Constructors

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constructor()

Functions

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open override fun close()
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open override fun destroy()
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open override fun disconnect()

Disconnect engines from sync, deleting/resetting the sync-related data

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open override fun getAvailableEngines(): List<String>

Get a list of engine names available for syncing

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open override fun sync(params: SyncParams): SyncResult

Perform a sync. See SyncParams and SyncResult for details on how this works