD Graphics
gen7.5
haswell-gt1
10.18.15.4248
8-4-2015
BREAKPOINT
out of memory: 0x0000000000000800 bytes requested
7
xul.dll
webrender::batch::AlphaBatchList::set_params_and_get_batch(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId)
8
xul.dll
webrender::batch::impl$10::add_prim_to_batch::closure$3(webrender::batch::impl$10::add_prim_to_batch::closure_env$3*, enum2$<webrender::internal_types::TextureSource>, wr_glyph_rasterizer::rasterizer::GlyphFormat, ref$<slice2$<webrender::resource_cache::GlyphFetchResult> >)
9
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
10
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
13
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
14
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
15
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
55
webrender
7168
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7642
1-22-2020
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
56
webrender
256
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2135
3-6-2025
BREAKPOINT
out of memory: 0x0000000000000100 bytes requested
7
xul.dll
webrender::batch::AlphaBatchList::set_params_and_get_batch(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId)
8
xul.dll
webrender::batch::BatchBuilder::add_brush_instance_to_batches(webrender::batch::BatchKey, webrender::batch::BatchFeatures, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::gpu_types::ZBufferId, int, webrender::segment::EdgeAaSegmentMask, webrender::render_task::RenderTaskAddress, webrender::gpu_types::BrushFlags, webrender::gpu_types::PrimitiveHeaderIndex, int)
9
xul.dll
webrender::batch::BatchBuilder::add_segmented_prim_to_batch(enum2$<core::option::Option<ref$<slice2$<webrender::prim_store::BrushSegment> > > >, webrender::prim_store::PrimitiveOpacity, webrender::batch::BrushBatchParameters*, enum2$<webrender::renderer::BlendMode>, webrender::batch::BatchFeatures, webrender::gpu_types::BrushFlags, webrender::segment::EdgeAaSegmentMask, webrender::gpu_types::PrimitiveHeaderIndex, euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>*, webrender::util::TransformedRectKind, webrender::gpu_types::ZBufferId, webrender::prim_store::ClipTaskIndex, webrender::render_target::RenderTargetContext*, webrender::render_task_graph::RenderTaskGraph*)
10
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
57
webrender
13312
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2125
5-24-2023
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
58
webrender
32768
Microsoft Basic Display Adapter
gen6
sandybridge-gt1
10.0.19041.868
6-21-2006
BREAKPOINT
out of memory: 0x0000000000008000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>,alloc::alloc::Global>::grow_one<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::prepare::prepare_picture(webrender::prim_store::PictureIndex, webrender::prim_store::PrimitiveStore*, enum2$<core::option::Option<webrender::picture::SurfaceIndex> >, enum2$<webrender::picture::SubpixelMode>, webrender::frame_builder::FrameBuildingContext*, webrender::frame_builder::FrameBuildingState*, webrender::render_backend::DataStores*, webrender::prim_store::PrimitiveScratchBuffer*, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*)
10
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
59
swiggle
7168
AMD Radeon(TM) R2 Graphics
CIK
MULLINS
22.19.162.4
4-24-2017
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
60
webrender
128
Intel(R) HD Graphics 620
gen9
kabylake-gt2
22.20.16.4815
9-26-2017
BREAKPOINT
out of memory: 0x0000000000000080 bytes requested
2
xul.dll
SkSurfaces::WrapPixels(SkImageInfo const&, void*, unsigned long long, void (*)(void*, void*), void*, SkSurfaceProps const*)
3
xul.dll
mozilla::gfx::DrawTargetSkia::Init(unsigned char*, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, int, mozilla::gfx::SurfaceFormat, bool)
4
xul.dll
mozilla::gfx::Factory::CreateDrawTargetForData(mozilla::gfx::BackendType, unsigned char*, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, int, mozilla::gfx::SurfaceFormat, bool)
5
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
6
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
7
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
8
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
12
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
14
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
18
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
19
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
61
webrender
13312
Microsoft Basic Display Adapter
NV40
C61
10.0.19041.868
6-21-2006
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
62
webrender
13312
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
31.0.21923.11000
7-1-2025
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
63
webrender
7168
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
64
webrender
13312
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.8935
10-28-2020
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
65
d3d11
2560
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
BREAKPOINT
out of memory: 0x0000000000000A00 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<tuple$<euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>,webrender::command_buffer::CommandBufferIndex>,alloc::alloc::Global>::grow_one<tuple$<euclid::box2d::Box2D<f32,webrender_api::units::PicturePixel>,webrender::command_buffer::CommandBufferIndex>,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
66
webrender
13312
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
67
252
Intel(R) HD Graphics 630
gen9
kabylake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x00000000000000FC bytes requested
8
xul.dll
wr_glyph_rasterizer::rasterizer::process_glyph(wr_glyph_rasterizer::platform::windows::font::FontContext*, bool, alloc::sync::Arc<wr_glyph_rasterizer::rasterizer::FontInstance,alloc::alloc::Global>, wr_glyph_rasterizer::rasterizer::GlyphKey)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
12
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
14
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
16
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >,tuple$<>,tuple$<> >, rayon_core::registry::WorkerThread*, bool)
17
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>, rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0>)
18
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<tuple$<>,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::slice::IterProducer<wr_glyph_rasterizer::rasterizer::GlyphKey>,rayon::iter::for_each::ForEachConsumer<wr_glyph_rasterizer::rasterizer::impl$1::flush_glyph_requests::closure$0::closure_env$0> > >,tuple$<> >(tuple$<>*)
21
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
22
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
68
d3d11
4096
AMD Radeon(TM) Graphics
GFX9
RENOIR
30.0.13040.13
11-30-2021
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
9
xul.dll
webrender_bindings::bindings::wr_thread_pool_new::closure$1(webrender_bindings::bindings::wr_thread_pool_new::closure_env$1*, unsigned long long)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
69
4096
AMD Radeon(TM) Graphics
GFX10_3
YELLOW_CARP
32.0.11036.4
8-7-2024
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
copy stack
70
webrender
8192
AMD Radeon (TM) Graphics
GFX9
RENOIR
31.0.21914.7005
8-1-2024
BREAKPOINT
MOZ_CRASH(OOM)
copy stack
71
webrender
57328
AMD Radeon(TM) Graphics
GFX9
RAVEN
31.0.12044.3
10-25-2022
BREAKPOINT
out of memory: 0x000000000000DFF0 bytes requested
8
xul.dll
webrender_bindings::bindings::wr_vec_u8_push_bytes(webrender_bindings::bindings::WrVecU8*, webrender_bindings::bindings::ByteSlice)
9
xul.dll
mozilla::wr::ShmSegmentsReader::Read(mozilla::layers::OffsetRange const&, mozilla::wr::Vec<unsigned char>&)
10
xul.dll
mozilla::wr::ShmSegmentsReader::GetReadPointerOrCopy(mozilla::layers::OffsetRange const&, mozilla::wr::Vec<unsigned char>&)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
12
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
72
webrender
3840
Intel(R) HD Graphics 630
gen9
kabylake-gt2
25.20.100.6446
11-19-2018
BREAKPOINT
out of memory: 0x0000000000000F00 bytes requested
7
xul.dll
webrender::gpu_types::register_transform(alloc::vec::Vec<webrender::gpu_types::TransformMetadata,alloc::alloc::Global>*, allocator_api2::stable::vec::Vec<webrender::gpu_types::TransformData,webrender::frame_allocator::FrameAllocator>*, euclid::transform3d::Transform3D<f32,webrender_api::units::LayoutPixel,webrender_api::units::PicturePixel>)
8
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
73
swiggle
65536
AMD Radeon(TM) R7 Graphics
CIK
KAVERI
27.20.1034.6
8-21-2020
BREAKPOINT
out of memory: 0x0000000000010000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
74
webrender
53248
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x000000000000D000 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
10
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
11
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
12
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
14
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
15
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
75
webrender
129750
Intel(R) HD Graphics 530
gen9
skylake-gt2
30.0.101.1339
1-21-2022
BREAKPOINT
out of memory: 0x000000000001FAD6 bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
76
webrender
57328
NVIDIA GeForce GT 720
Kepler
GK208B
30.0.14.7239
10-13-2021
BREAKPOINT
out of memory: 0x000000000000DFF0 bytes requested
8
xul.dll
webrender_bindings::bindings::wr_vec_u8_push_bytes(webrender_bindings::bindings::WrVecU8*, webrender_bindings::bindings::ByteSlice)
9
xul.dll
mozilla::wr::ShmSegmentsReader::Read(mozilla::layers::OffsetRange const&, mozilla::wr::Vec<unsigned char>&)
10
xul.dll
mozilla::wr::ShmSegmentsReader::GetReadPointerOrCopy(mozilla::layers::OffsetRange const&, mozilla::wr::Vec<unsigned char>&)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
12
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
77
webrender
78848
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
31.0.101.2127
11-13-2023
BREAKPOINT
out of memory: 0x0000000000013400 bytes requested
8
xul.dll
webrender::scene_building::PictureChainBuilder::add_picture(webrender::scene_building::PictureChainBuilder, enum2$<webrender::picture::PictureCompositeMode>, webrender::clip::ClipNodeId, enum2$<webrender::picture::Picture3DContext<webrender::picture::OrderedPictureChild> >, webrender::scene_builder_thread::Interners*, webrender::prim_store::PrimitiveStore*, alloc::vec::Vec<webrender::prim_store::PrimitiveInstance,alloc::alloc::Global>*, webrender::clip::ClipTreeBuilder*)
9
xul.dll
webrender::scene_building::SceneBuilder::wrap_prim_with_filters(webrender::scene_building::PictureChainBuilder, webrender::clip::ClipNodeId, alloc::vec::Vec<enum2$<webrender::internal_types::Filter>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::display_item::FilterPrimitive,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::display_item::FilterData,alloc::alloc::Global>, bool, euclid::vector::Vector2D<f32,webrender_api::units::LayoutPixel>)
10
xul.dll
webrender::scene_building::SceneBuilder::pop_stacking_context(webrender::scene_building::StackingContextInfo)
11
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
78
webrender
4608
Microsoft Basic Display Adapter
gen7lp
baytrail
10.0.19041.1
6-21-2006
BREAKPOINT
out of memory: 0x0000000000001200 bytes requested
6
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned int, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
79
webrender
1536
AMD Radeon(TM) Graphics
GFX10_3
MENDOCINO
32.0.11020.16
6-14-2024
BREAKPOINT
out of memory: 0x0000000000000600 bytes requested
7
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
8
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
9
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
10
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
80
webrender
56
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5333
2-21-2024
BREAKPOINT
out of memory: 0x0000000000000038 bytes requested
5
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
6
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
7
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
8
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
12
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(tuple$<>*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
81
webrender
222768
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
27.20.11036.3
8-25-2020
BREAKPOINT
out of memory: 0x0000000000036630 bytes requested
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
82
webrender
23995
Intel(R) UHD Graphics
gen12
tigerlake-gt1
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000005DBB bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
83
swiggle
90108
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000015FFC bytes requested
8
xul.dll
alloc::vec::Vec<u8,alloc::alloc::Global>::reserve<u8,alloc::alloc::Global>(unsigned long long, core::panic::location::Location*)
9
xul.dll
webrender_bindings::bindings::wr_vec_u8_reserve(webrender_bindings::bindings::WrVecU8*, unsigned long long)
10
xul.dll
mozilla::layers::WebRenderBridgeParent::UpdateResources(nsTArray<mozilla::layers::OpUpdateResource> const&, nsTArray<mozilla::layers::RefCountedShmem> const&, nsTArray<mozilla::ipc::Shmem> const&, mozilla::wr::TransactionBuilder&)
11
xul.dll
mozilla::layers::WebRenderBridgeParent::RecvSetDisplayList(mozilla::layers::DisplayListData&&, nsTArray<mozilla::layers::OpDestroy>&&, unsigned long long const&, mozilla::layers::BaseTransactionId<mozilla::layers::TransactionIdType> const&, bool const&, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, mozilla::TimeStamp const&, nsTSubstring<char> const&, mozilla::TimeStamp const&, nsTArray<mozilla::layers::CompositionPayload>&&, bool const&)
copy stack
84
swiggle
97688
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000017D98 bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
85
swiggle
4096
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000001000 bytes requested
copy stack
86
swiggle
13312
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::render_target::RenderTarget::build(webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::command_buffer::CommandBufferList*, webrender::renderer::gpu_buffer::GpuBufferBuilder*)
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
87
13312
Intel(R) HD Graphics
gen7.5
haswell-gt1
20.19.15.4835
10-16-2017
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
88
webrender
56
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000000038 bytes requested
5
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
6
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
7
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
8
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
12
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
14
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
16
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
17
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
20
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
21
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
89
webrender
416
Microsoft Basic Display Adapter
NV40
C61
10.0.19041.868
6-21-2006
BREAKPOINT
out of memory: 0x00000000000001A0 bytes requested
7
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
8
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
9
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
10
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
90
d3d11
56
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21916.8004
4-24-2025
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
5
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
6
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
7
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
8
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
9
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
10
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
11
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
12
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(tuple$<>*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
91
webrender
13312
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4502
6-15-2023
BREAKPOINT
out of memory: 0x0000000000003400 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
92
webrender
5120
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x0000000000001400 bytes requested
6
xul.dll
webrender::gpu_types::PrimitiveHeaders::push(webrender::gpu_types::PrimitiveHeader*, webrender::gpu_types::ZBufferId, webrender::render_task::RenderTaskAddress, int[4])
7
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
93
webrender
53248
NVIDIA GeForce G210
Tesla2
GT218
21.21.13.4201
11-14-2016
BREAKPOINT
out of memory: 0x000000000000D000 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
10
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
11
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
12
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
13
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
14
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
94
swiggle
113196
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
27.20.15030.5001
10-28-2021
BREAKPOINT
out of memory: 0x000000000001BA2C bytes requested
2
xul.dll
IPC::ParamTraits<mozilla::Maybe<mozilla::ipc::ByteBuf> >::Read(IPC::MessageReader*, mozilla::Maybe<mozilla::ipc::ByteBuf>*)
copy stack
95
d3d11
7168
Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4.5
gma4500hd
8.15.10.2702
3-11-2013
BREAKPOINT
out of memory: 0x0000000000001C00 bytes requested
7
xul.dll
webrender::batch::AlphaBatchBuilder::new(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, bool, unsigned long long, webrender::render_task_graph::RenderTaskId, webrender::render_task::RenderTaskAddress, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
96
d3d11
106496
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
BREAKPOINT
out of memory: 0x000000000001A000 bytes requested
8
xul.dll
webrender_build::shader::ShaderSourceParser::parse<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> > >(enum2$<alloc::borrow::Cow<str$> >, webrender_build::shader::build_shader_main_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1,webrender::device::gl::impl$31::build_shader_string::closure_env$0<webrender::device::gl::impl$22::compute_source::closure_env$1> >*, webrender::device::gl::impl$22::compute_source::closure_env$1*)
9
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
10
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
11
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
12
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
13
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
97
webrender
16384
Intel(R) HD Graphics
gen8lp
cherryview
10.18.15.4248
8-4-2015
BREAKPOINT
out of memory: 0x0000000000004000 bytes requested
7
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
8
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
10
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
98
webrender
37008
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.5161
8-6-2020
BREAKPOINT
out of memory: 0x0000000000009090 bytes requested
8
xul.dll
hashbrown::raw::RawTable<tuple$<webrender::clip::ClipNodeId,webrender::hit_test::HitTestClipNode>,alloc::alloc::Global>::reserve_rehash<tuple$<webrender::clip::ClipNodeId,webrender::hit_test::HitTestClipNode>,alloc::alloc::Global,hashbrown::map::make_hasher::closure_env$0<webrender::clip::ClipNodeId,webrender::hit_test::HitTestClipNode,core::hash::BuildHasherDefault<fxhash::FxHasher> > >(unsigned long long, hashbrown::map::make_hasher::closure_env$0<webrender::clip::ClipNodeId,webrender::hit_test::HitTestClipNode,core::hash::BuildHasherDefault<fxhash::FxHasher> >, hashbrown::raw::Fallibility)
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
99
webrender
24
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000000018 bytes requested
3
xul.dll
aaa_fill_path(SkPath const&, SkIRect const&, AdditiveBlitter*, int, int, bool, bool, bool)
6
xul.dll
SkDrawBase::drawPath(SkPath const&, SkPaint const&, SkMatrix const*, bool, SkDrawCoverage, SkBlitter*) const
8
xul.dll
mozilla::gfx::DrawTargetSkia::Fill(mozilla::gfx::Path const*, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&)
10
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
11
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
12
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
13
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
14
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned int, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
15
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
16
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned int, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
17
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(tuple$<>*)
20
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
21
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
100
webrender
15648
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000003D20 bytes requested
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
11
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
13
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
14
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
15
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
16
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
32
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
37
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.1340
2-3-2022
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
26
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
28
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
29
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
31
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
32
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
11
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
13
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
14
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
15
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
16
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
43
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
30.0.101.1338
1-20-2022
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
11
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
13
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
14
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
15
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
16
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
18
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
19
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
23
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
25
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
27
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
28
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
51
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1122
11-15-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
52
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9805
7-23-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
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d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
26
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
28
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
29
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
31
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
32
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
71
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
26
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
28
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
29
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
31
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
32
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
11
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
13
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
14
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
15
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
16
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
24
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
25
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
74
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
27.20.100.9171
1-8-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
76
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
87
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
93
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
27.20.100.8682
9-5-2020
ACCESS_VIOLATION_READ
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
11
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
13
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
14
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
15
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
16
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
21
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
23
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
95
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
25
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
28
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
30
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
31
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
6
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
18
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
21
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
23
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
24
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
100
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.9664
7-29-2021
ACCESS_VIOLATION_READ
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
rx::ProgramD3D::getPixelExecutableForCachedOutputLayout(rx::d3d::Context*, rx::ShaderExecutableD3D**, gl::InfoLog*)
26
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
27
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
28
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
29
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
31
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
32
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
copy stack
2
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11008.6001
11-4-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
4
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.11008.6001
11-4-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
7
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.11002.13003
11-14-2019
STATUS_HEAP_CORRUPTION
copy stack
8
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4425
4-4-2016
STATUS_HEAP_CORRUPTION
copy stack
9
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
23.20.815.5376
4-19-2018
STATUS_HEAP_CORRUPTION
copy stack
10
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.12036.1
9-9-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
13
webrender
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
26.20.11016.1
5-14-2019
STATUS_HEAP_CORRUPTION
copy stack
14
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11016.5002
6-27-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
copy stack
copy stack
19
webrender
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2125
5-24-2023
STATUS_HEAP_CORRUPTION
copy stack
20
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
25.20.14012.22001
10-8-2020
STATUS_HEAP_CORRUPTION
copy stack
21
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
27.20.100.9171
1-8-2021
STATUS_HEAP_CORRUPTION
copy stack
22
webrender
Intel(R) UHD Graphics
gen12
alderlake-gt2
31.0.101.3302
7-29-2022
STATUS_HEAP_CORRUPTION
copy stack
23
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
26.20.12036.1
9-9-2019
STATUS_HEAP_CORRUPTION
copy stack
24
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
31.0.101.2112
7-21-2022
STATUS_HEAP_CORRUPTION
copy stack
25
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
26
webrender
AMD Radeon(TM) Vega 8 Mobile Graphics
GFX9
RAVEN
25.20.14012.9002
2-21-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
28
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11028.0
7-23-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
30
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
25.20.14138.0
3-6-2019
STATUS_HEAP_CORRUPTION
copy stack
31
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9415
3-22-2021
STATUS_HEAP_CORRUPTION
copy stack
32
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.9415
3-22-2021
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
35
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
26.20.12036.1
9-9-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
copy stack
39
webrender
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
24.20.11026.1
6-27-2018
STATUS_HEAP_CORRUPTION
copy stack
40
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
41
webrender
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4885
12-11-2017
STATUS_HEAP_CORRUPTION
copy stack
42
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.14002
10-17-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
44
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
45
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11002.12
4-9-2019
STATUS_HEAP_CORRUPTION
copy stack
46
webrender
Intel(R) UHD Graphics 750
gen12
rocketlake-gt1
32.0.101.6078
9-13-2024
STATUS_HEAP_CORRUPTION
copy stack
47
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
48
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
STATUS_HEAP_CORRUPTION
copy stack
copy stack
50
webrender
Microsoft Basic Display Adapter
SI
TAHITI
10.0.26100.1
6-21-2006
STATUS_HEAP_CORRUPTION
copy stack
51
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
52
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
25.20.14138.0
3-6-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
54
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.14036.4002
7-15-2020
STATUS_HEAP_CORRUPTION
copy stack
55
webrender
AMD Radeon(TM) Vega 9 Graphics
GFX9
RAVEN
26.20.12071.1002
8-25-2021
STATUS_HEAP_CORRUPTION
copy stack
56
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.15001
10-24-2019
STATUS_HEAP_CORRUPTION
copy stack
57
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.12036.1
9-9-2019
STATUS_HEAP_CORRUPTION
copy stack
58
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.5334
3-5-2024
STATUS_HEAP_CORRUPTION
copy stack
59
webrender
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2130
10-28-2024
STATUS_HEAP_CORRUPTION
copy stack
copy stack
61
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4252
7-10-2015
STATUS_HEAP_CORRUPTION
copy stack
62
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11028.0
7-23-2019
STATUS_HEAP_CORRUPTION
copy stack
63
webrender
AMD Radeon(TM) Vega 9 Graphics
GFX9
RAVEN
26.20.12071.1002
8-25-2021
STATUS_HEAP_CORRUPTION
copy stack
64
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11028.0
7-23-2019
STATUS_HEAP_CORRUPTION
copy stack
65
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.11030.22001
4-22-2020
STATUS_HEAP_CORRUPTION
copy stack
66
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
25.20.14012.19004
4-16-2020
STATUS_HEAP_CORRUPTION
copy stack
67
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
25.20.14012.22001
10-8-2020
STATUS_HEAP_CORRUPTION
copy stack
68
webrender
AMD Radeon(TM) Vega 11 Graphics
GFX9
RAVEN
26.20.11012.1
4-30-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
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71
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.14036.4002
7-15-2020
STATUS_HEAP_CORRUPTION
copy stack
copy stack
copy stack
copy stack
copy stack
76
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
25.20.15033.1005
5-22-2019
STATUS_HEAP_CORRUPTION
copy stack
copy stack
78
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
26.20.12036.1
9-9-2019
STATUS_HEAP_CORRUPTION
copy stack
79
webrender
AMD Radeon(TM) RX Vega 10 Graphics
GFX9
RAVEN
26.20.11002.13003
11-14-2019
STATUS_HEAP_CORRUPTION
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.1, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
1048576
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
1048576
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
32.0.15.6094
8-14-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
1048576
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21921.3001
9-27-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
1048576
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
26.20.100.7926
2-25-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
1572864
AMD Radeon(TM) Graphics
GFX9
RAVEN
31.0.21024.2004
8-23-2023
BREAKPOINT
out of memory: 0x0000000000180000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
6
webrender
1048576
Intel(R) HD Graphics
gen7.5
haswell-gt1
20.19.15.4963
2-21-2018
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
8
webrender
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
30.0.101.3111
6-9-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
9
webrender
1048576
AMD Radeon(TM) R5 240
SI
OLAND
27.20.20913.2000
8-2-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7642
1-22-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
1048576
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.6094
8-14-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
393216
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x0000000000060000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
13
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1692
4-3-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
swiggle
1572864
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9415
3-22-2021
BREAKPOINT
out of memory: 0x0000000000180000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
15
swiggle
1048576
AMD Radeon R7 200 Series
CIK
BONAIRE
27.20.20903.8001
5-11-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
16
webrender
1048576
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
17
webrender
1048576
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
18
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2115
11-16-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
19
swiggle
1048576
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
31.0.21910.11004
6-24-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
20
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
21
webrender
1048576
AMD Radeon HD 8400 / R3 Series
CIK
KABINI
27.20.1034.6
8-21-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
22
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1692
4-3-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
23
webrender
1048576
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
32.0.15.6094
8-14-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
24
webrender
1048576
Intel(R) UHD Graphics 610
gen9
coffeelake-gt1
26.20.100.6709
4-11-2019
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
25
webrender
1048576
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
31.0.101.4887
10-6-2023
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
26
webrender
1048576
Microsoft Basic Display Adapter
gen9lp
broxton
10.0.19041.868
6-21-2006
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
27
swiggle
1048576
Intel(R) UHD Graphics 610
gen9
coffeelake-gt1
26.20.100.6709
4-11-2019
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
28
webrender
1048576
Intel(R) UHD Graphics 610
gen9
coffeelake-gt1
26.20.100.6709
4-11-2019
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
29
webrender
1048576
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4252
7-10-2015
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
30
webrender
1048576
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
31
webrender
1048576
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4276
8-17-2015
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
32
webrender
1048576
NVIDIA GeForce GT 720
Kepler
GK208B
30.0.14.7239
10-13-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
33
swiggle
393216
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000060000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
34
webrender
1048576
Intel(R) UHD Graphics 605
gen9lp
geminilake
26.20.100.6812
4-19-2019
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
35
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
36
swiggle
1572864
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
BREAKPOINT
out of memory: 0x0000000000180000 bytes requested
8
xul.dll
alloc::raw_vec::RawVec<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>::grow_one<webrender::freelist::Slot<webrender::lru_cache::LRUCacheEntry<webrender::texture_cache::CacheEntry> >,alloc::alloc::Global>(core::panic::location::Location*)
9
xul.dll
webrender::lru_cache::LRUCache<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >::push_new<webrender::texture_cache::CacheEntry,enum2$<webrender::texture_cache::AutoCacheEntryMarker> >(unsigned char, webrender::texture_cache::CacheEntry)
10
xul.dll
webrender::texture_cache::TextureCache::update(enum2$<webrender::texture_cache::TextureCacheHandle>*, webrender_api::image::ImageDescriptor, webrender::device::gl::TextureFilter, enum2$<core::option::Option<enum2$<webrender::resource_cache::CachedImageData> > >, float[4], enum2$<webrender_api::image::DirtyRect<i32,webrender_api::units::DevicePixel> >, webrender::gpu_cache::GpuCache*, enum2$<core::option::Option<ref$<webrender::texture_cache::EvictionNotice> > >, enum2$<webrender::gpu_types::UvRectKind>, webrender::texture_cache::Eviction, webrender::texture_cache::TargetShader, bool)
11
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
12
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
13
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
14
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
15
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
16
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
37
webrender
1048576
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
38
webrender
1048576
Intel(R) UHD Graphics
gen12
tigerlake-gt2
31.0.101.4255
3-16-2023
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
39
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.100.9864
8-20-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
40
webrender
1048576
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.7296
4-6-2025
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
41
swiggle
1048576
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.7296
4-6-2025
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
42
webrender
1048576
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.100.9864
9-2-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
43
swiggle
1048576
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
31.0.21910.11004
6-24-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
44
webrender
1048576
Intel(R) HD Graphics
gen8lp
cherryview
20.19.15.5171
11-4-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
45
webrender
1048576
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4963
2-21-2018
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
46
webrender
1048576
NVIDIA GeForce GTX 750
Maxwell
GM107
32.0.15.6603
10-15-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
47
webrender
1048576
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2125
5-24-2023
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
48
webrender
1048576
Intel(R) UHD Graphics
gen11
icelake-gt1
30.0.100.9805
7-23-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
49
webrender
1048576
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
50
webrender
1048576
Intel(R) HD Graphics 630
gen9
kabylake-gt2
26.20.100.7925
2-19-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
51
webrender
1048576
Intel(R) HD Graphics 630
gen9
kabylake-gt2
26.20.100.7925
2-19-2020
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
52
webrender
1048576
AMD Radeon(TM) Graphics
GFX9
RENOIR
31.0.21923.1000
3-6-2025
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
53
webrender
1048576
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.5059
8-16-2018
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
54
swiggle
1048576
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
55
swiggle
1048576
Intel(R) UHD Graphics 600
gen9lp
geminilake
31.0.101.2111
7-19-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
56
webrender
1048576
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
30.0.101.1692
4-3-2022
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
57
webrender
1048576
NVIDIA GeForce RTX 2060 SUPER
Turing
TU106
32.0.15.8088
7-27-2025
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
10
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
11
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
12
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
13
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
15
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
58
webrender
1048576
NVIDIA GeForce GTX 1660
Turing
TU116
32.0.15.6590
9-26-2024
BREAKPOINT
out of memory: 0x0000000000100000 bytes requested
9
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
10
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
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Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.1, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) Iris(TM) Graphics 6100
gen8
broadwell-gt3
20.19.15.4360
12-21-2015
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
2
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4404
3-3-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext3*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::unsetConflictingSRVs(gl::PipelineType, gl::ShaderType, unsigned long long, gl::ImageIndex const*, bool)
5
libGLESv2.dll
rx::StateManager11::unsetConflictingAttachmentResources(gl::FramebufferAttachment const&, ID3D11Resource*)
6
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
7
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
16
webrender
Intel(R) Iris(TM) Graphics 6100
gen8
broadwell-gt3
20.19.15.4360
12-21-2015
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
18
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
19
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<1, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
4
d3d11.dll
CDevice::FlushResourceDeletion(IDXGIResourceInternal* const*, unsigned int, bool, unsigned int, unsigned int, bool, bool)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
26
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
30
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
32
webrender
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4549
11-10-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
33
webrender
Intel(R) HD Graphics 5600
gen8
broadwell-gt2
20.19.15.4416
3-23-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
34
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
35
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4404
3-3-2016
ACCESS_VIOLATION_WRITE
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
2
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_blurs(std::collections::hash::map::HashMap<enum2$<webrender::internal_types::TextureSource>,allocator_api2::stable::vec::Vec<webrender::gpu_types::BlurInstance,webrender::frame_allocator::FrameAllocator>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
37
webrender
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<1, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
4
d3d11.dll
CDevice::FlushResourceDeletion(IDXGIResourceInternal* const*, unsigned int, bool, unsigned int, unsigned int, bool, bool)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
38
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<1, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
4
d3d11.dll
CDevice::FlushResourceDeletion(IDXGIResourceInternal* const*, unsigned int, bool, unsigned int, unsigned int, bool, bool)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
44
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
11
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::composite_simple(webrender::composite::CompositeState*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RenderResults*, enum2$<core::option::Option<enum2$<webrender::renderer::PartialPresentMode> > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
47
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
48
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4444
4-22-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClipMaskInstanceRect>(ref$<slice2$<webrender::gpu_types::ClipMaskInstanceRect> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
52
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4549
11-10-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
53
webrender
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 4>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
54
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
22.20.16.4749
7-24-2017
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
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2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
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Operating System
Firefox Version
Version
Arch
Windows
141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
AMD Radeon RX 6800 XT
GFX10_3
SIENNA_CICHLID
32.0.12033.1030
11-27-2024
ACCESS_VIOLATION_READ
16
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
17
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
20
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
21
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
22
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
23
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
24
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
25
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
26
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
27
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
28
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
29
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
31
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
9
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
13
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
14
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
webrender
AMD Radeon 780M Graphics
GFX11
Phoenix
32.0.12033.1030
11-27-2024
ACCESS_VIOLATION_READ
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
15
webrender
AMD Radeon 780M Graphics
GFX11
Phoenix
32.0.12033.1030
11-27-2024
ACCESS_VIOLATION_READ
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
18
webrender
NVIDIA GeForce RTX 4060 Laptop GPU
Ada
AD107M
32.0.15.7688
6-24-2025
INT_DIVIDE_BY_ZERO
13
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
17
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
20
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
21
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
22
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
23
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
24
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
25
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
26
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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14
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
18
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
20
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
21
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
22
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
23
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
24
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
25
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
26
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
27
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
29
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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13
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
17
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
20
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
21
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
22
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
23
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
24
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
25
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
26
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
17
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
20
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
21
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
22
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
23
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
24
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
25
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
26
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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12
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
13
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
16
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
20
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
21
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
22
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
23
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
24
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
25
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
27
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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13
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
17
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
20
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
21
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
22
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
23
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
24
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
25
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
26
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
12
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
15
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
19
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
20
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
21
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
22
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
23
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
24
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
26
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
17
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
18
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
19
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
20
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
21
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
22
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
23
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
24
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
25
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
26
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
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xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
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d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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10
d3d11.dll
CVideoProcessor::Blt(ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
11
d3d11.dll
CContext::VideoProcessorBlt(ID3D11VideoProcessor*, ID3D11VideoProcessorOutputView*, unsigned int, unsigned int, D3D11_VIDEO_PROCESSOR_STREAM const*)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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8
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
9
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
8
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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8
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
9
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
8
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
9
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
6
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
31.0.12044.24003
12-23-2022
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
15
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CopyInstance>(ref$<slice2$<webrender::gpu_types::CopyInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
AMD Radeon(TM) Vega 6 Graphics
GFX9
RAVEN
27.20.15030.5001
10-28-2021
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Microsoft Basic Display Adapter
VI
POLARIS10
10.0.19041.3636
6-21-2006
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
AMD Radeon(TM) RX Vega 11 Graphics
GFX9
RAVEN
31.0.14070.0
6-20-2023
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
31.0.12027.9001
3-30-2023
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
31.0.12044.3
10-25-2022
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClipMaskInstanceRect>(ref$<slice2$<webrender::gpu_types::ClipMaskInstanceRect> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
16
webrender
AMD Radeon(TM) Vega 8 Graphics
GFX9
RAVEN
31.0.12044.3
10-25-2022
ACCESS_VIOLATION_READ
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::MaskInstance>(ref$<slice2$<webrender::gpu_types::MaskInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
19
webrender
AMD Radeon(TM) RX 560 Series
VI
POLARIS11
31.0.21923.1000
3-6-2025
ACCESS_VIOLATION_READ
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
0
xul.dll
hsw::lowp::bilerp_clamp_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
5
xul.dll
aaa_fill_path(SkPath const&, SkIRect const&, AdditiveBlitter*, int, int, bool, bool, bool)
8
xul.dll
SkDrawBase::drawPath(SkPath const&, SkPaint const&, SkMatrix const*, bool, SkDrawCoverage, SkBlitter*) const
10
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
11
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
12
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
13
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
14
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
15
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
16
xul.dll
mozilla::gfx::DrawTargetSkia::FillRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&)
17
xul.dll
mozilla::gfx::DrawTargetWebgl::DrawRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&, mozilla::Maybe<mozilla::gfx::DeviceColor>, RefPtr<mozilla::gfx::TextureHandle>*, bool, bool, bool, bool, mozilla::gfx::StrokeOptions const*)
18
xul.dll
mozilla::gfx::DrawTargetWebgl::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
19
xul.dll
mozilla::gfx::RecordedDrawSurfaceDescriptor::PlayEvent(mozilla::gfx::Translator*) const
20
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
23
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)(),1,0>::Run()
copy stack
0
xul.dll
hsw::lowp::bilerp_clamp_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
5
xul.dll
aaa_fill_path(SkPath const&, SkIRect const&, AdditiveBlitter*, int, int, bool, bool, bool)
8
xul.dll
SkDrawBase::drawPath(SkPath const&, SkPaint const&, SkMatrix const*, bool, SkDrawCoverage, SkBlitter*) const
10
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
11
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
12
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
13
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
14
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
15
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
16
xul.dll
mozilla::gfx::DrawTargetSkia::FillRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&)
17
xul.dll
mozilla::gfx::DrawTargetWebgl::DrawRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&, mozilla::Maybe<mozilla::gfx::DeviceColor>, RefPtr<mozilla::gfx::TextureHandle>*, bool, bool, bool, bool, mozilla::gfx::StrokeOptions const*)
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xul.dll
mozilla::gfx::DrawTargetWebgl::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
mozilla::gfx::RecordedDrawSurfaceDescriptor::PlayEvent(mozilla::gfx::Translator*) const
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mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)(),1,0>::Run()
copy stack
0
xul.dll
hsw::lowp::bilerp_clamp_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
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xul.dll
aaa_fill_path(SkPath const&, SkIRect const&, AdditiveBlitter*, int, int, bool, bool, bool)
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xul.dll
SkDrawBase::drawPath(SkPath const&, SkPaint const&, SkMatrix const*, bool, SkDrawCoverage, SkBlitter*) const
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xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
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SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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mozilla::gfx::DrawTargetSkia::FillRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&)
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xul.dll
mozilla::gfx::DrawTargetWebgl::DrawRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&, mozilla::Maybe<mozilla::gfx::DeviceColor>, RefPtr<mozilla::gfx::TextureHandle>*, bool, bool, bool, bool, mozilla::gfx::StrokeOptions const*)
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mozilla::gfx::DrawTargetWebgl::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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mozilla::gfx::RecordedDrawSurfaceDescriptor::PlayEvent(mozilla::gfx::Translator*) const
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)(),1,0>::Run()
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
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SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
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xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
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webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
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core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
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xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
28
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
23
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
25
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
26
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
27
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_a8(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
5
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
6
xul.dll
SkBitmapDevice::drawSpecial(SkSpecialImage*, SkMatrix const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
13
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
15
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
16
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
17
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
18
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
19
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
20
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
21
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
22
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
10
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
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xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
11
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
30
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
12
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
23
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
25
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
26
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
29
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
30
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
13
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
webrender_bindings::moz2d_renderer::impl$5::rasterize(webrender_bindings::moz2d_renderer::Moz2dBlobRasterizer*, ref$<slice2$<webrender_api::image::BlobImageParams> >, bool, webrender_api::tile_pool::BlobTilePool*)
19
xul.dll
webrender::scene_builder_thread::rasterize_blobs(webrender::render_api::TransactionMsg*, bool, webrender_api::tile_pool::BlobTilePool*)
20
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$3)
21
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$3,tuple$<> >*)
copy stack
14
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
25
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
26
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
15
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
23
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
25
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
26
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
29
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
30
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
16
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
17
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
25
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
30
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
18
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
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xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
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xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
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xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
25
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
26
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
29
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
30
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
20
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
25
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
26
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
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xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
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xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
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xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
22
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
30
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
23
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
31.0.101.2111
7-19-2022
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
8
xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
9
xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
10
xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
11
xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
12
xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
14
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
15
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
16
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
17
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
18
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
19
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
20
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
21
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
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xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
0
xul.dll
hsw::lowp::gather_8888(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
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xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
7
xul.dll
SkDrawBase::drawRect(SkRect const&, SkPaint const&, SkMatrix const*, SkRect const*) const
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xul.dll
SkDraw::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&) const
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xul.dll
SkBitmapDevice::drawBitmap(SkBitmap const&, SkMatrix const&, SkRect const*, SkSamplingOptions const&, SkPaint const&)
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xul.dll
SkBitmapDevice::drawImageRect(SkImage const*, SkRect const*, SkRect const&, SkSamplingOptions const&, SkPaint const&, SkCanvas::SrcRectConstraint)
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xul.dll
SkCanvas::onDrawImageRect2(SkImage const*, SkRect const&, SkRect const&, SkSamplingOptions const&, SkPaint const*, SkCanvas::SrcRectConstraint)
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xul.dll
mozilla::gfx::DrawTargetSkia::DrawSurface(mozilla::gfx::SourceSurface*, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::DrawSurfaceOptions const&, mozilla::gfx::DrawOptions const&)
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xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
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xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
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xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
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xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
24
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
25
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(tuple$<>*)
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xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
29
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
25
webrender
AMD Radeon RX 6600 XT
GFX10_3
DIMGREY_CAVEFISH
32.0.21025.1024
7-24-2025
ACCESS_VIOLATION_READ
0
xul.dll
hsw::lowp::gradient(hsw::lowp::Params*, SkRasterPipelineStage*, unsigned short[16], unsigned short[16], unsigned short[16], unsigned short[16])
1
xul.dll
hsw::lowp::start_pipeline(unsigned long long, unsigned long long, unsigned long long, unsigned long long, SkRasterPipelineStage*, SkSpan<SkRasterPipelineContexts::MemoryCtxPatch>, unsigned char*)
2
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/skia/skia/src/core/SkRasterPipeline.cpp:681:12',void,unsigned long long,unsigned long long,unsigned long long,unsigned long long>::_Do_call(unsigned long long&&, unsigned long long&&, unsigned long long&&, unsigned long long&&)
6
xul.dll
SkDrawBase::drawPath(SkPath const&, SkPaint const&, SkMatrix const*, bool, SkDrawCoverage, SkBlitter*) const
7
xul.dll
mozilla::gfx::DrawTargetSkia::Fill(mozilla::gfx::Path const*, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&)
9
xul.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/checkouts/gecko/gfx/2d/InlineTranslator.cpp:50:9',bool,mozilla::gfx::RecordedEvent *>::_Do_call(mozilla::gfx::RecordedEvent*&&)
10
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
11
xul.dll
wr_moz2d_render_cb(const mozilla::wr::ByteSlice, mozilla::wr::ImageFormat, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> const*, const unsigned short, mozilla::wr::Point2D<int,mozilla::wr::TileCoordinate> const*, mozilla::wr::Box2D<int,mozilla::wr::LayoutPixel> const*, mozilla::wr::MutByteSlice)
12
xul.dll
webrender_bindings::moz2d_renderer::rasterize_blob(webrender_bindings::moz2d_renderer::Job)
13
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
14
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
15
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
16
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
17
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
18
xul.dll
rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::job::impl$4::execute<rayon_core::latch::SpinLatch,rayon_core::join::join_context::call_b::closure_env$0<rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(tuple$<>*)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
25
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rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
27
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rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
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rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
30
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rayon_core::join::join_context::closure$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >(rayon_core::join::join_context::closure_env$0<rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$0<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::plumbing::bridge_producer_consumer::helper::closure_env$1<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,rayon::iter::collect::consumer::CollectResult<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > > >, rayon_core::registry::WorkerThread*, bool)
31
xul.dll
rayon::iter::plumbing::bridge_producer_consumer::helper<rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>,rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)> >(unsigned long long, bool, rayon::iter::plumbing::LengthSplitter, rayon::vec::DrainProducer<webrender_bindings::moz2d_renderer::Job>, rayon::iter::map::MapConsumer<rayon::iter::collect::consumer::CollectConsumer<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > >,tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > > (*)(webrender_bindings::moz2d_renderer::Job)>)
32
xul.dll
rayon_core::thread_pool::impl$0::install::closure$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >, rayon_core::registry::WorkerThread*, bool)
33
xul.dll
rayon_core::job::impl$4::execute<rayon_core::latch::LatchRef<rayon_core::latch::LockLatch>,rayon_core::registry::impl$6::in_worker_cold::closure$0::closure_env$0<rayon_core::thread_pool::impl$0::install::closure_env$0<webrender_bindings::moz2d_renderer::impl$5::rasterize::closure_env$1,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >,alloc::vec::Vec<tuple$<webrender_api::image::BlobImageRequest,enum2$<core::result::Result<webrender_api::image::RasterizedBlobImage,enum2$<webrender_api::image::BlobImageError> > > >,alloc::alloc::Global> >(tuple$<>*)
36
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >(rayon_core::registry::impl$2::spawn::closure_env$0)
37
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<rayon_core::registry::impl$2::spawn::closure_env$0,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
26.20.100.7324
10-7-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
2
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
26.20.100.8142
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
3
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
26.20.100.8142
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
4
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
26.20.100.8142
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
5
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6617
3-8-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
6
webrender
Intel(R) Iris(R) Plus Graphics
gen11
icelake-gt2
26.20.100.7926
2-25-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
7
webrender
Intel(R) Iris(R) Plus Graphics
gen11
icelake-gt2
26.20.100.7926
2-25-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
8
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
26.20.100.8142
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
9
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6617
3-8-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
10
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6617
3-8-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
11
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
25.20.100.6617
3-8-2019
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
12
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
27.20.100.8280
5-19-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
13
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
26.20.100.8142
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
15
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
26.20.100.8141
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
16
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
26.20.100.8141
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
17
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
27.20.100.8337
6-16-2020
ACCESS_VIOLATION_READ
3
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
4
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
5
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
8
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
9
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
10
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
18
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
26.20.100.8141
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
19
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
26.20.100.7927
2-25-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
20
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
26.20.100.8142
4-11-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
21
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
26.20.100.7642
1-22-2020
ACCESS_VIOLATION_READ
4
D3D12Core.dll
CGraphicsCommandList::CopyBufferRegion_VariadicHelper<void (*)(ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)>::Variadic_Thk(ID3D12GraphicsCommandListNext*, ID3D12Resource*, uint64_t, ID3D12Resource*, uint64_t, uint64_t)
5
xul.dll
wgpu_hal::dx12::command::impl$4::clear_buffer(wgpu_hal::dx12::CommandEncoder*, wgpu_hal::dx12::Buffer*, core::ops::range::Range<u64>)
6
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue_from_hal(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_hal::dynamic::adapter::DynOpenDevice, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
7
xul.dll
wgpu_core::instance::Adapter::create_device_and_queue(alloc::sync::Arc<wgpu_core::instance::Adapter,alloc::alloc::Global>*, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, wgpu_types::instance::InstanceFlags)
8
xul.dll
wgpu_core::global::Global::adapter_request_device(wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Adapter> >, wgpu_types::DeviceDescriptor<enum2$<core::option::Option<enum2$<alloc::borrow::Cow<str$> > > > >*, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Device> > > >, enum2$<core::option::Option<wgpu_core::id::Id<enum2$<wgpu_core::id::markers::Queue> > > >)
9
xul.dll
wgpu_bindings::server::process_message(wgpu_bindings::server::Global*, ref$<slice2$<wgpu_bindings::ByteBuf> >, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >, enum2$<wgpu_bindings::Message>)
10
xul.dll
wgpu_bindings::server::wgpu_server_messages(wgpu_bindings::server::Global*, unsigned int, wgpu_bindings::ByteBuf*, wgpu_bindings::FfiSlice<wgpu_bindings::ByteBuf>, wgpu_bindings::FfiSlice<wgpu_bindings::FfiSlice<u8> >)
11
xul.dll
mozilla::webgpu::WebGPUParent::RecvMessages(unsigned int, mozilla::ipc::ByteBuf&&, nsTArray<mozilla::ipc::ByteBuf>&&, nsTArray<mozilla::ipc::shared_memory::Handle<0> >&&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce GTX 1060 6GB
Pascal
GP106
32.0.15.8097
8-7-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
2
webrender
AMD Radeon RX 6700 XT
GFX10_3
NAVY_FLOUNDER
32.0.21025.1024
7-24-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
3
webrender
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6737
4-16-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
4
webrender
AMD Radeon RX 6700 XT
GFX10_3
NAVY_FLOUNDER
32.0.21025.1024
7-24-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
5
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
24.20.100.6291
8-27-2018
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
6
webrender
Intel(R) UHD Graphics 730
gen12
alderlake-gt1
32.0.101.6129
10-18-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
7
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
32.0.15.6094
8-14-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
8
webrender
Intel(R) HD Graphics
gen7
ivybridge-gt1
10.18.10.4358
12-21-2015
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
9
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.7680
6-12-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
10
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.7680
6-12-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
11
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
32.0.15.6636
12-3-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
12
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
32.0.15.6636
12-3-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
13
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2111
7-19-2022
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
14
webrender
NVIDIA GeForce GT 730
Kepler
GK208B
27.21.14.5671
9-30-2020
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
15
webrender
NVIDIA GeForce GTX 1050 Ti
Pascal
GP107
30.0.15.1215
3-17-2022
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
16
swiggle
NVIDIA GeForce RTX 4080
Ada
AD103
32.0.15.6094
8-14-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
17
swiggle
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.8088
7-27-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
18
webrender
Radeon RX550/550 Series
VI
POLARIS12
31.0.12027.9001
3-30-2023
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
19
webrender
NVIDIA GeForce RTX 2070 SUPER
Turing
TU104
32.0.15.8097
8-7-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
20
webrender
Intel(R) Iris(R) Plus Graphics 650
gen9
kabylake-gt3
25.20.100.6373
11-18-2018
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
11
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
12
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.1, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClearInstance>(ref$<slice2$<webrender::gpu_types::ClearInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.5058
8-16-2018
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4404
3-3-2016
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext3*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_tile_list<core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> > >(core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> >, webrender::composite::CompositeState*, ref$<slice2$<webrender::composite::ResolvedExternalSurface> >, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::composite_simple(webrender::composite::CompositeState*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RenderResults*, enum2$<core::option::Option<enum2$<webrender::renderer::PartialPresentMode> > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4416
3-23-2016
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
15
webrender
Intel(R) HD Graphics 6000
gen8
broadwell-gt3
20.19.15.4416
3-23-2016
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
16
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_tile_list<core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> > >(core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> >, webrender::composite::CompositeState*, ref$<slice2$<webrender::composite::ResolvedExternalSurface> >, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::composite_simple(webrender::composite::CompositeState*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RenderResults*, enum2$<core::option::Option<enum2$<webrender::renderer::PartialPresentMode> > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
17
webrender
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_READ
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
4
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
5
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
8
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
15
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
16
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext4*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
9
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_tile_list<core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> > >(core::slice::iter::Iter<webrender::rectangle_occlusion::Item<webrender::renderer::OcclusionItemKey> >, webrender::composite::CompositeState*, ref$<slice2$<webrender::composite::ResolvedExternalSurface> >, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::composite_simple(webrender::composite::CompositeState*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RenderResults*, enum2$<core::option::Option<enum2$<webrender::renderer::PartialPresentMode> > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
17
webrender
Intel(R) HD Graphics 520
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_IASetVertexBuffers_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11Buffer* const*, unsigned int const*, unsigned int const*)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4390
2-18-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<1, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
7
d3d11.dll
CDevice::FlushResourceDeletion(IDXGIResourceInternal* const*, unsigned int, bool, unsigned int, unsigned int, bool, bool)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
1
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 4>(ID3D11DeviceContext5*, ID3D11PixelShader*, ID3D11ClassInstance* const*, unsigned int)
2
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
3
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
4
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
6
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
7
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
8
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
10
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
11
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
12
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
13
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
14
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
16
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4352
12-15-2015
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
15
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShader_<2, 0>(ID3D11DeviceContext5*, ID3D11VertexShader*, ID3D11ClassInstance* const*, unsigned int)
3
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
4
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
5
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
8
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
9
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
10
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
11
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
12
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
13
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
14
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
15
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
140.0.4, 142.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
swiggle
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
swiggle
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
3
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
7
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
11
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
swiggle
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
15
swiggle
Intel(R) Q965/Q963 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
gen4
gma3000
8.15.10.2697
10-1-2012
PRIV_INSTRUCTION
0
xul.dll
webrender::device::gl::ProgramSourceInfo::compute_source(webrender::device::gl::Device*, webrender_build::shader::ShaderKind)
1
xul.dll
webrender::device::gl::Device::link_program(webrender::device::gl::Program*, webrender::device::gl::VertexDescriptor*)
2
xul.dll
webrender::renderer::shade::LazilyCompiledShader::get_internal(webrender::device::gl::Device*, webrender::renderer::ShaderPrecacheFlags, enum2$<core::option::Option<ref_mut$<webrender::profiler::TransactionProfile> > >)
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
6
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4404
3-3-2016
ACCESS_VIOLATION_WRITE
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext3*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext3*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
17
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
9
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
10
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
13
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
14
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
12
xul.dll
mozilla::wr::DCSurfaceVideo::CalculateSwapChainSize(mozilla::gfx::BaseMatrix<float>&)
13
xul.dll
mozilla::wr::DCExternalSurfaceWrapper::PresentExternalSurface(mozilla::gfx::BaseMatrix<float>&)
14
xul.dll
mozilla::wr::DCLayerTree::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
15
xul.dll
mozilla::wr::RenderCompositorANGLE::AddSurface(mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const&, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
16
xul.dll
wr_compositor_add_surface(void*, mozilla::wr::NativeSurfaceId, mozilla::wr::ScaleOffset const*, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ImageRendering, mozilla::wr::Box2D<int,mozilla::wr::DevicePixel>, mozilla::wr::ClipRadius)
17
xul.dll
webrender_bindings::bindings::impl$22::add_surface(webrender_bindings::bindings::WrCompositor*, webrender::device::gl::Device*, webrender::composite::NativeSurfaceId, webrender::util::ScaleOffset, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender_api::display_item::ImageRendering, euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel>, webrender::composite::ClipRadius)
18
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
3
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
4
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
5
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
6
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
7
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
15
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
3
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
4
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
5
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
6
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
7
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
15
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
9
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
3
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
4
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
5
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
6
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
7
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
15
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
13
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
14
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
15
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
26.20.100.7925
2-19-2020
ACCESS_VIOLATION_READ
4
dxgi.dll
std::_List_node<std::pair<SGuid const, CPrivateData>, void*>::_Free_non_head<std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> > >(std::allocator<std::_List_node<std::pair<SGuid const, CPrivateData>, void*> >&, std::_List_node<std::pair<SGuid const, CPrivateData>, void*>*)
5
dxgi.dll
std::_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >::~_Hash<std::_Umap_traits<SGuid, CPrivateData, std::_Uhash_compare<SGuid, std::hash<SGuid>, std::equal_to<SGuid> >, std::allocator<std::pair<SGuid const, CPrivateData> >, 0> >(void)
6
dxgi.dll
std::unordered_map<SGuid, CPrivateData, std::hash<SGuid>, std::equal_to<SGuid>, std::allocator<std::pair<SGuid const, CPrivateData> > >::`scalar deleting destructor'(unsigned int)
7
dxgi.dll
CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>::~CDXGIUseCountedObjectImpl<ILockOwner, IDXGISwapChain4>(void)
8
dxgi.dll
CMTUseCountedObject<CDXGISwapChainApplicationClass>::`vector deleting destructor'(unsigned int)
9
dxgi.dll
CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >::Delete(CMTUseCountedObject<CDXGISwapChainDWMClass<CDXGISwapChainDWMLegacy> >*)
16
xul.dll
std::list<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,std::allocator<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > > > >::_Unchecked_erase(std::_List_node<std::pair<const mozilla::wr::NativeSurfaceId,std::unique_ptr<mozilla::wr::DCSurface,mozilla::DefaultDelete<mozilla::wr::DCSurface> > >,void *>* const)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
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5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::layers::VideoProcessorD3D11::Init(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
14
xul.dll
mozilla::D3D11DXVA2Manager::CopyTextureToImage(mozilla::D3D11DXVA2Manager::InputTextureInfo const&, mozilla::layers::Image**)
15
xul.dll
mozilla::D3D11DXVA2Manager::CopyToImage(IMFSample*, mozilla::gfx::IntRectTyped<mozilla::gfx::UnknownUnits> const&, mozilla::layers::Image**)
16
xul.dll
mozilla::WMFVideoMFTManager::CreateD3DVideoFrame(IMFSample*, long long, mozilla::VideoData**)
20
xul.dll
mozilla::detail::ProxyRunnable<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1>,RefPtr<mozilla::MozPromise<nsTArray<RefPtr<mozilla::MediaData> >,mozilla::MediaResult,1> > (mozilla::AOMDecoder::*)(mozilla::MediaRawData *),mozilla::AOMDecoder,mozilla::MediaRawData *>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4390
2-18-2016
ACCESS_VIOLATION_WRITE
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
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6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4352
12-15-2015
ACCESS_VIOLATION_WRITE
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_WRITE
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_WRITE
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::ClipMaskInstanceRect>(ref$<slice2$<webrender::gpu_types::ClipMaskInstanceRect> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
10
webrender
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_WRITE
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CompositeInstance>(ref$<slice2$<webrender::gpu_types::CompositeInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::composite_simple(webrender::composite::CompositeState*, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RenderResults*, enum2$<core::option::Option<enum2$<webrender::renderer::PartialPresentMode> > >, euclid::size::Size2D<i32,webrender_api::units::DevicePixel>)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
12
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
20.19.15.4454
5-4-2016
ACCESS_VIOLATION_WRITE
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_blurs(std::collections::hash::map::HashMap<enum2$<webrender::internal_types::TextureSource>,allocator_api2::stable::vec::Vec<webrender::gpu_types::BlurInstance,webrender::frame_allocator::FrameAllocator>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
7
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.5161
8-6-2020
ACCESS_VIOLATION_WRITE
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
9
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
ACCESS_VIOLATION_WRITE
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
10
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
ACCESS_VIOLATION_READ
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
11
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
ACCESS_VIOLATION_READ
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
12
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
ACCESS_VIOLATION_READ
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
13
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4358
12-21-2015
ACCESS_VIOLATION_READ
0
d3d11.dll
CContext::TID3D11DeviceContext_OMSetRenderTargets_<2>(ID3D11DeviceContext5*, unsigned int, ID3D11RenderTargetView* const*, ID3D11DepthStencilView*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
12
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
13
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
14
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
17
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
18
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
19
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
20
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
22
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
23
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
2
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
3
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
4
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
5
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
6
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
7
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
8
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
9
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
10
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-13-2020
ACCESS_VIOLATION_READ
Operating System
Firefox Version
Version
Arch
Windows
140.0.2, 141.0, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
3
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
0
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
1
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
2
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
3
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
4
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
5
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
6
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
6
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
7
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
8
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
9
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
10
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
11
webrender
AMD Radeon 740M Graphics
GFX11
Phoenix
32.0.11034.2
7-30-2024
BREAKPOINT
bug: must be allocated
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic::closure_env$0<ref$<str$> >,never$>()
7
xul.dll
webrender::render_task_graph::RenderTaskGraphBuilder::end_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, allocator_api2::stable::vec::Vec<webrender::prim_store::DeferredResolve,webrender::frame_allocator::FrameAllocator>*, int, webrender::frame_allocator::FrameMemory*)
8
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
9
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
11
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
9
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
10
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
14
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
15
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
16
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
17
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
9
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
10
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
11
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
15
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
16
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
17
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
23
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
17
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
18
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
19
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
20
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
23
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
26
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
28
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
29
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
9
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
10
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
11
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
14
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
16
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
17
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
18
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
19
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
22
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
23
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
24
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
25
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
27
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
28
MSVCP140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11.dll
CPixelShader::CLS::FinalConstruct(CContext*, CPixelShader::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
16
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
18
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
19
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
20
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
21
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
24
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
25
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
26
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
27
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
29
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
30
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
9
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::FinalConstruct(CPixelShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
10
d3d11.dll
CLayeredObjectWithCLS<CPixelShader>::CreateInstance(CPixelShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CPixelShader>::SInfo const*)
11
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
12
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
13
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredPixelShaderCreationArgs>(unsigned int, SD3D11LayeredPixelShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
15
d3d11.dll
CDevice::CreatePixelShader_Worker(void const*, uint64_t, ID3D11ClassLinkage*, void**, _GUID const&, bool)
16
d3d11.dll
CDevice::CreatePixelShader(void const*, uint64_t, ID3D11ClassLinkage*, ID3D11PixelShader**)
17
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11PixelShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, void*, rx::Resource11<ID3D11PixelShader>*)
18
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned long long, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
21
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
23
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
3
swiggle
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
4
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_WRITE
2
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
3
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
4
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
6
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
8
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
9
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
11
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
12
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
7
swiggle
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
10
d3d11
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
1
libGLESv2.dll
sh::PaParseStrings(unsigned long long, char const* const*, int const*, sh::TParseContext*)
2
libGLESv2.dll
sh::TCompiler::compileTreeImpl(char const* const*, unsigned long long, ShCompileOptions const&)
3
libGLESv2.dll
sh::TCompiler::compile(char const* const*, unsigned long long, ShCompileOptions const&)
5
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
6
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
7
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
8
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
10
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
11
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
33
0%
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4531
9-29-2016
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
2
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
3
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
32.0.15.6636
12-3-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
4
webrender
Intel(R) HD Graphics
gen7.5
haswell-gt1
20.19.15.4531
9-29-2016
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
5
webrender
Intel(R) UHD Graphics 610
gen9
coffeelake-gt1
31.0.101.2111
7-19-2022
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::build_spatial_tree_for_display_list(webrender_api::display_list::BuiltDisplayList*, webrender_api::PipelineId, webrender::internal_types::PipelineInstanceId)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
6
webrender
NVIDIA GeForce RTX 4070 Ti
Ada
AD104
32.0.15.8108
8-15-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
7
webrender
NVIDIA GeForce RTX 3080
Ampere
GA102
32.0.15.6636
12-3-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
8
webrender
NVIDIA GeForce RTX 3060 Ti
Ampere
GA104
32.0.15.7196
1-16-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
9
webrender
NVIDIA GeForce GTX 1080 Ti
Pascal
GP102
32.0.15.6094
8-14-2024
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
10
webrender
NVIDIA GeForce RTX 3060
Ampere
GA106
32.0.15.7680
6-12-2025
BREAKPOINT
no entry found for key
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::scene_building::SceneBuilder::process_common_properties(webrender_api::display_item::CommonItemProperties*, enum2$<core::option::Option<euclid::box2d::Box2D<f32,webrender_api::units::LayoutPixel> > >)
10
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
12
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
13
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
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Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.1, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.1
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics 600
gen9lp
geminilake
30.0.101.2079
5-26-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::CompositorAnimationStorage::SetAnimatedValue(unsigned long long, mozilla::layers::AnimatedValue*, float)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
4
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
5
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
7
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
8
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.5063
10-29-2018
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::CompositorAnimationStorage::SetAnimatedValue(unsigned long long, mozilla::layers::AnimatedValue*, float)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
4
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
5
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
7
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
8
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
3
swiggle
AMD Radeon HD 7450
EVERGREEN
CAICOS
15.200.1045.0
6-22-2015
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::AnimatedValue::SetTransform(mozilla::gfx::Matrix4x4Typed<mozilla::gfx::UnknownUnits,mozilla::gfx::UnknownUnits,float> const&, mozilla::layers::TransformData const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::StoreAnimatedValue(nsCSSPropertyID, unsigned long long, std::unique_ptr<mozilla::layers::AnimationStorageData,std::default_delete<mozilla::layers::AnimationStorageData> > const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&, mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&, RefPtr<mozilla::layers::APZSampler> const&, mozilla::layers::AnimatedValue*, std::unordered_map<mozilla::layers::LayersId,nsTArray<unsigned long long>,mozilla::layers::LayersId::HashFn,std::equal_to<mozilla::layers::LayersId>,std::allocator<std::pair<const mozilla::layers::LayersId,nsTArray<unsigned long long> > > >&)
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
3
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
5
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
7
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
8
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
9
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
webrender
Intel(R) HD Graphics
gen6
sandybridge-gt1
9.17.10.4459
5-19-2016
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::AnimatedValue::SetTransform(mozilla::gfx::Matrix4x4Typed<mozilla::gfx::UnknownUnits,mozilla::gfx::UnknownUnits,float> const&, mozilla::layers::TransformData const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::StoreAnimatedValue(nsCSSPropertyID, unsigned long long, std::unique_ptr<mozilla::layers::AnimationStorageData,std::default_delete<mozilla::layers::AnimationStorageData> > const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&, mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&, RefPtr<mozilla::layers::APZSampler> const&, mozilla::layers::AnimatedValue*, std::unordered_map<mozilla::layers::LayersId,nsTArray<unsigned long long>,mozilla::layers::LayersId::HashFn,std::equal_to<mozilla::layers::LayersId>,std::allocator<std::pair<const mozilla::layers::LayersId,nsTArray<unsigned long long> > > >&)
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
3
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
5
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
7
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
8
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
9
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
5
webrender
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::CompositorAnimationStorage::SetAnimatedValue(unsigned long long, mozilla::layers::AnimatedValue*, unsigned int)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
4
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
5
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
7
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
8
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
6
webrender
AMD Radeon(TM) Graphics
GFX9
RAVEN
31.0.12024.0
8-16-2022
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::AnimatedValue::SetTransform(mozilla::gfx::Matrix4x4Typed<mozilla::gfx::UnknownUnits,mozilla::gfx::UnknownUnits,float> const&, mozilla::layers::TransformData const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::StoreAnimatedValue(nsCSSPropertyID, unsigned long long, std::unique_ptr<mozilla::layers::AnimationStorageData,std::default_delete<mozilla::layers::AnimationStorageData> > const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&, mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&, RefPtr<mozilla::layers::APZSampler> const&, mozilla::layers::AnimatedValue*, std::unordered_map<mozilla::layers::LayersId,nsTArray<unsigned long long>,mozilla::layers::LayersId::HashFn,std::equal_to<mozilla::layers::LayersId>,std::allocator<std::pair<const mozilla::layers::LayersId,nsTArray<unsigned long long> > > >&)
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
3
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
5
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
7
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
8
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
9
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
7
webrender
NVIDIA GeForce GTX 1660 Ti
Turing
TU116
32.0.15.6614
11-6-2024
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::AnimatedValue::SetTransform(mozilla::gfx::Matrix4x4Typed<mozilla::gfx::UnknownUnits,mozilla::gfx::UnknownUnits,float> const&, mozilla::layers::TransformData const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::StoreAnimatedValue(nsCSSPropertyID, unsigned long long, std::unique_ptr<mozilla::layers::AnimationStorageData,std::default_delete<mozilla::layers::AnimationStorageData> > const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&, mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&, RefPtr<mozilla::layers::APZSampler> const&, mozilla::layers::AnimatedValue*, std::unordered_map<mozilla::layers::LayersId,nsTArray<unsigned long long>,mozilla::layers::LayersId::HashFn,std::equal_to<mozilla::layers::LayersId>,std::allocator<std::pair<const mozilla::layers::LayersId,nsTArray<unsigned long long> > > >&)
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
3
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
5
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
7
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
8
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
9
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
8
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::AnimatedValue::SetTransform(mozilla::gfx::Matrix4x4Typed<mozilla::gfx::UnknownUnits,mozilla::gfx::UnknownUnits,float> const&, mozilla::layers::TransformData const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::StoreAnimatedValue(nsCSSPropertyID, unsigned long long, std::unique_ptr<mozilla::layers::AnimationStorageData,std::default_delete<mozilla::layers::AnimationStorageData> > const&, AutoTArray<RefPtr<mozilla::StyleAnimationValue>,1>&&, mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&, RefPtr<mozilla::layers::APZSampler> const&, mozilla::layers::AnimatedValue*, std::unordered_map<mozilla::layers::LayersId,nsTArray<unsigned long long>,mozilla::layers::LayersId::HashFn,std::equal_to<mozilla::layers::LayersId>,std::allocator<std::pair<const mozilla::layers::LayersId,nsTArray<unsigned long long> > > >&)
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
3
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
5
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
7
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
8
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
9
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
9
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
27.20.15030.4000
9-7-2021
BREAKPOINT
MOZ_RELEASE_ASSERT(is())
0
xul.dll
mozilla::layers::CompositorAnimationStorage::SetAnimatedValue(unsigned long long, mozilla::layers::AnimatedValue*, unsigned int)
1
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations::<lambda_0>::operator()(mozilla::detail::BaseAutoLock<mozilla::Mutex &> const&) const
2
xul.dll
mozilla::layers::CompositorAnimationStorage::SampleAnimations(mozilla::layers::OMTAController const*, mozilla::TimeStamp, mozilla::TimeStamp)
4
xul.dll
webrender_bindings::bindings::impl$21::sample(webrender_bindings::bindings::SamplerCallback*, webrender_api::DocumentId, enum2$<core::option::Option<u64> >)
5
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
6
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
7
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
8
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
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Operating System
Firefox Version
Version
Arch
Windows
113.0, 113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
23
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
25
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
27
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
31
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
36
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
39
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
40
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
41
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
45
xul.dll
mozilla::layers::CanvasTranslator::RecvInitTranslator(mozilla::layers::TextureType, mozilla::layers::TextureType, mozilla::gfx::BackendType, mozilla::ipc::shared_memory::Handle<0>&&, nsTArray<mozilla::ipc::shared_memory::Handle<1> >&&, std::unique_ptr<void *,mozilla::detail::FileHandleDeleter>&&, std::unique_ptr<void *,mozilla::detail::FileHandleDeleter>&&)
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13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
23
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
25
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
27
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
31
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
36
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
39
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
40
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
41
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
45
xul.dll
mozilla::layers::CanvasTranslator::RecvInitTranslator(mozilla::layers::TextureType, mozilla::layers::TextureType, mozilla::gfx::BackendType, mozilla::ipc::shared_memory::Handle<0>&&, nsTArray<mozilla::ipc::shared_memory::Handle<1> >&&, std::unique_ptr<void *,mozilla::detail::FileHandleDeleter>&&, std::unique_ptr<void *,mozilla::detail::FileHandleDeleter>&&)
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3
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.3111
6-9-2022
ACCESS_VIOLATION_WRITE
13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
23
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
25
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
27
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
31
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
36
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
39
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
40
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
41
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
45
xul.dll
mozilla::layers::CanvasTranslator::RecvInitTranslator(mozilla::layers::TextureType, mozilla::layers::TextureType, mozilla::gfx::BackendType, mozilla::ipc::shared_memory::Handle<0>&&, nsTArray<mozilla::ipc::shared_memory::Handle<1> >&&, std::unique_ptr<void *,mozilla::detail::FileHandleDeleter>&&, std::unique_ptr<void *,mozilla::detail::FileHandleDeleter>&&)
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13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
22
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
24
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
26
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
28
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
30
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
35
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
36
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
38
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
39
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
40
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
41
xul.dll
mozilla::HostWebGLContext::Create(mozilla::HostWebGLContext::OwnerData const&, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
42
xul.dll
mozilla::dom::WebGLParent::RecvInitialize(mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
43
xul.dll
mozilla::dom::PWebGLParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
44
xul.dll
mozilla::gfx::PCanvasManagerParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
45
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
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5
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.101.2079
5-26-2022
ACCESS_VIOLATION_WRITE
13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
20
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
21
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
23
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
25
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
27
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
34
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
35
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
38
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
39
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
40
xul.dll
mozilla::HostWebGLContext::Create(mozilla::HostWebGLContext::OwnerData const&, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
41
xul.dll
mozilla::dom::WebGLParent::RecvInitialize(mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
42
xul.dll
mozilla::dom::PWebGLParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
43
xul.dll
mozilla::gfx::PCanvasManagerParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
44
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
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13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
23
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
25
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
27
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
31
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
36
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
39
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
40
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
41
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
42
xul.dll
mozilla::HostWebGLContext::Create(mozilla::HostWebGLContext::OwnerData const&, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
43
xul.dll
mozilla::dom::WebGLParent::RecvInitialize(mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
44
xul.dll
mozilla::dom::PWebGLParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
45
xul.dll
mozilla::gfx::PCanvasManagerParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
46
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
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13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
23
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
25
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
27
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
31
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
36
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
39
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
40
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
41
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
42
xul.dll
mozilla::HostWebGLContext::Create(mozilla::HostWebGLContext::OwnerData const&, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
43
xul.dll
mozilla::dom::WebGLParent::RecvInitialize(mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
44
xul.dll
mozilla::dom::PWebGLParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
45
xul.dll
mozilla::gfx::PCanvasManagerParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
46
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
copy stack
13
d3d11.dll
NDXGI::CDevice::CreateDriverInstance(void*, void*, void*, void*, bool, bool, D3D_FEATURE_LEVEL, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
14
d3d11.dll
CDevice::CreateDriverInstance(CContext*, void*, void*, void*, void*, unsigned int, long (**)(D3D10DDI_HDEVICE, unsigned int, uint64_t, void*, uint64_t, void*))
17
d3d11.dll
CUseCountedObject<NOutermost::CDeviceChild>::CUseCountedObject<NOutermost::CDeviceChild>(void*, NOutermost::CDeviceChild::TConstructorArgs const&, NOutermost::CDevice*, _GUID const&, void**)
18
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
TComObject<NOutermost::CDevice>::TComObject<NOutermost::CDevice>(void*, NOutermost::CDevice::TConstructorArgs const&, _GUID const&, void**)
23
d3d11.dll
D3D11CreateLayeredDevice(unsigned int, void const*, uint64_t, ID3D11LayeredDevice*, _GUID const&, void**)
25
d3d11.dll
D3D11RegisterLayersAndCreateDevice(D3D11_EXTENSIONS const&, NDXGI::CUMDAdapter*, D3D_FEATURE_LEVEL, D3D_FEATURE_LEVEL, uint64_t, unsigned int, ID3D11Device**)
27
d3d11.dll
D3D11CreateDeviceAndSwapChainImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, DXGI_SWAP_CHAIN_DESC const*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
29
d3d11.dll
D3D11CreateDeviceImpl(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**)
31
libGLESv2.dll
rx::Renderer11::callD3D11CreateDevice(HRESULT (*)(IDXGIAdapter*, D3D_DRIVER_TYPE, HINSTANCE__*, unsigned int, D3D_FEATURE_LEVEL const*, unsigned int, unsigned int, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**), bool)
36
xul.dll
mozilla::gl::EglDisplay::Create(mozilla::gl::GLLibraryEGL&, void*, bool, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
37
xul.dll
mozilla::gl::GLLibraryEGL::CreateDisplayLocked(bool, bool, nsTSubstring<char>* const, mozilla::detail::BaseAutoLock<mozilla::StaticMutex &> const&)
39
xul.dll
mozilla::gl::GLContextProviderEGL::CreateHeadless(mozilla::gl::GLContextCreateDesc const&, nsTSubstring<char>* const)
40
xul.dll
mozilla::WebGLContext::CreateAndInitGL(bool, std::vector<mozilla::WebGLContext::FailureReason,std::allocator<mozilla::WebGLContext::FailureReason> >* const)
41
xul.dll
mozilla::WebGLContext::Create(mozilla::HostWebGLContext*, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
42
xul.dll
mozilla::HostWebGLContext::Create(mozilla::HostWebGLContext::OwnerData const&, mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
43
xul.dll
mozilla::dom::WebGLParent::RecvInitialize(mozilla::webgl::InitContextDesc const&, mozilla::webgl::InitContextResult*)
44
xul.dll
mozilla::dom::PWebGLParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
45
xul.dll
mozilla::gfx::PCanvasManagerParent::OnMessageReceived(IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
46
xul.dll
mozilla::ipc::MessageChannel::DispatchSyncMessage(mozilla::ipc::ActorLifecycleProxy*, IPC::Message const&, std::unique_ptr<IPC::Message,mozilla::DefaultDelete<IPC::Message> >&)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 141.0.3, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2114
8-24-2022
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
13
dxgi.dll
CDXGISwapChain::PresentImplCore(SPresentArgsCore<CDXGISwapChainWrapper> const*, unsigned int, tagRECT const*, unsigned int, DXGI_SCROLL_RECT const*, IDXGIResource*, CDXGISwapChain::PresentResultActions&)
14
dxgi.dll
CDXGISwapChain::PresentImpl(SPresentArgsCore<CDXGISwapChainWrapper> const*, unsigned int, tagRECT const*, unsigned int, DXGI_SCROLL_RECT const*, IDXGIResource*)
15
dxgi.dll
CDXGISwapChain::[IDXGISwapChain4]::Present1(unsigned int, unsigned int, DXGI_PRESENT_PARAMETERS const*)
16
xul.dll
mozilla::wr::RenderCompositorANGLE::EndFrame(nsTArray<mozilla::wr::Box2D<int,mozilla::wr::DevicePixel> > const&)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
31.0.101.2130
8-13-2024
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
8
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
31.0.101.2134
11-20-2024
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
19
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
20
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
21
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
22
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
23
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.1, 140.0, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
6
d3d11.dll
CContext::TID3D11DeviceContext_Draw_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int)
7
libGLESv2.dll
rx::Clear11::clearFramebuffer(gl::Context const*, rx::ClearParameters const&, gl::FramebufferState const&)
11
xul.dll
webrender::renderer::Renderer::clear_render_target(webrender::render_target::RenderTarget*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
16
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<2>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
8
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
11
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
12
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
13
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData>(ref$<slice2$<webrender::gpu_types::PrimitiveInstanceData> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::BorderInstance>(ref$<slice2$<webrender::gpu_types::BorderInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_clip_batch_list(webrender::batch::ClipBatchList*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) HD Graphics 5500
gen8
broadwell-gt2
20.19.15.4463
5-25-2016
ACCESS_VIOLATION_READ
6
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_<9>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
7
d3d11.dll
CContext::TID3D11DeviceContext_DrawIndexedInstanced_Amortized<0>(ID3D11DeviceContext5*, unsigned int, unsigned int, unsigned int, int, unsigned int)
8
libGLESv2.dll
rx::Renderer11::drawElements(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
9
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
10
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
13
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 142.0
10.0, 6.1, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics 600
gen9lp
geminilake
30.0.100.9837
8-9-2021
ACCESS_VIOLATION_READ
9
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
4
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
8
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
9
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
10
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
11
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
12
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
9
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
dcomp.dll
DirectComposition::CDxDevice::PresentCompositionBuffers(void*, IUnknown* const*, unsigned int)
17
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
18
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
19
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
20
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
21
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
23
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 630
gen9
kabylake-gt2
30.0.101.1339
1-21-2022
ACCESS_VIOLATION_READ
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
5
webrender
Intel(R) UHD Graphics
gen9
coffeelake-gt2
30.0.101.1122
11-15-2021
ACCESS_VIOLATION_READ
9
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
11
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
12
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) UHD Graphics 620
gen9
kabylake-gt1.5
27.20.100.9664
6-1-2021
ACCESS_VIOLATION_READ
9
d3d11.dll
NDXGI::CDevice::PresentImpl(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
10
d3d11.dll
NDXGI::CDevice::Present(DXGI_PRESENTSURFACE const*, unsigned int, IDXGIResource*, void*, unsigned int, unsigned int, unsigned int*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
AMD Radeon(TM) Vega 3 Graphics
GFX9
RAVEN
31.0.12044.24003
12-23-2022
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
2
d3d11
Intel(R) HD Graphics 4400
gen7.5
haswell-gt2
20.19.15.4624
3-8-2017
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
3
webrender
Intel(R) HD Graphics
gen9lp
broxton
25.20.100.6518
1-9-2019
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
webrender
AMD Radeon(TM) Graphics
GFX9
RAVEN
31.0.12044.3
10-25-2022
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
5
webrender
Intel(R) UHD Graphics 630
gen9
coffeelake-gt2
24.20.100.6025
4-25-2018
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
6
swiggle
AMD Radeon HD 7000 series
EVERGREEN
CAICOS
15.201.1151.1008
11-4-2015
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
7
webrender
Intel(R) HD Graphics
gen7lp
baytrail
10.18.10.4252
7-10-2015
BREAKPOINT
called `Result::unwrap()` on an `Err` value: AllocError
2
xul.dll
core::ops::function::Fn::call<void (*)(ref$<std::panic::PanicHookInfo>),tuple$<ref$<std::panic::PanicHookInfo> > >(void (**)(std::panic::PanicHookInfo*), std::panic::PanicHookInfo*)
5
xul.dll
std::sys::backtrace::__rust_end_short_backtrace<std::panicking::begin_panic_handler::closure_env$0,never$>()
9
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
10
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
11
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
12
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
13
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
14
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
NVIDIA GeForce RTX 4080
Ada
AD103
32.0.15.8097
8-7-2025
BREAKPOINT
MOZ_RELEASE_ASSERT((mapelm->bits & ((size_t)0x01U)) != 0) (Double-free?)
1
xul.dll
webrender::scene_building::SceneBuilder::pop_stacking_context(webrender::scene_building::StackingContextInfo)
2
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
4
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
5
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
1
xul.dll
webrender::batch::BatchBuilder::add_prim_to_batch(enum2$<webrender::command_buffer::PrimitiveCommand>*, webrender::spatial_tree::SpatialNodeIndex, webrender::render_target::RenderTargetContext*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraph*, webrender::gpu_types::PrimitiveHeaders*, webrender::gpu_types::TransformPalette*, webrender::spatial_tree::SpatialNodeIndex, webrender::spatial_tree::SpatialNodeIndex, webrender::gpu_types::ZBufferIdGenerator*, ref$<slice2$<webrender::prim_store::PrimitiveInstance> >, webrender::renderer::gpu_buffer::GpuBufferBuilder*, ref$<slice2$<webrender::render_task_graph::RenderTaskId> >)
2
xul.dll
webrender::frame_builder::FrameBuilder::build(webrender::scene::BuiltScene*, bool, webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender::render_task_graph::RenderTaskGraphBuilder*, webrender::internal_types::FrameStamp, euclid::point::Point2D<i32,webrender_api::units::DevicePixel>, webrender::scene::SceneProperties*, webrender::render_backend::DataStores*, webrender::render_backend::ScratchBuffer*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, webrender::spatial_tree::SpatialTree*, bool, webrender::profiler::TransactionProfile*, std::collections::hash::map::HashMap<webrender_api::display_item::ExternalScrollId,webrender_api::MinimapData,core::hash::BuildHasherDefault<fxhash::FxHasher> >, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
3
xul.dll
webrender::render_backend::Document::build_frame(webrender::resource_cache::ResourceCache*, webrender::gpu_cache::GpuCache*, webrender_api::DebugFlags, std::collections::hash::map::HashMap<webrender::picture::SliceId,alloc::boxed::Box<webrender::picture::TileCacheInstance,alloc::alloc::Global>,core::hash::BuildHasherDefault<fxhash::FxHasher> >*, enum2$<core::option::Option<webrender::renderer::FullFrameStats> >, bool, webrender_api::RenderReasons, alloc::sync::Arc<webrender::bump_allocator::ChunkPool,alloc::alloc::Global>)
4
xul.dll
webrender::render_backend::RenderBackend::update_document(webrender_api::DocumentId, alloc::vec::Vec<enum2$<webrender::render_api::ResourceUpdate>,alloc::alloc::Global>, alloc::vec::Vec<enum2$<webrender::render_api::FrameMsg>,alloc::alloc::Global>, alloc::vec::Vec<webrender_api::NotificationRequest,alloc::alloc::Global>, bool, bool, bool, webrender_api::RenderReasons, enum2$<core::option::Option<u64> >, bool, unsigned int*, bool, enum2$<core::option::Option<u64> >)
5
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
6
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
7
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
4
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
5
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
1
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
2
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
3
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
4
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
1
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
2
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
3
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
4
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
1
xul.dll
webrender::render_backend::RenderBackend::process_transaction(alloc::vec::Vec<alloc::boxed::Box<webrender::scene_builder_thread::BuiltTransaction,alloc::alloc::Global>,alloc::alloc::Global>, enum2$<core::option::Option<std::sync::mpsc::Sender<enum2$<webrender::scene_builder_thread::SceneSwapResult> > > >, unsigned int*)
2
xul.dll
webrender::render_backend::RenderBackend::process_api_msg(enum2$<webrender::render_api::ApiMsg>, unsigned int*)
3
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$6)
4
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$6,tuple$<> >*)
copy stack
7
webrender
NVIDIA GeForce RTX 4060 Ti
Ada
AD106
32.0.15.7700
7-14-2025
BREAKPOINT
MOZ_RELEASE_ASSERT((mapelm->bits & ((size_t)0x01U)) != 0) (Double-free?)
1
xul.dll
webrender::scene_building::SceneBuilder::build(webrender::scene::Scene*, enum2$<core::option::Option<webrender_api::PipelineId> >, wr_glyph_rasterizer::rasterizer::SharedFontResources, webrender::render_backend::SceneView*, webrender::frame_builder::FrameBuilderConfig*, webrender::scene_builder_thread::Interners*, webrender::spatial_tree::SceneSpatialTree*, webrender::scene_building::SceneRecycler*, webrender::scene::SceneStats*, webrender_api::DebugFlags)
3
xul.dll
std::sys::backtrace::__rust_begin_short_backtrace<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >(webrender::renderer::init::create_webrender_instance::closure_env$2)
4
xul.dll
core::ops::function::FnOnce::call_once<std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >,tuple$<> >(std::thread::impl$0::spawn_unchecked_::closure_env$1<webrender::renderer::init::create_webrender_instance::closure_env$2,tuple$<> >*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 142.0
10.0, 6.2
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
4
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
5
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<2>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
6
libGLESv2.dll
rx::Renderer11::blitRenderbufferRect(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, unsigned int, unsigned int, rx::RenderTargetD3D*, rx::RenderTargetD3D*, unsigned int, gl::RectangleImpl<int> const*, bool, bool, bool)
7
libGLESv2.dll
rx::Framebuffer11::blitImpl(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const*, bool, bool, bool, unsigned int, gl::Framebuffer const*)
8
libGLESv2.dll
rx::FramebufferD3D::blit(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, unsigned int, unsigned int)
9
libGLESv2.dll
gl::Context::blitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)
10
libGLESv2.dll
GL_BlitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)
11
xul.dll
gleam::gl::impl$16::blit_framebuffer(gleam::gl::GlesFns*, int, int, int, int, int, int, int, int, unsigned int, unsigned int)
12
xul.dll
webrender::device::gl::Device::blit_render_target(enum2$<webrender::device::gl::ReadTarget>, euclid::box2d::Box2D<i32,webrender_api::units::FramebufferPixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::box2d::Box2D<i32,webrender_api::units::FramebufferPixel>, webrender::device::gl::TextureFilter)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
webrender
Intel(R) UHD Graphics
gen12
tigerlake-gt2
27.20.100.8439
8-12-2020
ACCESS_VIOLATION_READ
5
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
6
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<2>(ID3D11DeviceContext4*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
7
libGLESv2.dll
rx::Buffer11::NativeStorage::copyFromStorage(gl::Context const*, rx::Buffer11::BufferStorage*, unsigned long long, unsigned long long, unsigned long long, rx::(anonymous namespace)::CopyResult*)
8
libGLESv2.dll
rx::Buffer11::updateBufferStorage(gl::Context const*, rx::Buffer11::BufferStorage*, unsigned long long, unsigned long long)
10
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
11
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
12
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
14
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
16
xul.dll
webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::CopyInstance>(ref$<slice2$<webrender::gpu_types::CopyInstance> >, webrender::renderer::vertex::VertexArrayKind, webrender::batch::BatchTextures*, webrender::renderer::RendererStats*)
18
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
19
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
20
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
21
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
22
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
24
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
5
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<1>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
6
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_Amortized<0>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
7
libGLESv2.dll
rx::Renderer11::blitRenderbufferRect(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, unsigned int, unsigned int, rx::RenderTargetD3D*, rx::RenderTargetD3D*, unsigned int, gl::RectangleImpl<int> const*, bool, bool, bool)
8
libGLESv2.dll
rx::Framebuffer11::blitImpl(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const*, bool, bool, bool, unsigned int, gl::Framebuffer const*)
9
libGLESv2.dll
rx::FramebufferD3D::blit(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, unsigned int, unsigned int)
10
libGLESv2.dll
gl::Context::blitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)
11
libGLESv2.dll
GL_BlitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)
12
xul.dll
gleam::gl::impl$16::blit_framebuffer(gleam::gl::GlesFns*, int, int, int, int, int, int, int, int, unsigned int, unsigned int)
13
xul.dll
webrender::device::gl::Device::blit_render_target(enum2$<webrender::device::gl::ReadTarget>, euclid::box2d::Box2D<i32,webrender_api::units::FramebufferPixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::box2d::Box2D<i32,webrender_api::units::FramebufferPixel>, webrender::device::gl::TextureFilter)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.5126
1-21-2020
ACCESS_VIOLATION_WRITE
4
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
5
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<2>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
6
libGLESv2.dll
rx::Image11::copyToStorage(gl::Context const*, rx::TextureStorage*, gl::ImageIndex const&, gl::Box const&)
7
libGLESv2.dll
rx::TextureD3D::subImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
8
libGLESv2.dll
rx::TextureD3D_2D::setSubImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
9
libGLESv2.dll
gl::Texture::setSubImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, gl::Box const&, unsigned int, unsigned int, unsigned char const*)
10
libGLESv2.dll
gl::Context::texSubImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
11
libGLESv2.dll
GL_TexSubImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
12
xul.dll
gleam::gl::impl$16::tex_sub_image_2d(gleam::gl::GlesFns*, unsigned int, int, int, int, int, int, unsigned int, unsigned int, ref$<slice2$<u8> >)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
4
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
5
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<1>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
6
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_Amortized<0>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
7
libGLESv2.dll
rx::Renderer11::blitRenderbufferRect(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, unsigned int, unsigned int, rx::RenderTargetD3D*, rx::RenderTargetD3D*, unsigned int, gl::RectangleImpl<int> const*, bool, bool, bool)
8
libGLESv2.dll
rx::Framebuffer11::blitImpl(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const*, bool, bool, bool, unsigned int, gl::Framebuffer const*)
9
libGLESv2.dll
rx::FramebufferD3D::blit(gl::Context const*, gl::RectangleImpl<int> const&, gl::RectangleImpl<int> const&, unsigned int, unsigned int)
10
libGLESv2.dll
gl::Context::blitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)
11
libGLESv2.dll
GL_BlitFramebuffer(int, int, int, int, int, int, int, int, unsigned int, unsigned int)
12
xul.dll
gleam::gl::impl$16::blit_framebuffer(gleam::gl::GlesFns*, int, int, int, int, int, int, int, int, unsigned int, unsigned int)
13
xul.dll
webrender::device::gl::Device::blit_render_target(enum2$<webrender::device::gl::ReadTarget>, euclid::box2d::Box2D<i32,webrender_api::units::FramebufferPixel>, enum2$<webrender::device::gl::DrawTarget>, euclid::box2d::Box2D<i32,webrender_api::units::FramebufferPixel>, webrender::device::gl::TextureFilter)
14
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
15
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
16
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
17
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
18
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
19
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
20
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
22
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
6
webrender
Intel(R) HD Graphics 4600
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_WRITE
4
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
5
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<2>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
6
libGLESv2.dll
rx::Image11::copyToStorage(gl::Context const*, rx::TextureStorage*, gl::ImageIndex const&, gl::Box const&)
7
libGLESv2.dll
rx::TextureD3D::subImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
8
libGLESv2.dll
rx::TextureD3D_2D::setSubImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
9
libGLESv2.dll
gl::Texture::setSubImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, gl::Box const&, unsigned int, unsigned int, unsigned char const*)
10
libGLESv2.dll
gl::Context::texSubImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
11
libGLESv2.dll
GL_TexSubImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
12
xul.dll
gleam::gl::impl$16::tex_sub_image_2d(gleam::gl::GlesFns*, unsigned int, int, int, int, int, int, unsigned int, unsigned int, ref$<slice2$<u8> >)
13
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
14
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
15
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
16
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
17
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
18
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
7
webrender
Intel(R) HD Graphics Family
gen7.5
haswell-gt2
20.19.15.4835
10-16-2017
ACCESS_VIOLATION_WRITE
4
d3d11.dll
CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
5
d3d11.dll
CContext::TID3D11DeviceContext_CopySubresourceRegion_<2>(ID3D11DeviceContext5*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*)
6
libGLESv2.dll
rx::Image11::copyToStorage(gl::Context const*, rx::TextureStorage*, gl::ImageIndex const&, gl::Box const&)
7
libGLESv2.dll
rx::TextureD3D::subImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*, long long)
8
libGLESv2.dll
rx::TextureD3D_2D::setSubImage(gl::Context const*, gl::ImageIndex const&, gl::Box const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*)
9
libGLESv2.dll
gl::Texture::setSubImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, gl::Box const&, unsigned int, unsigned int, unsigned char const*)
10
libGLESv2.dll
gl::Context::texSubImage2D(gl::TextureTarget, int, int, int, int, int, unsigned int, unsigned int, void const*)
11
libGLESv2.dll
GL_TexSubImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*)
12
xul.dll
gleam::gl::impl$16::tex_sub_image_2d(gleam::gl::GlesFns*, unsigned int, int, int, int, int, int, unsigned int, unsigned int, ref$<slice2$<u8> >)
13
xul.dll
webrender::device::gl::TextureUploader::update_impl(webrender::device::gl::Device*, webrender::device::gl::UploadChunk)
14
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
15
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
16
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
17
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
18
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
19
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
21
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0.1, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
12
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
13
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
14
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
15
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
17
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
20
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
22
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
23
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
24
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
26
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
27
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
26
msvcp140.dll
Concurrency::details::(anonymous namespace)::_Task_scheduler_callback(_TP_CALLBACK_INSTANCE*, void*, _TP_WORK*)
copy stack
2
d3d11.dll
CGeometryShader::CLS::FinalConstruct(CContext*, CGeometryShader::TConstructorArgs const*)
3
d3d11.dll
TCLSWrappers<CGeometryShader>::CLSFinalConstructFn(CGeometryShader::CLS*, CContext*, CGeometryShader::TConstructorArgs const*)
4
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::FinalConstruct(CGeometryShader::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
5
d3d11.dll
CLayeredObjectWithCLS<CGeometryShader>::CreateInstance(CGeometryShader::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CGeometryShader>::SInfo const*)
6
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
7
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
8
d3d11.dll
CBridgeImpl<ID3D11LayeredDevice, ID3D11LayeredDevice, CLayeredObject<NDXGI::CDevice> >::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, unsigned long, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
CDevice::CreateAndRecreateLayeredChild<SD3D11LayeredGeometryShaderCreationArgs>(unsigned int, SD3D11LayeredGeometryShaderCreationArgs*, ID3D11LayeredUseCounted*, _GUID const&, void**, bool)
11
d3d11.dll
CDevice::CreateGeometryShader_Worker(void const*, unsigned long, ID3D11ClassLinkage*, void**, _GUID const&, bool)
12
d3d11.dll
CDevice::CreateGeometryShader(void const*, unsigned long, ID3D11ClassLinkage*, ID3D11GeometryShader**)
13
libGLESv2.dll
rx::ResourceManager11::allocate<ID3D11GeometryShader>(rx::d3d::Context*, rx::Renderer11*, WrappedArray<unsigned char> const*, std::vector<D3D11_SO_DECLARATION_ENTRY,std::allocator<D3D11_SO_DECLARATION_ENTRY> > const*, rx::Resource11<ID3D11GeometryShader>*)
14
libGLESv2.dll
rx::Renderer11::loadExecutable(rx::d3d::Context*, unsigned char const*, unsigned int, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::ShaderExecutableD3D**)
15
libGLESv2.dll
rx::Renderer11::compileToExecutable(rx::d3d::Context*, gl::InfoLog&, std::basic_string<char,std::char_traits<char>,std::allocator<char> > const&, gl::ShaderType, std::vector<rx::D3DVarying,std::allocator<rx::D3DVarying> > const&, bool, rx::CompilerWorkaroundsD3D const&, rx::ShaderExecutableD3D**)
16
libGLESv2.dll
rx::ProgramD3D::getGeometryExecutableForPrimitiveType(rx::d3d::Context*, gl::State const&, gl::PrimitiveMode, rx::ShaderExecutableD3D**, gl::InfoLog*)
19
libGLESv2.dll
std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<`lambda at /builds/worker/checkouts/gecko/gfx/angle/checkout/src/libANGLE/WorkerThread.cpp:191:54'>,void>::_Do_call()
20
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',void>::_Do_call()
21
libGLESv2.dll
std::_Func_impl_no_alloc<`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/ppltasks.h:2363:16',unsigned char>::_Do_call()
22
libGLESv2.dll
Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>::_Init(Concurrency::details::_TypeSelectorNoAsync) const
23
libGLESv2.dll
Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`lambda at /builds/worker/fetches/vs/VC/Tools/MSVC/14.39.33519/include/future:663:44',Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke() const
25
libGLESv2.dll
Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback(void*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
ACCESS_VIOLATION_READ
2
xul.dll
wgpu_core::instance::Instance::new(ref$<str$>, wgpu_types::instance::InstanceDescriptor*)
copy stack
2
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
ACCESS_VIOLATION_READ
2
xul.dll
wgpu_core::instance::Instance::new(ref$<str$>, wgpu_types::instance::InstanceDescriptor*)
copy stack
3
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
ACCESS_VIOLATION_READ
2
xul.dll
wgpu_core::instance::Instance::new(ref$<str$>, wgpu_types::instance::InstanceDescriptor*)
copy stack
4
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4252
7-10-2015
ACCESS_VIOLATION_READ
2
xul.dll
wgpu_core::instance::Instance::new(ref$<str$>, wgpu_types::instance::InstanceDescriptor*)
copy stack
5
webrender
Intel(R) HD Graphics 4000
gen7
ivybridge-gt2
10.18.10.4276
8-17-2015
ACCESS_VIOLATION_READ
2
xul.dll
wgpu_core::instance::Instance::new(ref$<str$>, wgpu_types::instance::InstanceDescriptor*)
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.1, 139.0.4, 140.0.2, 141.0, 142.0
10.0
x86, x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
0
libGLESv2.dll
egl::Stream::createConsumerGLTextureExternal(egl::AttributeMap const&, gl::Context*)
1
libGLESv2.dll
egl::StreamConsumerGLTextureExternalAttribsNV(egl::Thread*, egl::Display*, egl::Stream*, egl::AttributeMap const&)
6
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
0
libGLESv2.dll
egl::Stream::createConsumerGLTextureExternal(egl::AttributeMap const&, gl::Context*)
1
libGLESv2.dll
egl::StreamConsumerGLTextureExternalAttribsNV(egl::Thread*, egl::Display*, egl::Stream*, egl::AttributeMap const&)
6
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
0
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
1
libGLESv2.dll
rx::Context11::drawArraysInstanced(gl::Context const*, gl::PrimitiveMode, int, int, int)
6
xul.dll
mozilla::gfx::SharedContextWebgl::DrawRectAccel(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&, mozilla::Maybe<mozilla::gfx::DeviceColor>, RefPtr<mozilla::gfx::TextureHandle>*, bool, bool, bool, bool, mozilla::gfx::StrokeOptions const*, mozilla::gfx::PathVertexRange const*, mozilla::gfx::BaseMatrix<float> const*, unsigned char)
7
xul.dll
mozilla::gfx::DrawTargetWebgl::DrawRect(mozilla::gfx::RectTyped<mozilla::gfx::UnknownUnits,float> const&, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&, mozilla::Maybe<mozilla::gfx::DeviceColor>, RefPtr<mozilla::gfx::TextureHandle>*, bool, bool, bool, bool, mozilla::gfx::StrokeOptions const*)
8
xul.dll
mozilla::gfx::DrawTargetWebgl::Fill(mozilla::gfx::Path const*, mozilla::gfx::Pattern const&, mozilla::gfx::DrawOptions const&)
10
xul.dll
mozilla::gfx::RecordedEvent::DoWithEvent<mozilla::gfx::MemReader>(mozilla::gfx::MemReader&, mozilla::gfx::RecordedEvent::EventType, std::function<bool (mozilla::gfx::RecordedEvent *)> const&)
13
xul.dll
mozilla::detail::RunnableMethodImpl<nsMemoryReporterManager *,nsresult (nsMemoryReporterManager::*)(),1,0>::Run()
copy stack
4
webrender
Microsoft Basic Display Adapter
gen9
kabylake-gt1
10.0.19041.1
6-21-2006
ACCESS_VIOLATION_READ
0
libGLESv2.dll
egl::Stream::createConsumerGLTextureExternal(egl::AttributeMap const&, gl::Context*)
1
libGLESv2.dll
egl::StreamConsumerGLTextureExternalAttribsNV(egl::Thread*, egl::Display*, egl::Stream*, egl::AttributeMap const&)
6
xul.dll
webrender_bindings::bindings::impl$7::lock(webrender_bindings::bindings::WrExternalImageHandler*, webrender_api::image::ExternalImageId, unsigned char)
7
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
8
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
9
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
10
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
11
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
14
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
3
xul.dll
webrender::renderer::shade::LazilyCompiledShader::bind(webrender::device::gl::Device*, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, enum2$<core::option::Option<euclid::size::Size2D<f32,webrender_api::units::DevicePixel> > >, alloc::vec::Vec<enum2$<webrender::renderer::RendererError>,alloc::alloc::Global>*, webrender::profiler::TransactionProfile*)
4
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
5
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long, webrender::renderer::RenderResults*)
6
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned long long)
7
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned long long)
8
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned long long, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
9
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
10
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDocInner(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
12
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0, 6.2
x86
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Iris(TM) Graphics 6100
gen8
broadwell-gt3
20.19.15.4360
12-21-2015
ACCESS_VIOLATION_READ
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_render_target(webrender::internal_types::CacheTextureId, webrender::render_target::RenderTarget*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
12
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
13
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
14
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
15
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
16
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
17
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
18
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
2
d3d11.dll
CContext::TID3D11DeviceContext_SetShaderResources_<2, 0>(ID3D11DeviceContext5*, unsigned int, unsigned int, ID3D11ShaderResourceView* const*)
3
libGLESv2.dll
rx::StateManager11::setShaderResourceInternal<rx::Resource11<ID3D11ShaderResourceView> >(gl::ShaderType, unsigned int, rx::Resource11<ID3D11ShaderResourceView> const*)
5
libGLESv2.dll
rx::StateManager11::updateState(gl::Context const*, gl::PrimitiveMode, int, int, gl::DrawElementsType, void const*, int, int, unsigned int, bool)
6
libGLESv2.dll
rx::Context11::drawElementsInstanced(gl::Context const*, gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
7
libGLESv2.dll
gl::Context::drawElementsInstanced(gl::PrimitiveMode, int, gl::DrawElementsType, void const*, int)
9
xul.dll
gleam::gl::impl$16::draw_elements_instanced(gleam::gl::GlesFns*, unsigned int, int, unsigned int, unsigned int, int)
10
xul.dll
webrender::renderer::Renderer::draw_alpha_batch_container(webrender::batch::AlphaBatchContainer*, enum2$<webrender::device::gl::DrawTarget>, webrender::renderer::FramebufferKind, euclid::transform3d::Transform3D<f32,euclid::UnknownUnit,euclid::UnknownUnit>*, webrender::render_task_graph::RenderTaskGraph*, webrender::renderer::RendererStats*)
11
xul.dll
webrender::renderer::Renderer::draw_frame(webrender::frame_builder::Frame*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int, webrender::renderer::RenderResults*)
12
xul.dll
webrender::renderer::Renderer::render_impl(webrender_api::DocumentId, webrender::internal_types::RenderedDocument*, enum2$<core::option::Option<euclid::size::Size2D<i32,webrender_api::units::DevicePixel> > >, unsigned int)
13
xul.dll
webrender::renderer::Renderer::render(euclid::size::Size2D<i32,webrender_api::units::DevicePixel>, unsigned int)
14
xul.dll
webrender_bindings::bindings::wr_renderer_render(webrender::renderer::Renderer*, int, int, unsigned int, webrender::renderer::RendererStats*, thin_vec::ThinVec<euclid::box2d::Box2D<i32,webrender_api::units::DevicePixel> >*)
15
xul.dll
mozilla::wr::RenderThread::UpdateAndRender(mozilla::wr::WrWindowId, mozilla::layers::BaseTransactionId<mozilla::VsyncIdType> const&, mozilla::TimeStamp const&, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> > const&, mozilla::Maybe<mozilla::wr::ImageFormat> const&, mozilla::Maybe<mozilla::Range<unsigned char> > const&, mozilla::wr::RendererStats*, bool*)
16
xul.dll
mozilla::wr::RenderThread::HandleFrameOneDoc(mozilla::wr::WrWindowId, mozilla::wr::FrameReadyParams const&, mozilla::Maybe<mozilla::wr::FramePublishId>)
17
xul.dll
mozilla::wr::RenderThread::WrNotifierEvent_HandleNewFrameReady(mozilla::wr::WrWindowId, mozilla::wr::FramePublishId, mozilla::wr::FrameReadyParams const&)
19
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId) __attribute__((thiscall)),1,0,mozilla::wr::WrWindowId>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 139.0, 139.0.4, 140.0, 140.0.1, 140.0.2, 141.0, 141.0.2, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9805
7-23-2021
ACCESS_VIOLATION_READ
copy stack
2
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9805
7-23-2021
ACCESS_VIOLATION_READ
copy stack
3
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9805
7-23-2021
ACCESS_VIOLATION_READ
copy stack
4
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9805
7-23-2021
ACCESS_VIOLATION_READ
copy stack
5
webrender
Intel(R) Iris(R) Xe Graphics
gen12
tigerlake-gt2
30.0.100.9805
7-23-2021
ACCESS_VIOLATION_READ
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.1, 113.0.2, 139.0.4, 140.0, 140.0.2, 140.0.4, 141.0, 141.0.2, 141.0.3, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
15
xul.dll
mozilla::wr::DCLayerTree::Create(mozilla::gl::GLContext*, void*, ID3D11Device*, ID3D11DeviceContext*, HWND__*, nsTSubstring<char>&)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
19
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
15
xul.dll
mozilla::wr::DCLayerTree::Create(mozilla::gl::GLContext*, void*, ID3D11Device*, ID3D11DeviceContext*, HWND__*, nsTSubstring<char>&)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
19
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
5
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
6
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
7
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
8
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
9
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
10
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
11
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
12
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
15
xul.dll
mozilla::wr::DCLayerTree::Create(mozilla::gl::GLContext*, void*, ID3D11Device*, ID3D11DeviceContext*, HWND__*, nsTSubstring<char>&)
17
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
19
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
20
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
17
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
20
xul.dll
mozilla::wr::DCLayerTree::Create(mozilla::gl::GLContext*, void*, ID3D11Device*, ID3D11DeviceContext*, HWND__*, nsTSubstring<char>&)
22
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
24
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
10
d3d11.dll
CVideoProcessor::CLS::FinalConstruct(CContext*, CVideoProcessor::TConstructorArgs const*)
11
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::FinalConstruct(CVideoProcessor::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
12
d3d11.dll
CLayeredObjectWithCLS<CVideoProcessor>::CreateInstance(CVideoProcessor::TConstructorArgs&, void*, void*, _GUID const&, void**, CLayeredObjectWithCLS<CVideoProcessor>::SInfo const*)
13
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
14
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
15
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
16
d3d11.dll
CDevice::CreateVideoProcessor(ID3D11VideoProcessorEnumerator*, unsigned int, ID3D11VideoProcessor**)
17
xul.dll
mozilla::wr::DCLayerTree::EnsureVideoProcessor(mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&, mozilla::gfx::IntSizeTyped<mozilla::gfx::UnknownUnits> const&)
20
xul.dll
mozilla::wr::DCLayerTree::Create(mozilla::gl::GLContext*, void*, ID3D11Device*, ID3D11DeviceContext*, HWND__*, nsTSubstring<char>&)
22
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
24
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
25
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
Operating System
Firefox Version
Version
Arch
Windows
113.0.2, 140.0, 141.0, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
ACCESS_VIOLATION_READ
13
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
14
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
15
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
16
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
17
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
19
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
20
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
22
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
25
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
27
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
28
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
14
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
15
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
16
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
17
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
20
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
23
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
26
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
28
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
29
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
14
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
15
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
16
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
17
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
20
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
23
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
26
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
28
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
29
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
copy stack
4
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
ACCESS_VIOLATION_WRITE
14
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
15
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
16
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
17
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
20
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
23
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
26
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
28
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
29
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
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5
webrender
Intel(R) HD Graphics 3000
gen6
sandybridge-gt2
9.17.10.4459
5-19-2016
ACCESS_VIOLATION_WRITE
14
d3d11.dll
CResource<ID3D11Texture2D1>::CLS::FinalConstruct(CContext*, D3D11DDIARG_CREATERESOURCE const*, SD3D11SharedResourceCreationArgs*, SD3D11CrossLayerData*, D3D10DDI_HRTRESOURCE)
15
d3d11.dll
TCLSWrappers<CTexture2D>::CLSFinalConstructFn(CTexture2D::CLS*, CContext*, CTexture2D::TConstructorArgs const*)
16
d3d11.dll
CLayeredObjectWithCLS<CTexture2D>::FinalConstruct(CTexture2D::TConstructorArgs const&, _GUID const&, void**, CLayeredObjectWithCLS<CTexture2D>::SInfo const*)
17
d3d11.dll
CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
18
d3d11.dll
NDXGI::CDeviceChild<IDXGIResource1, IDXGISwapChainInternal>::FinalConstruct(ED3D11DeviceChildType, SLayeredArgs const*, uint64_t, ID3D11LayeredUseCounted*)
20
d3d11.dll
NDXGI::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
21
d3d11.dll
NOutermost::CDevice::CreateLayeredChild(unsigned int, void const*, uint64_t, ID3D11LayeredUseCounted*, _GUID const&, void**)
22
d3d11.dll
CDevice::CreateTexture2D_Worker(D3D11_TEXTURE2D_DESC1const*, D3D11_SUBRESOURCE_DATA const*, CreateTex2DFlags, ID3D11Texture2D1**, SD3D11SharedResourceCreationArgs*, ID3D11LayeredUseCounted*)
23
d3d11.dll
CDevice::CreateTexture2D(D3D11_TEXTURE2D_DESC const*, D3D11_SUBRESOURCE_DATA const*, ID3D11Texture2D**)
26
xul.dll
mozilla::wr::RenderCompositorANGLE::Create(RefPtr<mozilla::widget::CompositorWidget> const&, nsTSubstring<char>&)
28
xul.dll
mozilla::wr::RenderThread::RunEvent(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool)
29
xul.dll
mozilla::detail::RunnableMethodImpl<mozilla::wr::RenderThread *,void (mozilla::wr::RenderThread::*)(mozilla::wr::WrWindowId, std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> >, bool),1,0,mozilla::wr::WrWindowId,std::unique_ptr<mozilla::wr::RendererEvent,mozilla::DefaultDelete<mozilla::wr::RendererEvent> > &&,bool>::Run()
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Operating System
Firefox Version
Version
Arch
Windows
141.0.2, 142.0
10.0
x86-64
#
Compositor
OOM
Hardware
Gen
Chipset
Version
Date
Crash Type
Reason
1
webrender
Intel(R) UHD Graphics P630
gen9
coffeelake-gt2
27.20.100.8681
9-5-2020
STATUS_SXS_INVALID_DEACTIVATION
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2
webrender
Intel(R) UHD Graphics 620
gen9
coffeelake-gt2
27.20.100.9316
2-18-2021
STATUS_SXS_CORRUPT_ACTIVATION_STACK
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3
webrender
Intel(R) HD Graphics 620
gen9
kabylake-gt2
27.20.100.8854
10-14-2020
STATUS_SXS_CORRUPT_ACTIVATION_STACK
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4
webrender
Intel(R) HD Graphics 530
gen9
skylake-gt2
27.20.100.9168
1-8-2021
STATUS_SXS_CORRUPT_ACTIVATION_STACK
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