Structs/Dictionaries
Dictionaries are how UniFFI represents structured data. They consist of one of more named fields, each of which holds a value of a particular type. Think of them like a Rust struct without any methods.
A Rust struct like this:
struct TodoEntry {
done: bool,
due_date: u64,
text: String,
}
Can be exposed via UniFFI using UDL like this:
dictionary TodoEntry {
boolean done;
u64 due_date;
string text;
};
The fields in a dictionary can be of almost any type, including objects or other dictionaries. The current limitations are:
- They cannot recursively contain another instance of the same dictionary type.
- They cannot contain references to callback interfaces.
Fields holding Object References
If a dictionary contains a field whose type is an interface, then that
field will hold a reference to an underlying instance of a Rust struct. The Rust code for
working with such fields must store them as an Arc
in order to help properly manage the
lifetime of the instance. So if the UDL interface looked like this:
interface User {
// Some sort of "user" object that can own todo items
};
dictionary TodoEntry {
User owner;
string text;
}
Then the corresponding Rust code would need to look like this:
struct TodoEntry {
owner: std::sync::Arc<User>,
text: String,
}
Depending on the language, the foreign-language bindings may also need to be aware of these embedded references. For example in Kotlin, each Object instance must be explicitly destroyed to avoid leaking the underlying memory, and this also applies to Objects stored in record fields.
You can read more about managing object references in the section on interfaces.
Default values for fields
Fields can be specified with a default value:
dictionary TodoEntry {
boolean done = false;
string text;
};
The corresponding generated Kotlin code would be equivalent to:
data class TodoEntry (
var done: Boolean = false,
var text: String
) {
// ...
}
This works for Swift and Python targets too. If not set otherwise the default value for a field is used when constructing the Rust struct.
Optional fields and default values
Fields can be made optional using a T?
type.
dictionary TodoEntry {
boolean done;
string? text;
};
The corresponding Rust struct would need to look like this:
struct TodoEntry {
done: bool,
text: Option<String>,
}
The corresponding generated Kotlin code would be equivalent to:
data class TodoEntry (
var done: Boolean,
var text: String?
) {
// ...
}
Optional fields can also be set to a default null
value:
dictionary TodoEntry {
boolean done;
string? text = null;
};
The corresponding generated Kotlin code would be equivalent to:
data class TodoEntry (
var done: Boolean,
var text: String? = null
) {
// ...
}
This works for Swift and Python targets too.