Compiling a Swift module

Before you can import the generated Swift bindings as a module (say, to use them from your application, or to try them out using swift on the command-line) you first need to compile them into a Swift module.

To do so, you'll need both the generated .swift file and the corresponding .modulemap file, which tells Swift how to expose the underlying C FFI layer. Use swiftc to combine the cdylib from your Rust crate with the generated Swift bindings:

    -module-name example                         # Name for resulting Swift module
    -emit-library -o libexample.dylib            # File to link with if using Swift REPL
    -emit-module -emit-module-path ./            # Output directory for resulting module
    -L ./target/debug/                           # Directory containing compiled Rust crate
    -lexample                                    # Name of compiled Rust crate cdylib
    -Xcc -fmodule-map-file=exampleFFI.modulemap  # The modulemap file from above
    example.swift                                # The generated bindings file

This will produce an example.swiftmodule file that can be loaded by other Swift code or used from the Swift command-line REPL.