pub struct Object {
    pub(super) name: String,
    pub(super) imp: ObjectImpl,
    pub(super) module_path: String,
    pub(super) constructors: Vec<Constructor>,
    pub(super) methods: Vec<Method>,
    pub(super) uniffi_traits: Vec<UniffiTrait>,
    pub(super) ffi_func_clone: FfiFunction,
    pub(super) ffi_func_free: FfiFunction,
    pub(super) ffi_init_callback: Option<FfiFunction>,
    pub(super) docstring: Option<String>,
}
Expand description

An “object” is an opaque type that is passed around by reference, can have methods called on it, and so on - basically your classic Object Oriented Programming type of deal, except without elaborate inheritance hierarchies. Some can be instantiated.

In UDL these correspond to the interface keyword.

At the FFI layer, objects are represented by an opaque integer handle and a set of functions a common prefix. The object’s constructors are functions that return new objects by handle, and its methods are functions that take a handle as first argument. The foreign language binding code is expected to stitch these functions back together into an appropriate class definition (or that language’s equivalent thereof).

TODO:

  • maybe “Class” would be a better name than “Object” here?

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§name: String§imp: ObjectImpl

How this object is implemented in Rust

§module_path: String§constructors: Vec<Constructor>§methods: Vec<Method>§uniffi_traits: Vec<UniffiTrait>§ffi_func_clone: FfiFunction§ffi_func_free: FfiFunction§ffi_init_callback: Option<FfiFunction>§docstring: Option<String>

Implementations§

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impl Object

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pub fn name(&self) -> &str

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pub fn rust_name(&self) -> String

Returns the fully qualified name that should be used by Rust code for this object. Includes r#, traits get a leading dyn. If we ever supported associated types, then this would also include them.

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pub fn imp(&self) -> &ObjectImpl

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pub fn is_trait_interface(&self) -> bool

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pub fn has_callback_interface(&self) -> bool

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pub fn has_async_method(&self) -> bool

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pub fn constructors(&self) -> Vec<&Constructor>

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pub fn primary_constructor(&self) -> Option<&Constructor>

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pub fn alternate_constructors(&self) -> Vec<&Constructor>

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pub fn methods(&self) -> Vec<&Method>

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pub fn get_method(&self, name: &str) -> Method

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pub fn uniffi_traits(&self) -> Vec<&UniffiTrait>

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pub fn ffi_object_clone(&self) -> &FfiFunction

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pub fn ffi_object_free(&self) -> &FfiFunction

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pub fn ffi_init_callback(&self) -> &FfiFunction

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pub fn docstring(&self) -> Option<&str>

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pub fn iter_ffi_function_definitions( &self ) -> impl Iterator<Item = &FfiFunction>

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pub fn derive_ffi_funcs(&mut self) -> Result<()>

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pub fn ffi_callbacks(&self) -> Vec<FfiCallbackFunction>

For trait interfaces, FfiCallbacks to define for our methods, otherwise an empty vec.

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pub fn vtable(&self) -> Option<FfiType>

For trait interfaces, the VTable FFI type

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pub fn vtable_definition(&self) -> Option<FfiStruct>

For trait interfaces, the VTable struct to define. Otherwise None.

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pub fn vtable_methods(&self) -> Vec<(FfiCallbackFunction, &Method)>

Vec of (ffi_callback_name, method) pairs

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pub fn iter_types(&self) -> TypeIterator<'_>

Trait Implementations§

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impl AsType for Object

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fn as_type(&self) -> Type

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impl Checksum for Object

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fn checksum<__H: Hasher>(&self, state: &mut __H)

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impl Clone for Object

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fn clone(&self) -> Object

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Object

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<ObjectMetadata> for Object

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fn from(meta: ObjectMetadata) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.