Setup the Android Build Environment
Doing a local build of the Glean SDK:
This document describes how to make local builds of the Android bindings in this repository. Most consumers of these bindings do not need to follow this process, but will instead use pre-built bindings.
Prepare your build environment
Typically, this process only needs to be run once, although periodically you may need to repeat some steps (e.g., Rust updates should be done periodically).
Setting up Android dependencies
With Android Studio
The easiest way to install all the dependencies (and automatically handle updates), is by using Android Studio. Once this is installed, start Android Studio and open the Glean project. If Android Studio asks you to upgrade the version of Gradle, decline.
The following dependencies can be installed in Android Studio through Tools > SDK Manager > SDK Tools
:
- Android SDK Tools (may already be selected) (check here for the version requirements)
- NDK (check here for the version requirements)
- CMake
- LLDB
You should be set to build Glean from within Android Studio now.
Manually
Set JAVA_HOME
to be the location of Android Studio's JDK which can be found in Android Studio's "Project Structure" menu (you may need to escape spaces in the path).
Note down the location of your SDK.
If installed through Android Studio you will find the Android SDK Location
in Tools > SDK Manager
.
Set the ANDROID_HOME
environment variable to that path.
Alternatively add the following line to the local.properties
file in the root of the Glean checkout (create the file if it does not exist):
sdk.dir=/path/to/sdk
For the Android NDK (check here for the version requirements):
- Download NDK from https://developer.android.com/ndk/downloads.
- Extract it and put it somewhere (
$HOME/.android-ndk-r25
is a reasonable choice, but it doesn't matter). - Add the following line to the
local.properties
file in the root of the Glean checkout (create the file if it does not exist):ndk.dir=/path/to/.android-ndk-r25
Setting up Rust
Rust can be installed using rustup
, with the following commands:
curl https://sh.rustup.rs -sSf | sh
rustup update
Platform specific toolchains need to be installed for Rust.
This can be done using the rustup target
command.
In order to enable building for real devices and Android emulators,
the following targets need to be installed:
rustup target add aarch64-linux-android
rustup target add armv7-linux-androideabi
rustup target add i686-linux-android
rustup target add x86_64-linux-android
Building
Before building:
- Ensure your repository is up-to-date.
- Ensure Rust is up-to-date by running
rustup update
.
With Android Studio
After importing the Glean project into Android Studio it should be all set up and you can build the project using Build > Make Project
Manually
The builds are all performed by ./gradlew
and the general syntax used is ./gradlew project:task
Build the whole project and run tests:
./gradlew build
You can see a list of projects by executing ./gradlew projects
and a list of tasks by executing ./gradlew tasks
.
FAQ
- Q: Android Studio complains about Python not being found when building.
- A: Make sure that the
python
binary is on yourPATH
. On Windows, in addition to that, it might be required to add its full path to therust.pythonCommand
entry in$project_root/local.properties
.